CoN 25th Anniversary: 1997-2022
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Final Fantasy VI Espers

The Esper system is yet another unique facet to Final Fantasy VI (though it bears similarities to the Junction system of VIII), and it's one that is either loved or reviled by FF gamers. At the time of the original release, the Esper system caused great buzz because of it's novelty - however, many gamers today find that it makes the game too easy, by providing stat bonuses and permanent learning of magic (as opposed to Final Fantasy VII, where the magic came and went depending on the Materia equipped). Regardless of your stance, find all the esper information you need here. Except where to find Testper.

Cactuar
image: Cactuar
Level Bonus
Location
Speed +2
Maranda Desert
Summon MP Cost
Summoned Attack
Description
50
1000 Needles
Damages all enemies. Or, sometimes...
Etymology
The name is a portmanteau of "cactus" and "jaguar", the former as the monster is a cactus, and the latter possibly for the monster's demeanor - calm until riled.
Spell List
MP Cost
Learn Rate
Description
20
x20
Removes party from dungeon or battle.
18
x10
Makes target invisible by adding "Clear" status.
38
x5
Speeds up ATB bar of entire party.


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

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