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CoN Fanart on Twitter
If you said yes to the former but no to the latter, you should rectify that situation now, because we now update our followers each time we add a new fanart to the galleries. Similar to how we've done with news for the last couple years, the CoN twitter account will publish to its feed the artist's name, the title of the work, and a handy link to let you get directly to it for your commenting and rating pleasure. And, if you're an artist who has added Twitter information into your CoN profile, you'll even get your Twitter handle mentioned in our tweet so you can easily favorite and retweet it to your own followers.
Of course, this is only really big news if we start getting more art submitted from more artists. So, don't wait! It's a good time to contribute!
Death Penalty asked me to make a note about Final Fantasy VI here, too, while I have a post going. You probably noticed our thread looking for help, which is still going - it might look like we've gotten a lot of help, but there is certainly more work than free time among the folks who have responded. For all that, though, we're making good progress. I'm hoping that by the summer we can have something new and fun to show you and all Final Fantasy VI players, but don't hesitate to offer to lend a hand in pursuit of that goal. We've made fantastic progress so far this winter, and we're looking forward to keeping up the pace!
Posted in: CoN Site News
Pandora's Tower Coming to North America
The game will be published by Xseed, famous for bringing The Last Story here as well. It's assumed that there will be no new localization given that an English-language version of the game already exists, as described above. It's assumed further that the driving force behind getting the game published here was Operation Rainfall, a grass roots gaming group famous also for their campaign to get The Last Story.
Xseed says that the game will be released this spring.
Source: Siliconera
Posted in: RPG News, North America
New iOS Game is "Final Fantasy: All the Bravest"
What does that mean, "All the Bravest?" Well, it pretty much does what it says on the tin. This game is all-combat, all-the-time, with you controlling ten or more characters - I think I count twenty in one of the screenshots - at once by tapping them when their ATB gauge is full. The combat will progress through "stages" in which you battle various monsters followed by a boss. It looks to be pretty low-strategy, as well. There's no indication that you pick attacks per character (which, admittedly, would get pretty frustrating, pretty fast with that many folks in the battle party), merely that you tap them when they're ready and tap multiple characters in succession to create attack chains. The base set of characters appear to be generics, with jobs culled from the history of the Final Fantasy series. There are twenty of these, some of which are unlockable through play.
I think this game has a few things against it, personally. First, with most of the sprites being recycled from other games, odds are there's going to be no coherent art direction in the battles, and it's going to look like a third-grader's collage project - I mean, just look at the title screen. Second, and this won't surprise anyone, but much of the content, including 35 premium characters, are available via in-app purchase, and not for the initial buy, which is expected to be about three US dollars. Finally, if there's really not much more to it than "tap things when you're prompted," it seems like this is a mashup of Theatrhythm and Airborne Brigade, two other recent iOS offerings from Squenix, which doesn't seem terribly innovative when you think about it.
The game's out in New Zealand now, given the magic of world time. Since New Zealand has about nine people, none of whom I know to be CoN members, we might have to wait a little bit to see if my first impressions are indeed accurate.
Sources: Kotaku, Official All the Bravest Site
Next iOS Final Fantasy Announcement This Week
The liklihood of new iOS re-releases now seems to be much more likely, as Siliconera noticed a new teaser page on the Japanese Square Enix site today with sprites silhouetted in the classic red gradient linked to Final Fantasy VI and the numbers "1.17." The larger sprites are quite clearly Final Fantasy VI Behemoths, while on the right, the smaller sprites are a bit more ambiguous, though it seems like they are probably Final Fantasy VI sprites (even though they don't look like a perfect match to anything that I can see). They could also be Final Fantasy V sprites, as the top one looks quite a bit like Bartz. Additionally, it seems like this page might reference the "All the Bravest" mark that Squenix trademarked last year, but it's still unclear why. (Thanks, laszlow, for that reminder!)
It should also be noted, though it's obvious, that these are in fact sprites. Would Square Enix use sprite art for a game they're about to release in 3D? Well, I wouldn't, if it were me. But we all know that sometimes Squenix have... interesting ways of going about their marketing. Either way, it looks like we only have about a day from the time of this posting to wait and see, as 17 January is only about thirty-six hours away in Akihabara.
Source: Siliconera, Square Enix Japan Teaser Site
A Realm Reborn Beta Applications Open
That uptick in user opinion hit its first peak yesterday, as the XIV team at Squenix released an extended Realm Reborn trailer. This trailer is not completely new, but it must be said, it is one of the most visually impressive CG scenes I've seen Squenix ever do. I spent a lot of time watching it and wishing that it was actually a scene from a Final Fantasy Tactics sequel, given the varied job classes and armored chocobos on display throughout. Having that sort of FFT feel even makes me want to try it out a bit, and I've never had any interest in an MMO at all.
Perhaps I could try it out a bit, in fact - as part of this information release yesterday, applications for the Western beta phase were also opened. As mentioned before, there will be four beta phases in all, with the first phase starting in Japan only sometime around the middle of February. The current deployment schedule allows for between seven and eighteen weeks across all four phases; the short end of that window seems really aggressive and pretty unrealistic to me, while eighteen weeks seems more managable and would result in an early-summer release. Only the final two phases will include gamers outside of Japan, and only the final phase will include PlayStation 3 gamers. The final phase will also allow characters created to be imported into the released game.
If you're interested in having a go at this, there are signup pages for both North America and Europe. Good luck to all those who apply!
Source: IGN
Final Fantasy 25th Anniversary Fanzine
Beyond retrospectives of the games and some of the ancillary Final Fantasy materials, there are profiles of many of the biggest Square names over the years, feature articles, opinion pieces, and even a few interviews. The magazine came out to nearly 130 pages, and is available in a variety of formats so that everyone can enjoy it. It's a really impressive piece of work and everyone involved should be commended for it. Hey, I'm not even going to be (too) bitter about the fact that we didn't get invited to be a part of it - it's really worth it that these folks stepped forward to do something so cool.
The full PDF is a shade over 40MB - there's no reason not to check it out.
Source: Nova Crystallis
Posted in: Square-Enix News, The World at Large
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Caves of Narshe Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.