CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

News

Pages

(Apparently) Coming Soon: More iOS Final Fantasies


Apple
Square Enix deployed their now-pretty-typical "hey, we released a new game" video yesterday to announce the worldwide release of Final Fantasy IV for iOS (yours for the low price of $16.99 US!).

The video is pretty standard fare, nothing particularly exciting if you've see the Nintendo DS version before; however, what has people talking is the last few seconds. If you watch to the end, you'll see a bit of crowing about a "Final Fantasy mobile revolution" and the Final Fantasy V logo. This appears to confirm that at least Final Fantasy V is coming to iOS sometime in the future, and the text below saying "and more..." would seem to imply that V is not the end. Final Fantasy VI would be the obvious "more" there, but could there be others?

Not only that, what might we see out of these? Will these be ports of SNES? Game Boy Advance? Could it even be a 3D treatment of each game, which has long been rumored but never executed? And, if it's the 3D option, will we see them also on the Nintendo 3DS or PlayStation Vita? That would certainly be fairly revolutionary; oh, if only we knew. As of right now, we need to consider this tentative news, but it seems pretty clear that iOS users will at least be seeing Final Fantasy V sooner rather than later.

Source: Operation Rainfall

Game Art HQ Posts Final Fantasy I Art Tribute


Final Fantasy 25th Anniversary
Game Art HQ, a site which I've recently started visiting, has just published a fanart tribute to the original Final Fantasy in honor of the game's 25th anniversary (and, of course, by extension the series). The tribute gives a little bit of history and description to the original game - as loyal CoN readers, you need neither - and, naturally, fifteen solid pieces of fanart by various artists from all aspects of the classic game with more to come.

GBK, the content manager of Game Art HQ, said that he was stunned by the number of submissions he received from artists on deviantArt for a game of this age, and how dedicated the artists were to producing fitting tributes. The success of the project has him planning for more tributes to the Final Fantasy series next year and even into 2014.

As you celebrate Final Fantasy today and going forward, with the 25th anniversary in mind, take a few minutes to check out this art. Obviously, we'd love to share some of this fanart with our visitors in our own galleries, so give Game Art HQ and its artists as much love as you can manage!

Source: Game Art HQ, Game Art HQ on dA
Posted in: Final Fantasy I

Final Fantasy is Twenty-Five


Final Fantasy 25th Anniversary
This is a day that truly sneaked up on me, even though in the back of my mind I knew it was coming and have for months. It might be a sign of the times, or at least a sign of my times, but I couldn't let it go unmarked here or anywhere else that I frequent: on this day, twenty-five years ago, Final Fantasy (back then, it didn't even need a Roman numeral) was released in Japan. Well, technically, that day likely came about yesterday for you if you're reading this, due to time zones and such. But still! 18th December!

I personally played that game almost from the day it was released Stateside. I'd seen all sorts of hubbub for the game in the months leading up to its American release in 1990, mostly from Nintendo Power magazine - of course, back then, that magazine and its ilk were the only ways to find out about such things. It had already captured my imagination, causing me to create my own ideas of what the weapons might look like, and even writing proto-fanfiction, and by the time I was able to get my hands on it the hype it had created in my own ten-year-old mind was massive.

And the game lived up to it.

It felt different from the only other JRPG I'd seen before it, Dragon Warrior (Quest). The party system, the more animated battles, and the sheer accessibility of the game relative to Dragon Warrior felt like a sea change in gaming, and it was one I was crazy for. While I didn't actually complete Final Fantasy for a great many years after first playing it, it triggered a fandom in me that led to me playing and/or owning every American-released game in the series within days of its release all the way through Final Fantasy IX.

That's a good part of my story with regards to the original Final Fantasy, now turning twenty-five. From a wider angle, though, there's more to it. This game not only essentially introduced an entire gaming company to the West, it also saved that same company, should you believe Hironobu Sakaguchi. That company went on to produce dozens and dozens of games, games that made a splash on generation after generation of gaming consoles and the gamers who owned them, and that was before they merged with another JRPG titan, Enix.

This game was and is huge. It didn't sell the most, and none of the many incarnations of the first game will ever win any beauty awards. It did, however, pave the way for just about every JRPG that came after it, and created a killer app for a lot of hardware manufacturers; how many people must have bought a SNES for Final Fantasy VI, VI or Chrono Trigger? How many people bought a PlayStation when they saw the gorgeous TV advertisements for Final Fantasy VII or in one of the dozens of entertainment magazines carrying them?

This game created Final Fantasy. This game jumpstarted the JRPG in the West. This game did a lot of things right and still moves units, all the way up to the PSP and iOS releases. But most importantly to me, it made it possible for all of us to be here right now, though we didn't cover it here until 2004. What legacy could be better than that?

Join us in celebrating Final Fantasy today. Share this news or your own thoughts both here and to your social networks (if you're on Twitter, use our hashtag, #FinalFantasy25, on Facebook, tag us!). It's okay to be excited about this. A good chunk of your lineage as a gamer came from this day twenty-five years ago, even if you weren't here to see it.

"Final Fantasy Tribute - Thanks" Album Released


Final Fantasy 25th Anniversary
As part of the celebration for the Final Fantasy 25th Anniversary, Square Enix brought in a wide array of artists to create an album celebrating the music of the series up to now. This is not exactly new news, though I believe we missed it in tidbits around the time that it was announced in October. The album was released last week, though, and to promote it a bit more, Square Enix Music posted this medley video to YouTube earlier this week, with samples of a large number of the tracks.

There's a lot of variety on show in this video, and it really makes for some fresh takes on some of the Final Fantasy music that we've heard for many, many years. It's piqued my interest, so I took some time to try to find some English-language shops that sell the double disc; while AmaCoN looked a bit pricey, I found that another of our shop affiliates, Play Asia, has the set for $35.00 including free shipping. If the video makes you want this for Christmas or... New Year's (?), hit that link right away.

Source: Square Enix YouTube, Destructoid

Square Enix Talk About Exorbitant iOS Prices


Apple
Let me preface this two ways: first, by saying that there's some real editorial in this news, and second, by saying that I actually don't have an issue with the pricing Square Enix put on some of their mobile games. Despite the market saying that games need to be free or under a few dollars for mobile markets, I think that games with real depth and quality shouldn't sell themselves short for a few bucks. I personally don't see an issue with $15 - $20 for games like Final Fantasy I or Final Fantasy Tactics or Secret of Mana; if I played more games on the go (and didn't already have FF1 and FFT for my PSP), I would strongly consider buying at those prices.

That said, Final Fantasy Dimensions recently released at $30, and the new Demons' Score game mentioned earlier today came out at $44. Those are serious console-level pricing schemes for games that are simply not console games, and a lot of people take offense to that level of wallet-lightening. Very few, if any, other developers take this pricing model, and that is why in his article today, Kotaku writer Jason Schreier calls this phenomenon the "Square Enix Tax."

Schreier interviewed Squenix headquarters via email, in an exchange published on Kotaku today; you might not be surprised to know that the company largely defended their price points and incremental cost models, and do not seem to see much middle ground between the undergrowth of sub-five-dollar apps and the peaks of pricing that their games represent. Even worse, for me, is the company's apparent lack of interest in making their games available to multiple devices for one purchase - if there are upgraded versions for higher res devices (think iPhone relative to iPad), not only should one purchase always make both available, cloud save availability should be a must.

Do you own any Squenix games on mobile? If so, are they the lower-cost remakes and ports, or are they the full-on, $30 and up new (or new-to-the-West) games like Dimensions? Has their pricing structure scared you away personally? Is this a sign of Squenix trying to reinvent the mobile gaming scene, or a sign that there's a new platform and a new set of customers that they just don't understand?

Source: Kotaku, Apple US App Store
Posted in: Square-Enix News

More Late Square Enix News Tidbits: TGS 2012


Tokyo Game Show
If you want your news more timely, don't forget that you can always submit it yourself! No, seriously, please.

This is a Tokyo Game Show wrap-up, and it was a little special this year because as we've talked about before, this is the 25th Anniversary of Final Fantasy. Because of that, this year's showing at TGS was as much about history as the future. In fact, there really wasn't anything shocking for the future that came out of TGS this year.

For instance, Squenix showed what all is in the 25th Anniversary Ultimate box, which we've discussed a bit before. They also showed a new dual-wield light-gun arcade game called Gunslinger Stratos, which has some pretty convincing looking guns aside from having analog sticks and buttons on both.

Also during TGS, the company released the first trailer for the Kingdom Hearts HD 1.5 Remix coming out next year in Japan. The subtitles are unofficial and are not indicative of a pending Western release, of which none has been announced as yet.

More visually, check out this art gallery celebrating the 25th Anniversary from the booth at TGS. There is some ridiculously awesome work on display from a big chunk of the series - what I wouldn't do to have some of those folks posting here! Also visually, from PAX Prime, Squenix just published a recap video from their sidecar event showing what we all missed out on, with gameplay stations, some toys, and what generally looks like a press conference. Maybe it's just that it's been cut down to a minute-long video, but it looked a little underwhelming to me.

Finally, there've been two releases of note since my last delayed tidbits: Final Fantasy III for PSP came out in North America, and Demon's Score, an original iOS rhythm title, was released worldwide (an Android version is coming soon).

So, if these tidbits are too slow for you, please do feel free to help us out a bit. We credit our contributors and give awards to those who do it often enough, which is obviously the next best thing to getting paid.

Source: Siliconera, Kingdom Hearts Insider, Square Enix North America

Pages
Caves of Narshe Version 6
©1997–2026 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.