CoN 20th Anniversary: 1997-2017
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
Guides and InfoNewsFanworksForumsChatPoll StoreOptionsAbout



Final Fantasy VII

Lose Friends with Final Fantasy VII Monopoly

Final Fantasy VII
Seriously, is Monopoly not a game that makes it easy to want to avoid your fellow players after you finish? And I know, we're miles behind on catching up with E3 news from Square Enix, but this little tidbit made me smile so I had to share it immediately.

Coming April 14, 2017, Final Fantasy VII will join the hundreds of different varieties of Monopoly games with a fully licensed version sporting a fully-themed game. There's no news yet regarding what characters will serve as tokens, what properties you can fight over, or what on earth Community Chest might be called, though it appears that Midgar will be the setting for the whole game and that Mako Reactors will be involved - almost surely as the Water Works/Electric Company utilities, or possibly as the railroads.

I'll admit to buying a special-edition Monopoly like this in the past, specifically for Futurama. However, at a list price of $49.99, I'm not seeing this show up on my shelf any time in the near future. You?

Source: Siliconera

Final Fantasy VII Remake Episode Scale Detailed

Final Fantasy VII
In an interview with GameInformer debuting their May 2015 cover feature on Final Fantasy XV, Yoshinori Kitase spoke also about the methodology of releasing Final Fantasy VII Remake as an episodic game.

Naturally, some fans are not pleased about the news of the game being episodic, assuming that it will make the game less playable, or cost more, or something else. Those concerns could still be valid, of course; we won't know for quite a long time. What we do know now thanks to Kitase's interview is that the game will be split into an unknown number of parts, but that each will be "full-scale." He also compared the methodology of splitting the story to what was done with Final Fantasy XIII, in which each chapter told a part of the story from a different angle, and that each episode of VII Remake "should be on par with the scale of one Final Fantasy XIII game."

Of course, that does raise some questions, as in my opinion, all three games in the XIII series have fairly different lengths. Personally, I have a hundred hours in XIII, but I have 100% of achievements in 13-2 in under 60. I did about 45 in my first playthrough of Lightning Returns. If I were to look back far enough, I'd guess I topped out at about 90 for all of Final Fantasy VII nearly 20 years ago. What does this mean for Final Fantasy VII Remake? Well, about as much concretely as anything Kitase said thus far!

Source: TechRadar

More Details on Final Fantasy VII Remake

Final Fantasy VII
The Final Fantasy VII Remake broke the internet on Saturday, as well as blew through a large number of my monthly allotment of texts on my phone. Because of the highly-predictable hype, Yoshinori Kitase and Tetsuya Nomura did a fast-follow interview with Dengeki Online and Famitsu to discuss all of the things that have been warmly- and not-so-warmly-acknowledged by fans.

Here are some highlights (or lowlights, depending on your point of view):
  • The title will in fact contain the word "Remake." Because nobody would know otherwise, right?
  • Dev is being managed in-house but with some actual development work being done by third parties.
  • All of the character models are new.
  • The most recent video is virtually all in-engine.
  • You can control multiple party members in battle, or just one, with up to three party members available just as in the original game.
  • The battles do have an ATB gauge, but it's not like in the original game. How exactly it differs is not clear, but it appears that it is still tied to Limit Breaks.
  • You can still put Cloud in a dress.
  • There will be new locations to explore, possibly incorporating some areas fleshed out in Compilation games.
  • Yes, the remake will be episodic.
That last point seems to be causing a lot of contention in the community, but for my money, I don't see a reason to not give it a wait and see. Given the expectations around this game, it seems to me that doing it episodically will give the developers at least a chance to maximize the quality of the game, and in theory it will give us as gamers a chance to bail on it with a lower cost if for some reason it's truly awful.

This seems like a good time to remind everyone of the podcast we did on these and other subjects around the remake, right?

Source: Gematsu

Footage From Final Fantasy VII Remake Released

Final Fantasy VII
Sony's PlayStation Experience Keynote presentation was today and didn't disappoint, revealing gameplay footage of Square-Enix's upcoming remake of Final Fantasy VII for the first time. The trailer focuses on the early game in Midgar, revealing in-game footage of Cloud, Barret, Biggs, Jessie, and Wedge through cinematics.

As the trailer continues, though, there is footage of how the battle system is likely to work. It appears to be more of an action-oriented combat system where the player controls one of the party members at a time, leaving the AI to control the others. Very interestingly, the player was shown controlling Barret in battle instead of leaving only Cloud as an option. Rather than a full menu system, there is now a menu where the player chooses what action they're currently taking. "Summon" and "Magic" were selections, though they went tantalizingly unused. Cloud's "Braver" and Barret's "Big Shot" limits seemed to be used, as well as an unknown dash attack. The battle area appeared very large but it was uncertain whether the player enters a separate area for battle or if combat takes place in the same environment where the player walks around and interacts with the environment.

The footage looked incredibly fun, if somewhat unpolished. The voices didn't match up with the mouths of the characters, which is probably just a factor of getting a trailer out before doing the final localization, acting, or voice matching. But we've finally got some actual game footage of a game some of us have been anticipating for decades, and if it's an accurate representation of what we'll get, we may actually have our long-awaited dreams come true.

Source: Kotaku, YouTube

Nintendo Direct Confirms Cloud for Smash Bros, Dragon Quest Localization

Final Fantasy VII
Get turnt, CoN, because the impossible is coming true: Cloud Strife, of Final Fantasy VII fame, will be a playable fighter in the next Super Smash Bros., available on both Wii U and 3DS. The announcement came at the end of yesterday's Nintendo Direct, along with the promise of a "Super Smash Bros. Special Broadcast." The fact that Cloud was announced as an appetizer for this later event seems sufficient reason to get excited about what else -- perhaps even more of the Square Enix persuasion? -- might be in store.

We also learned from the same Squenix Nintendo Direct that two Dragon Quest games, VII and VIII, will finally be getting Western localizations on the 3DS in the second half of 2016. This confirms the rumors we heard last summer; the titles have not previously been released in the West due to concern at Square Enix as to whether they would be able to sell enough copies.

Source: Siliconera, Siliconera

Uematsu Not Involved in Remake

Final Fantasy VII
In an interview with the French videogame website Jeuxvideo, Nobuo Uematsu said that he would not be working on the remake of Final Fantasy 7 "at all."

It's hard to know exactly how to feel about this. FF7 boasts, after all, one of the best-liked of Uematsu's soundtracks; it seems odd to not have the legendary composer involved, even in a supervising or purely symbolic/honorary role. On the other hand, the remake may well not actually require any new composition, in which case Square Enix have already proved themselves perfectly capable of remastering and re-recording soundtracks without the oversight of original composers.

Uematsu's last major composition project for Square Enix was the soundtrack for Final Fantasy XIV back in 2010 (though he has also been involved in music for its expansions); since then he has headed up several soundtracks for Sakaguchi's Mistwalker studio, and he is currently listed as lead composer for the Kickstarter-funded Project Phoenix.

Source: Siliconera

Caves of Narshe Version 6
©1997–2018 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.