CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

2.22: Mount Zozo

Caves
6/16
1
1
5/16
1
5/16
1
Bridge Slope
6/16
2
1
5/16
6
5/16
1
Final Slope
6/16
6
5/16
3
5/16
1
1
1

Enemies: Mugbear, Luridan, Devil Fist, Punisher, Glasya Labolas, Storm Dragon

Lore: OAero, OWhite Wind

Party: Optional: Terra, Edgar, Sabin, Celes, Setzer, Mog, Umaro

Glasya Labolas are upgraded Hill Gigas. They don't use Magnitude8 and don't absorb Earth-elemental attacks either; they're just really powerful physically and have a lot of HP. They have a very nasty special in !Uppercut, which is five times as powerful as Glasya Labolas' Battle and has two chances of attacking you every turn. Finally, they have a rare RelicMuscle Belt steal; the RelicMuscle Belt is a Relic that raises your max. HP by 50%, which really helps you defensively. They have Instant-Death protection but no Petrify protection.

Punishers are uninteresting. They're stronger versions of the Harvesters you met down in Zozo, but not nearly as complex. They counter Steal with Steal. You can steal a common SpecialRising Sun or rare SpecialBone Club from them, the sources of which are limited to these enemies and certain Colosseum appearances. They will attack normally for two turns and use their third turn to unleash a frenzy of !Clobber (Battle x 2) in addition to up to two additional Battle attacks. They're Floating (like all thief opponents) and weak against Poison (like all Humans).

Devil Fists are strong Zaghrem-type enemies, but unlike Zaghrem and Iron Fist lack the ability to utilize the OStone attack. They have inherent Haste and attack with either Battle or !Knife (Battle x 1.5). They also counter any damaging attack with either Battle or !Knife. They have a rare RelicBrigand's Glove steal. Great. In the Sketch, Control, and Rage department, Devil Fist has access to Elf Fire, but he won't use it under normal conditions.

Luridan is crazy! Just crazy, I tell you! It knows two silly terrain attacks only normally accessible through Mog's Dances. On the third turn, he may use Forest Healing (removes Dark, Poison, Petrify, Mute, Muddle, Seizure, Sleep, Slow and Stop), and on the fourth turn it may use Meerkat (multi-target, sets Haste). Exactly why a violent delta-shaped bug like Luridan has power over nightingales and young felines is left to anybody's imagination. On every non-Harvester/Meerkat turn, Luridan will use either Battle or ![eattack]gba[/eattack] (Battle x 2). Since Luridans tend to travel in large packs of either three or six, the continuous pounding can get rather painful on the whole. They can be quickly dispatched by a decent multi-target OFira spell, and Gau's multi-target magical violence by means of Marchosias's OAero also works wonders (OQuake misses...why are these things Floating?).

Mugbear are bears. They don't damage you; they just Steal GP from you. This was never a problem with other monsters that did this (Harvester, Dadaluma), as they never ran, allowing you to just get the money back in the end of the encounter. Mugbear, however, will flee the second turn when given the chance. He'll try to Steal from you in the first turn and counter any damaging attack you throw at him with a shot at another Steal attack, so chances are that you'll really want to take this bear down ASAP. OSleep, OStop, and OBerserk all work just fine towards this end, and they're weak to the Fire element.

There's a little trick that can be executed with Mugbear in light of this information. You won't be able to use it now, so I will mention it again once that time arrives. Here it is, though: return to Mount Zozo with Relm in the party with the HelmetCat-Ear Hood equipped, and have either Relm herself or Gogo Control an Mugbear. Now, just go ahead and damage it a little with something minor like a OThunder spell, healing him afterwards. Some of the time, he'll counter with Steal. Now, since Mugbear will Steal an incredible amount of money over time, and the HelmetCat-Ear Hood doubles all GP obtained, you'll get your own money back twice. I'll remind you that the key phrase here is with the HelmetCat-Ear Hood equipped. Without it, you're just being stupid.

All of the attacks used by monsters in the Mt. Zozo area are physical, so all you have to do is summon EsperPhantom once or cast OVanish enough times to cover the entire party and you'll be more or less home free until you reach the Storm Dragon here. For some trivia, all monsters in the area have a high Evade rating.

As you enter, you'll find a giant cave with wooden bridges going everywhere and nowhere. If you go up, you'll reach a dead end because both bridges here have collapsed. Go all the way to the left to find a chest containing an ShieldIce Shield. If you go down a little, you'll find a wooden bridge going down and a chest containing a HelmetRed Cap, a brilliant piece of headgear that raises HP by 25%. I love it and suggest using it on every character that's not wearing a HelmetMystery Veil at this moment. Follow the bridge downwards and it'll take you to a long set of stairs going down, to the left, past a chest containing a ShieldThunder Shield, and eventually up again.

The ShieldThunder Shield is the best elemental shield there is. Unlike its Flame and Ice brethren, it has no elemental weakness, and next to absorbing Lightning-elemental attacks and nullifying Wind, it also halves damage done by Fire- and Ice-elemental attacks. I'd advise it over, say, the ShieldGenji Shield if your set-up is left wanting some elemental resistance.

Going up will get you past a chest with an ShieldAegis Shield. Boy, the treasure in this dungeon really rocks, I tell you. The is a shield primarily for magical attacks; its Magic Defense is better than the ShieldGenji Shield and its Magic Block% is also higher (40% is better than 20%, no?). It's not as good defense against magical attacks as the ShieldForce Shield, and not as good against physicals as the ShieldGenji Shield, but it's a great shield in both areas combined. Its lack of elemental properties makes it primarily a great choice for people who get their elemental resistances from other sources (in other words, that's mostly ArmorMinerva Bustier wearers, people with the HelmetCat-Ear Hood, or ArmorForce Armor).

Outside, in the opening to the far left, you'll find a chest with a RelicGold Hairpin. The other exit takes you outside on the slopes of Mount Zozo, over a bridge. In the next cave, you will find a Save Point and a button tile. If you stand on the button tile, a chest you can't reach opens to release the Storm Dragon, who flies freely around. Equip ArmorMinerva Bustiers and ShieldThunder Shields wherever possible now, and EsperGolem/EsperFenrir and EsperZona Seeker are great to have around to summon.

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2024 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.