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Final Fantasy VII

2017 Charity Final Fantasy Marathon by The Speed Gamers - Now!


Several years back, The Speed Gamers did a fun Final Fantasy marathon for charity, a goal with which CoN was happy to help. It's 2017 now, and it's time to start up again! At 6pm Eastern tonight, TSG will kick off a new marathon for the benefit of St. Jude's Children Research Hospital, with TSG players running through all of the main-series games over the course of a week. I'm posting this a bit before the start, of course, but look right below for a good place to watch if you want to tune in. I know I'll be watching a fair bit and will be doing so in CoN chat as often as I can, so come join me, won't you? They'll be doing the games in order, starting with Final Fantasy I tonight and targeting the next CoN game, Final Fantasy IV, tomorrow night.

This time around, we've provided a bit more support with promotion on social media, and our old friend Gabe provided a number of awesome fuse bead sprites for TSG to give away as donation prizes. We're not sure when they'll be given away, but keep an eye out if you're a Final Fantasy IV fan!

St. Jude has been a recipient of my own donation dollars for quite a while, so I personally think this is a great time to support people playing your favorite games for a fantastic cause. You can donate directly from here, even if you're not watching. Make sure you mention that you found out about their good cause from your friends at CoN! Don't forget that donations at particular times might also enter you for prizes like Gabe's, so pay attention, or, if you want to guarantee that you get something cool, check out these charity t-shirts on Fangamer, with $10 going to St. Jude on every shirt purchased.

Join us in wishing TSG luck over the next week, and have some fun coming up by checking out your favorite Final Fantasy games played at pace!

Source: The Speed Gamers

Final Fantasy 30th Anniversary Event Details Key Games


Final Fantasy 30th Anniv.
The Final Fantasy 30th Anniversary opening ceremony wrapped up a few hours ago, with a number of games receiving notice. A large number of the reveals are release dates and/or patch content for upcoming games:
  • Final Fantasy XII: The Zodiac Age, the remake of XII for PlayStation 4, will be out July 11 in the West and July 13 in Japan.
  • Dissidia Final Fantasy: Opera Omnia will be out in Japan on February 1 for iOS and Android. There will be a further livestream about this game later today.
  • World of Final Fantasy will get Balthier as free summon DLC at the same time as Patch 1.03, which is not yet confirmed for release.
  • A series of Final Fantasy XV DLCs have been scheduled. First, on February 21, the "Booster Pack" will be released, containing a Magitek Exosuit to give you a once-a-day window of invincibility for 30 minutes (and also make you a better fisherman). On March 28, there will be a story where Gladiolus is the playable character, not Noctis. Same for Prompto, though his DLC is sometime in June.
There have also been two new marketing screenshots released as part of the meetings today, and they're pretty cool. One is from Final Fantasy VII Remake, and shows Cloud in Midgar with a giant, looming Seraph Sephiroth in the background; the second is from Kingdom Hearts III, made to emulate the famous Final Fantasy VII artwork where Cloud looks up at the Shin-Ra Building. The VII Remake image would make a fantastic desktop wallpaper, too, click through to see it full-size.



Source: Gematsu

Rumor Mill: Final Fantasy VII Remake Delay?


Final Fantasy VII
As mentioned in CoN news earlier, Square-Enix's new partnership with Marvel is confirmed and will clearly be this huge, big-budgeted Juggernaut™ with multiple collaborative releases expected over the next several years. Marvel's stories and characters in a Square-Enix graphics engine? The possibilities are endless! What's not to love?

Well for one, this could potentially be responsible for a possible setback in the schedules of one or several big titles Square-Enix slated to release over the coming years. FF7 is already rumored to be pushed back, possibly into 2018. According to express.co.uk (source below), game director Tetsuya Nomura indicated that they have a full schedule for the year including a priority on Kingdom Hearts 3 over all else, and that the FF7 Remake delay is highly likely. While they did not explicitly state that the Marvel collaboration had any connection, more details (and hopefully the release date!) should be coming when the director attends the Monaco Anime Game International Conference (MAGIC) on February 18th.

If true, does this make you feel any less thrilled about the FF7 Remake? We know what happens when this company begins to delay games...!

Source: express.co.uk

Mobius Final Fantasy Releasing on Steam


Steam
And soon! On February 6, the game released in 2015 in Japan and 2016 elsewhere will be released on Steam. Mobius is a Final Fantasy game that, unlike most mobile titles from Square Enix, was developed for higher-end systems using Unity, which should make it a more interesting visual experience on desktops; this version of the game was released in Japan late last year, so one would assume that it will be a relatively trouble-free version for gamers to play. The game's director, Naoki Hamaguchi, told the English Square Enix blog that the game will support resolutions up to 4K and that many players will be able to expect framerates of 60 to 120 FPS, which would certainly be a departure from some PC games the company has released in the past.

Though the release over here is only a week away, the game does not appear available for pre-order in the Steam store currently, so it's not possible to confirm pricing at this time.

The release is timed for a global event in-game. Starting the next day, February 7, a tie-in to the Final Fantasy VII Remake will begin that will feature Cloud arriving in Mobius' world, Palamecia, to fight alongside the game's protagonist Wol in a yet-unannounced scenario. Hamaguchi explained that the assets used to build Cloud and any other Final Fantasy VII-related assets used in Mobius were drawn straight from the assets built for Final Fantasy VII Remake, so Mobius will be the first opportunity for most players to see any live glimpse of what could be coming in Final Fantasy VII's future.

Source: Siliconera, Square Enix Blog

Lose Friends with Final Fantasy VII Monopoly


Final Fantasy VII
Seriously, is Monopoly not a game that makes it easy to want to avoid your fellow players after you finish? And I know, we're miles behind on catching up with E3 news from Square Enix, but this little tidbit made me smile so I had to share it immediately.

Coming April 14, 2017, Final Fantasy VII will join the hundreds of different varieties of Monopoly games with a fully licensed version sporting a fully-themed game. There's no news yet regarding what characters will serve as tokens, what properties you can fight over, or what on earth Community Chest might be called, though it appears that Midgar will be the setting for the whole game and that Mako Reactors will be involved - almost surely as the Water Works/Electric Company utilities, or possibly as the railroads.

I'll admit to buying a special-edition Monopoly like this in the past, specifically for Futurama. However, at a list price of $49.99, I'm not seeing this show up on my shelf any time in the near future. You?

Source: Siliconera

Final Fantasy VII Remake Episode Scale Detailed


Final Fantasy VII
In an interview with GameInformer debuting their May 2015 cover feature on Final Fantasy XV, Yoshinori Kitase spoke also about the methodology of releasing Final Fantasy VII Remake as an episodic game.

Naturally, some fans are not pleased about the news of the game being episodic, assuming that it will make the game less playable, or cost more, or something else. Those concerns could still be valid, of course; we won't know for quite a long time. What we do know now thanks to Kitase's interview is that the game will be split into an unknown number of parts, but that each will be "full-scale." He also compared the methodology of splitting the story to what was done with Final Fantasy XIII, in which each chapter told a part of the story from a different angle, and that each episode of VII Remake "should be on par with the scale of one Final Fantasy XIII game."

Of course, that does raise some questions, as in my opinion, all three games in the XIII series have fairly different lengths. Personally, I have a hundred hours in XIII, but I have 100% of achievements in 13-2 in under 60. I did about 45 in my first playthrough of Lightning Returns. If I were to look back far enough, I'd guess I topped out at about 90 for all of Final Fantasy VII nearly 20 years ago. What does this mean for Final Fantasy VII Remake? Well, about as much concretely as anything Kitase said thus far!

Source: TechRadar

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