Final Fantasy VI Espers
The Esper system is yet another unique facet to Final Fantasy VI (though it bears similarities to the Junction system of VIII), and it's one that is either loved or reviled by FF gamers. At the time of the original release, the Esper system caused great buzz because of it's novelty - however, many gamers today find that it makes the game too easy, by providing stat bonuses and permanent learning of magic (as opposed to Final Fantasy VII, where the magic came and went depending on the Materia equipped). Regardless of your stance, find all the esper information you need here. Except where to find Testper.
Phoenix | Level Bonus | Location | |
None | Phoenix Cave (In the Star-Shaped Mountains), WoR. | ||
Summon MP Cost | Summoned Attack | Description | |
110 | Flames of Rebirth | Revives all KO'd allies, restoring 25% of their max HP. | |
Etymology | |||
In Arabian mythology, the Phoenix was a bird who would live for 500 years, burn itself, and then be reborn from its own ashes. | |||
Spell List | MP Cost | Learn Rate | Description |
30 | x10 | Revives a dead party member. (12.5% HP) | |
51 | x3 | Six times as powerful as "Fire," with same effect. | |
60 | x2 | Revives a dead party member. (100% HP) | |
40 | x2 | Restores HP. | |
50 | x1 | One time auto-revive. (12.5% HP) |
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.