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Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

2.24: The Veldt

Party: Optional: Terra, Cyan, Edgar, Sabin, Celes, Setzer, Mog, Umaro

The Veldt has been altered a bit. Pray that nobody alters it further. You no longer have access to the town of Mobliz when walking on the Veldt, Crescent Mountain has disappeared and a new cave, mysteriously called the Cave of the Veldt, has appeared. It's been quite a while since you picked up some new Rages, so I suppose it's time to go check up on our friend Gau again. You won't have to rescue him or do anything special to recruit him; just go fight on the Veldt with any party that has a free spot and he'll have the same ol' 57.5% chance of appearing, like always. You've met a great load of monsters, so I'll give a quick rundown on the good ones you can look for:
Behemoth
OMeteor
Ninja
Absorbs Poison, inherent Float, SkeanWater Scroll
Platinum Dragon
Inherent Safe and Float, Cyclonic
Land Ray
OMighty Guard
Fafnir
OTraveler
Killer Mantis
Instant death protection, Metal Cutter (Metal Cutter is a non-elemental magical attack about as powerful as a level 3 spell. Under Rage, it randomly changes between a single-target and multi-target spell, much like OFira, Giga Volt, and attacks like that.)
Skeletal Horror
Absorbs Poison, Undead, OBanish
Borghese
Absorbs Poison, Undead, OHoly (a Holy-elemental spell that you will later learn from an Esper. It's slightly weaker than a level 3 spell.)
Cloudwraith
Absorbs Poison, Undead, Flare
Garm
Instant death protection, !Rush (Battle x 1.5)
Magna Roader (Brown)
Inherent Haste, OLv. 4 Flare
Illuyankas
Absorbs Lightning, instant death protection, inherent Safe, Giga Volt
Luridan
Inherent Float, Rock Slide (Rock Slide is a single-target non-elemental barrier-piercing attack that's about 1.25 times as powerful as a level 3 spell against a single target. Superior to OFlare in all ways, it was already available to your party as Mog's second-strongest Dance attack.)
Devil Fist
Absorbs Poison, inherent Haste, Elf Fire
Black Dragon
Absorbs Poison, Undead, Storm (Storm is exactly what you get when you invent an Ice-elemental Skean and make it not a Skean. Notable as one of Umaro's attacks, it's his strongest Ice-elemental attack until Gau gets his greedy little hands on Baalzephon.)
Punisher
Inherent Haste and Float, OThundaga


On how to use Gau in the WoR: It's a common notion that while Gau rocks people's socks in the WoB with his incredible offensive abilities, he's just a tank in the WoR while the offense is lacking. This is only partly true, however. For quite some time yet in the WoR, Gau's special attacks are still powerful enough to make most forms of multi-target damage pale in comparison. The most potent forms of violence available to Gau include Litwor Chicken/Medusa Chicken and Tyrannosaur. You should have from the WoB; Medusa Chicken is just a slight alternative (absorbs Poison, but lacks instant death protection). OQuake never misses unless the targets are floating, but it also hits your side. With this in mind, you'll want to make sure to always have Floating characters when using this Rage. So long as the opponents get hit and you don't, this is pretty much the best offensive choice in Gau's arsenal. Meteo is about as strong as OQuake, hits all enemies and all enemies only and is non-elemental. What's the problem then? Not only is obtaining Meteo slightly more of a feat than OQuake (you'll have to go into the woods and fight yourself a Tyrannosaur), it also misses 20% of the time. That's bad. On Floating targets, or when OQuake doesn't work for any other reason, I still suggest Meteo over pretty much everything else simply because of its pure power.

If you can use neither of the above options, there are a slew of alternatives waiting for you that are satisfactory, though not quite as good as the ones offered by Litwor Chicken-Medusa Chicken and Tyrannosaur. Marchosias's OAero is a Wind-elemental level 3 spell that damages all targets. Killer Mantis shares its power and is non-elemental, but may appear as either single-target or multi-target, which adds a level of randomness. As far as single-target damage is concerned, Purusa's Rock Slide is a great option, as is Punisher's OThundaga. The Punisher Rage will also induce Gau with auto-Haste and auto-Float, which doesn't hurt its case in the slightest. Always boost by RelicEarring! If you feel like your newfound Gau has been pumped up enough, find the newly formed Cave of the Veldt.

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2024 Josh Alvies (Rangers51)

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