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Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

1.41: Crescent Island and Thamasa

Grasslands
6/16
1
1
5/16
1
5/16
2
Forest
6/16
3
5/16
1
5/16
1
2

Enemies: Briareus, Devourer, Chimera

Treasures: Echo Screen, Eye Drops, Gold Needle, Green Cherry, Phoenix Down

Lore: OAqua Breath

You've been dropped off at the southern end of Crescent Island. Shadow, now under employment by the Empire, aids you in your search, and you can at least be certain he won't run out on you this time. Be sure to equip Shadow in the latest fashion fads, and it might be useful to have him equip a nice Esper like EsperSiren to unlock his Magic ability. If you decide to stay around and fight some monsters for whatever reason, summon EsperPhantom; it will be very nice.

The monsters here are pretty interesting. The only one you need to worry about right now is Briareus. As you don't need to go through the forest, but you might want to, so I'll take a look at the forest beasts too. Briareus are turtle-like monsters that only attack physically. I've mentioned them earlier for their rare ArmorGaia Gear Steal, a nice addition to your equipment options. If a single Briareus is damaged, there's a 33% chance it will counter with Snort, an odd attack that basically forces the target to run. There's nothing you can do about it, sadly.

Devourer, to me, stand out because of their overwhelming usefulness with Rage-centered single-character challenge games. Devourer is one of the two monsters that combine a Special with one-hit KO protection on Gau, which is very nice. As opponents, they stand out for their great physical defense (auto-Protect) and the fact they occasionally employ Ultros' Tentacle attack, which makes them the only random encounter monsters to use it. Tentacle is a very strong attack, so take out Devourer as soon as possible.

Crescent Island's Magnum Monster is Chimera. They have a lot of HP, are invulnerable to all prominent status effects, and torment the party with magical multi-target attacks, which include OAqua Breath on a regular basis and OBlizzard, Fireball, and Cyclonic when they're alone. Don't take Chimera for granted; keep your HP up and don't go easy on him. The only way out of a head-on fight is casting OBerserk on him; his physical attacks also hurt, but if you're quick, you can simply shrug it off with EsperPhantom.

In short, if you act quickly with Chimera around (he'll always take at least one turn before he employs a magical attack), EsperPhantom gives you invulnerability.

As soon as you enter Thamasa, you'll notice strange things going on. There's an unfriendly atmosphere, and the Innkeeper charges insane amounts of money (well, 1500 Gil a night is very expensive!). But hey, at least the shops are open now! Also, five free items are lying around town: There's an Echo Screen in the top barrel next to the mayor's house, a Green Cherry in the barrel next to Strago's house, a Gold Needle in the bottom barrel near the Relic shop, an Eye Drops in the middle barrel near the Item shop, and a Phoenix Down in the upper barrel next to the Inn.

The Armor Shop is open! You can finally buy your ArmorGaia Gear if you were too lazy to Steal it earlier. Also, the HelmetMystery Veil, a great helmet for Celes and Terra that you'll want to keep equipped for a long time. Also, ArmorGolden Armor, but you really don't want to buy any more, as the next dungeon - where you'll be able to choose your own party members - will need ArmorGaia Gear wearers anyway.

The Weapon Shop is also open. Rods for sale now? Such folly. I suggest you buy an RodIce Rod; leave it at that as far as Rods are concerned (you'll understand why later on). New weapons also include a LanceHeavy Lance for Edgar and Mog, and GamblerDarts for Setzer. While I can guarantee you none of these characters will really use those weapons, it doesn't hurt to boost their Attack.

There's nothing new or particularly fancy in the Item or Relic shops.

Someone advises you to talk to the old man who lives on the edge of town. It's to the northeast of the plaza. In here, you'll meet a strange man indeed... his name is Strago Magus, and he's with his lovely adopted granddaughter Relm Arrowny. While Strago is explaining to you that he has no idea whatsoever what Espers are (even though he's supposed to be the expert in town), Relm barges in and asks if they can 'use magic too.' How odd! How terribly, terribly odd! Relm is not only not attacked by Interceptor, but actually seems to be befriended by him. Disappointed yet suspicious, you leave the house. Around town, odd things happen. Behind Strago's house you can interrupt what appears as a OCure casting, and behind the large mansion a kid is practicing what looks like fire magic. How can this be? Regardless, it's been a tough day, so I say we'd better take a nap at the Inn, which has suddenly taken on a much more customer-friendly pricing...

Important note: Before you take your nap, de-equip Shadow of his equipment, Relics and most importantly, of his Esper. All set? Good. If you don't do this, he'll take it all with him when he goes, not to be seen for a while.

In the middle of the night: Panic! Strago wakes you up as he needs your help; Relm is trapped inside the mansion, and it's on fire! It's getting progressively worse. You go with the old man, while Shadow stays behind. This isn't what he is paid to do, so he doesn't do it. Outside, Strago shows you exactly what you've been 'suspecting' so far. He tries to use magic to calm the flames. The entire population of Thamasa tries to use magic to calm the flames. They fail. Strago goes in, and you rush after him. This all makes sense, as if all else fails, try to stab the flames with your weapons. It'll do some good.

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2017 Josh Alvies (Rangers51)

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