CoN 25th Anniversary: 1997-2022
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Final Fantasy VI Espers

The Esper system is yet another unique facet to Final Fantasy VI (though it bears similarities to the Junction system of VIII), and it's one that is either loved or reviled by FF gamers. At the time of the original release, the Esper system caused great buzz because of it's novelty - however, many gamers today find that it makes the game too easy, by providing stat bonuses and permanent learning of magic (as opposed to Final Fantasy VII, where the magic came and went depending on the Materia equipped). Regardless of your stance, find all the esper information you need here. Except where to find Testper.

Phoenix
image: Phoenix
Level Bonus
Location
None
Phoenix Cave (In the Star-Shaped Mountains), WoR.
Summon MP Cost
Summoned Attack
Description
110
Flames of Rebirth
Revives all KO'd allies, restoring 25% of their max HP.
Etymology
In Arabian mythology, the Phoenix was a bird who would live for 500 years, burn itself, and then be reborn from its own ashes.
Spell List
MP Cost
Learn Rate
Description
30
x10
Revives a dead party member. (12.5% HP)
51
x3
Six times as powerful as "Fire," with same effect.
60
x2
Revives a dead party member. (100% HP)
40
x2
Restores HP.
50
x1
One time auto-revive. (12.5% HP)


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

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