Plague | Type | HP | GP | EXP | Attack | Hit % | |
None | 28000 | 550 | 31200 | 146 | 90 | ||
Magic Atk. | Speed | Defense | Evade % | Mag. Def. | Mag. Ev. % | ||
0 | 29 | 5 | 50 | 32 | 50 | ||
Level | Stolen/Dropped Items | Dropped Item % | |||||
96 | 0 | ||||||
Added Attack Properties | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Elemental Absorb | Weakness | ||||||
None | ![]() | ||||||
Strategy | |||||||
Not unlike some previous boss battles, in this battle you'll have one goal in mind: as much damage as you can as fast as you can. You're going to be lucky if all of your guys gets one turn in. Plague starts off the battle by casting Doom on everyone. This gives you a countdown until everyone is dead. It says 10 on it. This doesn't necessarily mean 10 seconds. No one knows the exact increment of time between ticks, so just understand that when that 10 becomes 0, you're toast. After awhile, Plague will cast ![]() So the name of the game is lots of damage in little time. Edge is going to either attack with his swords or, if you have an extra shuriken, have him throw it at the monster. Cecil is going strike with his sword. Kain will Jump. Rosa will use ![]() ![]() ![]() ![]() Alternatively, you can start the battle with one character already dead—Doom obviously misses that character, and said character can be resurrected mid-battle without the countdown. | |||||||
Caves of Narshe: Final Fantasy IV
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.