Final Fantasy VII Bosses
Jenova-SYNTHESIS ![]() | Level | HP | MP | Attacks |
61 | Unknown | Unknown | ||
Absorbs | Blocks | Strong Against | Weak Against | |
Steal | Morph | Win Item | Enemy Skill | |
EXP | AP | Gil | Location | |
60000 | 1500 | 0 | Inside the Planet | |
Immune to Status | Notes | |||
Strategy | ||||
Jenova-SYNTHESIS can use its two tentacles to inflict heavy damage if you’re not very well equipped. What’s worse, if you kill them, the main body can resurrect them. Use multitarget spells like Knights of Round will be much useful if you have it. If not, rely on the various Bahamut summons). If you want, you can also choose to concentrate on the main body while healing from Jenova’s attacks.
At some point, when you reduce its HP low enough, Jenova will begin a countdown. If you don’t kill her before she reaches the end, she will cast | ||||
Lifeform Hojo ![]() | Level | HP | MP | Attacks |
58 | 30000 | 100 | ||
Absorbs | Blocks | Strong Against | Weak Against | |
![]() | ||||
Steal | Morph | Win Item | Enemy Skill | |
EXP | AP | Gil | Location | |
25000 | 2500 | 6000 | Midgar | |
Immune to Status | Notes | |||
Sleep, Return Confusion, Silence, Transform, Stop, Berserk, Poison, Paralysis, Stone, Slowly Stone, Manipulate, Death | ||||
Strategy | ||||
Even if it’s his last form, it’s not his most powerful. If you saved up some Limits, he will go down easily. If not, just stick to your usual strategy, and occasionally heal from the Ribbon). He really poses only minimal threat in this form, so it should be no problem. | ||||
Lost Number ![]() | Level | HP | MP | Attacks |
35 | 7000 | 300 | ||
Absorbs | Blocks | Strong Against | Weak Against | |
![]() | ||||
Steal | Morph | Win Item | Enemy Skill | |
EXP | AP | Gil | Location | |
2000 | 80 | 2000 | Shinra Mansion | |
Immune to Status | Notes | |||
Return, Confusion, Silence, Transform, Berserk, Stone, Slowly Stone, Manipulate, Death | In addition to the item officially won from this battle, you will also find Odin and a Basement Key after your victory. | |||
Strategy | ||||
Lost Number is vulnerable to all types of assault at first, but when one side dies, then the other takes over and the rules change. If his purple side dies, the red side stays and attacks you with only magic, and is very resistant to magic. If the red side dies and leaves the purple side, it attacks with only physical attacks, and is very resistant to your weapons. Fight the red side with physical strikes, and the purple side with magic. He's vulnerable to Stop, too, so you can use Seal Evil and Choco/Mog to paralyze him. A wise thing to do is break Aeris' Limit before the fight, and use Seal Evil on him right away. | ||||
Materia Keeper ![]() | Level | HP | MP | Attacks |
38 | 8400 | 300 | ||
Absorbs | Blocks | Strong Against | Weak Against | |
![]() | ![]() | |||
Steal | Morph | Win Item | Enemy Skill | |
EXP | AP | Gil | Location | |
3000 | 200 | 2400 | Nibelheim Mts | |
Immune to Status | Notes | |||
Sleep, Return, Confusion, Silence, Transform, Berserk, Stone, Slowly Stone, Manipulate, Death | ||||
Strategy | ||||
Caves of Narshe: Final Fantasy VII
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
![[Image]](https://cdn.cavesofnarshe.com/images/ff7/enemies/jenova-synthesis.gif)
Knights of Round![[Image]](https://cdn.cavesofnarshe.com/images/ff7/enemies/lifeform%20hojo.gif)

Power Source
Ribbon![[Image]](https://cdn.cavesofnarshe.com/images/ff7/enemies/lost%20number.gif)
![[Image]](https://cdn.cavesofnarshe.com/images/ff7/enemies/materia%20keeper.gif)
Trine
Fire