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Final Fantasy VI Bosses

You may be here looking at the Final Fantasy VI bosses in order to figure out how to beat them. We've included brief strategies for them here, but in virtually all cases, you may find more detail than we can fit here by visiting the walkthrough.

Enemies | Bosses | All | GBA Additions

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Bit
Bit
Bestiary #305
Type
Level
HP
MP
Gil
EXP
None
25
420
285
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
10
0
230
160
0
Stolen Items
Dropped Items
Common: RelicAmulet
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
Control
  
Blue Dragon
Blue Dragon
Bestiary #338
Type
Level
HP
MP
Gil
EXP
None
65
26900
3800
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
110
150
0
Stolen Items
Dropped Items
None
Common: SwordZantetsuken
Status Immunities
Elemental Immunities
imppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
water
lightning
Lores
Command Immunities
Control
 
Metamorph Package
 
 
Strategy
 
If you have any Imp equipment (ShieldTortoise Shield, HelmetSaucer, ArmorReed Cloak), throw it on! The Blue Dragon is all about Water-elemental attacks, and that's what Imp equipment absorbs. Don't equip ShieldIce Shields, as OAqua Breath will hit twice as hard when you don't have any Imp equipment; ShieldFlame Shields are even worse, as they are weak against Water-elemental attacks in general. ShieldThunder Shields are great as they null the effects of OAqua Breath (as it's part Wind-elemental) and halve all damage done by Flash Rain (as it's part Ice-elemental); ShieldForce Shields halve the damage done by Water-elemental attacks in general, too. ArmorMinerva Bustier wearers shine once again; ArmorMinerva Bustier nulls OAqua Breath and Flash Rain and halves damage done by all other Water-elemental attacks. Equipping ArmorSnow Scarfs on Gau, Mog, and Umaro will allow them to absorb the Flash Rain attacks. Relics protecting from Seizure (that'd be RelicRibbon, RelicAngel Ring and RelicMiracle Shoes) are great, too.

As soon as the battle starts, the Blue Dragon will attack with OTsunami. If Strago is in your party and hasn't learned from either the Enuo random encounters or the Master Tonberry enemy yet, here's your chance. Normally, the blasted creature will attack with Battle and Flash Rain; believe me, Seizure will get very annoying very quickly if you don't have protection against the status. When Blue Dragon dives beneath 16384 HP, he'll also start attacking with OAqua Breath and Flash Rain. Every 40 seconds, Blue Dragon will have stored enough water for a OTsunami attack as well. All in all, you will be continuously pounded by multi-target attacks. Any Magic spell or damaging attack you use against the Blue Dragon may be countered by Battle, as usual.

The difficult part of the Blue Dragon's AI script is the ORippler spell. To put it simply (or as simply as possible), Blue Dragon will use ORippler if:
  1. One of your characters has the Haste status. If so, it will target that character; if more than one character has the Haste status, it picks the first one with the status in your formation, going from top to bottom.
  2. If Blue Dragon isn't already enhanced by the Haste status.
  3. If Blue Dragon isn't enhanced with the Safe status.
  4. If it has been two turns since (not counting the 40-second attack) Blue Dragon last used ORippler.

If all those conditions are met, Blue Dragon will cast OSlow on itself and proceed to use ORippler to try to steal the Haste status and give your character the Slow status instead. So what to do? Throw up the boring old blah-blah barriers: OMighty Guard, Wall, Life Guard, Earth Wall, Moon Song, and so on. If you brought Shadow, you do not want him to be the victim of ORippler, ever (Interceptor could be stolen). Don't apply the Haste status. Attack with Lightning-elemental spells if possible. EsperValigarmanda's Tri-Disaster isn't absorbed, so that works; OThundaga is stronger, though. SkeanLightning Scrolls work great, but SwordThunder Blades are even more powerful. The same old stuff still works. The mages should stick to Lightning-elemental attacks. Edgar makes a good RelicDragon Horn Dragoon, as usual. Sabin's Phantom Rush beats all, like usual. Setzer's GP Rain is still stronger than Slot, while the GamblerFixed Dice (especially when paired with the RelicMaster's Scroll) are superior to both of them. Cyan can't really do his job as usual (though you can set him up as a utility man). Gau's Aspiran Rage allows him to absorb all Water-elemental attacks while making him attack with Gigavolt, a strong Lightning-elemental attack that will really hurt Blue Dragon. Actinian and Exocite also allow Ragers to absorb Water-elemental attacks.

You know, this battle's ease doesn't mean that the Blue Dragon is weak; on the contrary, with regular multi-target magical spells packing some power behind them and no crippling status vulnerabilities, the Blue Dragon is a fairly solid contender. It's just that the fact that your characters are becoming more overpowered really begins to show by now. If Phantom Rush and RelicDragon Horn Dragoons weren't enough, you get to use GamblerFixed Dice/RelicMaster's Scroll, equip armor like the ArmorMinerva Bustier and HelmetCat-Ear Hood, and have access to all the awesome no-questions-asked attacks such as OGrand Delta and Phantom Rush. Expand Full Strategy
  



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Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

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