CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Final Fantasy VI Espers

The Esper system is yet another unique facet to Final Fantasy VI (though it bears similarities to the Junction system of VIII), and it's one that is either loved or reviled by FF gamers. At the time of the original release, the Esper system caused great buzz because of it's novelty - however, many gamers today find that it makes the game too easy, by providing stat bonuses and permanent learning of magic (as opposed to Final Fantasy VII, where the magic came and went depending on the Materia equipped). Regardless of your stance, find all the esper information you need here. Except where to find Testper.

Testpermanda
image: Testpermanda
Level Bonus
Location
Strength +23
You don't want to know.
Summon MP Cost
Summoned Attack
Description
127
Ralphie-Disaster
Kills stuff extra-dead.
Etymology
Don't even ask.
Spell List
MP Cost
Learn Rate
Description
45
x2
Heavy non-elemental damage. Ignores target's defense.
1
x2
Takes MP from target, applies it to caster.
3
x2
Removes "Poison" and "Seizure" status from one target.
26
x2
Adds "poison" status to one or more targets for the remainder of the battle and and poison-elemental damage at time of casting.
15
x2
Cures any ailment except "Zombie."


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.