Final Fantasy VI Espers
The Esper system is yet another unique facet to Final Fantasy VI (though it bears similarities to the Junction system of VIII), and it's one that is either loved or reviled by FF gamers. At the time of the original release, the Esper system caused great buzz because of it's novelty - however, many gamers today find that it makes the game too easy, by providing stat bonuses and permanent learning of magic (as opposed to Final Fantasy VII, where the magic came and went depending on the Materia equipped). Regardless of your stance, find all the esper information you need here. Except where to find Testper.
Crusader | Level Bonus | Location | |
MP +50% | At the location of the defeat of the last dragon, WoR. | ||
Summon MP Cost | Summoned Attack | Description | |
96 | Cleansing | Greatly damages all enemies and allies. | |
Etymology | |||
Originally called "Jihad," the Islamic term for "holy struggle." As Crusader, refers to the holy knights who attempted to take the holy land for the Catholic church in the late dark ages. Also see "Knights of the Round" from FF7. | |||
Spell List | MP Cost | Learn Rate | Description |
62 | x10 | Heavy typeless damage done to all enemies. Ignores targets' defense. | |
85 | x1 | Massive fire and wind-elemental attack hits all onscreen allies and enemies. Ignores targets' defense. |
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.