News
News from November 2013
The After Years 3D Released Globally for Mobile
The reviews on both the iOS and Android app stores are pretty positive, nudging just past four of five stars on each, but Kotaku savaged it. New engine and all, seems like maybe sixteen bucks could be a bit much for this. Anyone out there pick it up?
Source: Square Enix Members Blog, Kotaku
Posted in: Final Fantasy IV, North America
Giving Thanks for Gaming: The CoNcast Episode 17
We cover some big name titles, as you might expect, from Bioshock Infinite to The Last of Us and even the latest Phoenix Wright. Of course, we've got a smidgen of time for Square Enix, too, because we can't give up on them fully. We're in the holiday spirit!
Source: The CoNcast Subscription Feed, The CoNcast on iTunes
Posted in: CoNcasts
Square Enix News Tidbits: Lightning Arrives
Lightning Returns also has dozens of costumes for Lightning; siliconera reports that the number is north of 80. For that reason, I don't think I've reported on any of them for a while, but the most recent reveal caught my eye as a member of the Caves of Narshe: Locke's garb will be one of the costumes you can garb... um, grab. The costume is based off of the original character design done by Yoshitaka Amano twenty years ago, and it's replicated quite faithfully. And, of course, since that costume is now being put on a female form, it looks almost identical to the original sketch! The link above includes a lot of interesting data about the costume design of the game. It's probably worth avoiding if you think the entire concept is stupid, but otherwise, it's an interesting deep-dive into the thought processes.
Since I can't resist any mention of Dragon Quest merch, for reasons I don't understand, here's a smartphone. Yep, a smartphone. It's loaded with two Dragon Quest games, too - one is a port of Dragon Quest VIII, and the other is a dice game that is DQ-themed. As you no doubt expect, it's Japan-only. However, because I know that half of Square Enix Japan reads CoN daily, I'd like to throw this out there: make a case for an iPhone 5S and a Galaxy S4 that looks like that. People will buy it.
Wrapping up, an interview was published this week from Ichiro Hazama, a Square Enix producer behind some more recent hits like The World Ends With You, Dissidia, and the Kingdom Hearts games. That interview brings forth the notion that some games like Dissidia and Theatrhythm were designed not simply to appeal to the existing fans of the series, like one might assume, but instead were conceived specifically to bring new, younger fans into the fold. Some of this sounds like it could well be some "in hindsight this sounds good!" thought. However, even if, I'm not sure if they should really consider it a success in that regard. perhaps I'm sheltered, but it seems to me like those games appealed as much or more to long-time fans as folks new to Squenix. Anyway, Hazama also talks about wanting to produce a new game with some of the Chrono Trigger Dream Team in honor of CT's pending 20th anniversary. Anyone see that happening?
Source: siliconera, Gaming Union
Posted in: Square-Enix News, News from Japan
Final Fantasy X/X-2 Remaster Release Dates
Some users are questioning why there will be no Playstation 4 release, since the original plan was to release these games in 2013. The company has not spoken to this question, though one would think that the PS4's version of Playstation Network would make a digital distribution possible sometime in the future.
Source: Square Enix Members Blog
Square Enix News Tidbits: Adjusting the Foci
Staying with handhelds for a bit, the previously-announced 3D release of The After Years for mobile devices looks now to be locked in for the end of this month. The price point and the exact date are not yet known, and are not guaranteed to be the same for iOS and Android both, but all those questions will be resolved in a couple weeks' time or even less.
There's good news for Final Fantasy XIV players in these tidbits, as well. A special event, for instance, is happening as we speak in which players can interact with Lightning in the MMO during a four-chapter FATE event. The quests will unlock over the next few days, and they will all remain open until December 9th. Rewards for participants will include Lightning and Snow-themed armor, and a selection of weapons for various classes themed after Final Fantasy XIII equipment.
What might be even better for players, or even prospective players, is that the game has been a fantastic windfall so far for Squenix. Not only has the company shipped almost a million and a half units, the peak paying-player number has been over 600,000, which is even better than Final Fantasy XI was at its own peak. Even in a world dominated by other MMOs, Final Fantasy XI was always considered to be a great success, so it's clear that the company will be thrilled by the progress in XIV (even though it took them two tries to get there, right?).
For those wanting some news on the Enix tip, it looks like the first Ogre Battle/Tactics Ogre game, The March of the Black Queen, is due for a DLC release in Japan on November 20. The last re-release in the series, a remake of Let Us Cling Together for PSP, was released in the West, but no clue yet as to whether this one will be. Either way, I've buried the lede; this is only coming out in Japan for the Wii U Virtual Console, so it's not like most gamers in the West will be able to play it even if it does come out.
Let's close out with the business news. Now that there have been some changes at the top this year, the company is going to try to shift focus in a few ways to move forward. The studios owned by Square Enix in the West will begin focusing more on online titles; Japan will focus on phone and tablet games. On top of that, they plan to use Final Fantasy XIV and title licensing to get a hold in mainland Asia, especially China.
That probably sounds terrifying. It did to me. And apparently it did for a lot of gamers, actually, because only a few days later, the CEO of Square Enix America and Europe was talking to gamesindustry.biz about how AAA games like Tomb Raider, Deus Ex, and, one would have to assume, Final Fantasy and Dragon Quest, are not going anywhere. One simply has to hope that "focus" doesn't mean "sole focus."
Source: siliconera, GamesIndustry, Crunchyroll
Posted in: Square-Enix News, News from Japan
Bravely Default: Flying Fairy Release Date
The European, Australian, and North American releases will simply be called Bravely Default, without a subtitle. Bravely Default: Flying Fairy was first released in Japan in October 2012, and it's receiving an expanded re-released titled Bravely Default: For the Sequel in December 2013. All of the English-language versions of Bravely Default are localized editions of For the Sequel.
So that's good news. Other than Final Fantasy Type-0, Bravely Default probably had the loudest calls for English localization of any recent Square-Enix game. Now we know when we can try out the vaguely Final Fantasy-esque turn-based combat and job system of Bravely Default. Either December or February.
Source: RPGFan
Posted in: Square-Enix News
The One Biggest Question: The CoNcast Episode 16
Don't forget that you can also talk to us about the CoNcast in all the usual means, whether that's at the forums, via email, Facebook, Twitter, et cetera. We could be looking for people to suggest topics, tell us how wrong we are, or even possibly participate in a recording (especially for episodes where we'd be looking for a more female point of view). We need to hear from folks to know that we're on the right track!
Source: The CoNcast Subscription Feed, The CoNcast on iTunes
Posted in: Final Fantasy VII, CoNcasts
Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.