Final Fantasy VI Espers
The Esper system is yet another unique facet to Final Fantasy VI (though it bears similarities to the Junction system of VIII), and it's one that is either loved or reviled by FF gamers. At the time of the original release, the Esper system caused great buzz because of it's novelty - however, many gamers today find that it makes the game too easy, by providing stat bonuses and permanent learning of magic (as opposed to Final Fantasy VII, where the magic came and went depending on the Materia equipped). Regardless of your stance, find all the esper information you need here. Except where to find Testper.
Cactuar | Level Bonus | Location | |
Speed +2 | Maranda Desert | ||
Summon MP Cost | Summoned Attack | Description | |
50 | 1000 Needles | Damages all enemies. Or, sometimes... | |
Etymology | |||
The name is a portmanteau of "cactus" and "jaguar", the former as the monster is a cactus, and the latter possibly for the monster's demeanor - calm until riled. | |||
Spell List | MP Cost | Learn Rate | Description |
20 | x20 | Removes party from dungeon or battle. | |
18 | x10 | Makes target invisible by adding "Clear" status. | |
38 | x5 | Speeds up ATB bar of entire party. |
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.