CoN 25th Anniversary: 1997-2022
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Final Fantasy VI Espers

The Esper system is yet another unique facet to Final Fantasy VI (though it bears similarities to the Junction system of VIII), and it's one that is either loved or reviled by FF gamers. At the time of the original release, the Esper system caused great buzz because of it's novelty - however, many gamers today find that it makes the game too easy, by providing stat bonuses and permanent learning of magic (as opposed to Final Fantasy VII, where the magic came and went depending on the Materia equipped). Regardless of your stance, find all the esper information you need here. Except where to find Testper.

Seraph
image: Seraph
Level Bonus
Location
None
Purchase in Tzen (WoB 3000 GP, WoR 10 GP)
Summon MP Cost
Summoned Attack
Description
40
Angel Feathers
Restores HP to all allies.
Etymology
A seraph is one of the orders of angels in Christian mythology; they have three sets of wings.
Spell List
MP Cost
Learn Rate
Description
5
x20
Restores HP.
10
x10
Gradually restores HP.
25
x8
Restores HP.
30
x5
Revives a dead party member. (12.5% HP)
15
x4
Cures any ailment except "Zombie."


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

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