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Final Fantasy VI Bosses

You may be here looking at the Final Fantasy VI bosses in order to figure out how to beat them. We've included brief strategies for them here, but in virtually all cases, you may find more detail than we can fit here by visiting the walkthrough.

Enemies | Bosses | All | GBA Additions

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Ifrit
Ifrit
Bestiary #290
Type
Level
HP
MP
Gil
EXP
None
21
3300
600
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
7
20
215
115
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepstop
lightningpoisonwindholyearthwater
Elemental Absorb
Elemental Weakness
fire
ice
Lores
Command Immunities
None
Control, Scan
 
Strategy
 
The battle against Ifrit and, if you allow it, Shiva, is not your classic battle of good vs. evil. Nay, two scared, dying members of an abused race turn like a dog in a corner on whoever comes near them. EsperIfrit, the fire Esper, and EsperShiva, the ice Esper... eternal counterparts.

Ifrit is the fire Djinni. Next to a physical attack, he performs OFire and OFira spells and a deadly Blaze attack that ignores RelicReflect Rings and Runic blade alike. If provoked by three Magic spells from you, he will charge up for a massive OFiraga attack, which you'll want to avoid at all costs if you're not fully protected from the spell by RelicReflect Rings, Celes' Runic, or Gau's possible inherent Fire-elemental absorption.

Shiva, the Ice Queen, will come at you with the more basic OBlizzard and OBlizzara spells, on occasion switching on performing a nasty Snowstorm attack which, while not as strong, penetrates RelicReflect Rings and Runic. If damaged she can be quick to retort with a OBlizzard spell, and when hit three times with a Magic spell herself she will cast a OReflect spell on one of your characters, which will send any OBlizzard and OBlizzara spell she will cast on you back at her, healing her.

The trick here is to defeat one of them. If this happens, the Espers will realize they're not fighting someone coming for their death and they will sense EsperRamuh's soul near you. However, you can't just focus on one just like that, as you will only fight one at a time. Every time the magical, behind-the-scenes bit 3 reaches an amount of 5, they'll switch in for the other. The quickest approach may lie in taking Ifrit down before he can call on Shiva, but that may not always be possible. Bit 3 is incremented when the Esper is damaged by any means or the Magic skill is used on them (even if it doesn't actually damage them). Their Defenses are through the roof, much like most opponents you've faced so far. You know how to deal with that, although these magical beasts also take no damage from elemental magic unless it's their own element (which they'll absorb) or their weakness.

So, you can forget about your Magic skill. If you're sure you won't be able to pull off a Blitzkrieg against Ifrit anyway, you might want to start the battle off with a OSlow spell if you have it, else it's a wasted turn as it increments bit 3. ToolsDrill/ToolsChainsaw does great damage, especially when backed up with a RelicGigas Glove. Celes can cast a OBlizzard spell (Runic, with frequent counter-spells, doesn't work as well as you'd think and is entirely redundant if you are fully protected by RelicReflect Rings). Sabin can Raging Fist Ifrit and perform Rising Phoenix when Shiva's around. Locke has no business being a thief in this battle, and might as well grab the SwordIcebrand against Ifrit (he might pull off the random OBlizzard spell) and the SwordFlametongue against Shiva (or plain cast the OFire spell if he knows it). Cyan's Fang is the only thing he can do with some success, useless cretin that he is. Gau's irresponsible nature makes him a bit untrustworthy here. With other characters backing him up, the wisest course of action will probably be Zaghrem, as it is non-elemental, magical damage against both targets.

Along with the violence, summoning EsperKirin to aid you throughout the battle and casting a lot of OCure spells is a probably a great idea as you may not have RelicReflect Rings here. The Runic blade, more often than not, catches an enemy OBlizzard while letting the OBlizzara spell slip by. Expand Full Strategy
  
Inferno
Inferno
Bestiary #348
Type
Level
HP
MP
Gil
EXP
None
67
30800
9700
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
130
145
0
Stolen Items
Dropped Items
Common: ShieldIce Shield
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
fire
lightning
Lores
Command Immunities
None
Control
 
Strategy
 
The battle against Inferno is a rather simple one, although it is frustrating that the main body and the blades don't share elemental properties. As you would expect, the main body is the one with all the fancy spells and with the most HP.

Rahu is the left blade, and it just attacks physically with Battle and !Rapier. Once you destroy it, it'll take 20 seconds to grow back. Ketu, the right blade, is a tad meaner than Rahu; next to Battle, it also uses Metal Cutter, the magical non-elemental attack that's as strong as a level 3 spell. Like Rahu, it grows back 20 seconds after you destroy it.

Inferno uses a barrage of magical and mostly elemental attacks, such as OThundara, Atomic Rays, Shockwave, and Gigavolt. When Inferno has both blades, it will use Delta Attack every 30 seconds. Delta Attack is still an unblockable attack that sets Petrify, so watch out for it. When Inferno has only one blade, it will only use OThundaga and OMeteor spells (OMeteor is especially nasty). The first time you destroy both blades, Inferno will use Magitek Barrier to set both Safe and Reflect on itself. Every time you damage Inferno, it may respond with an annoying !Sobat attack.

Your strategy is simple. You have no business caring about Rahu and Ketu whatsoever. Cast OSlowga at the start of the battle and cast OStop spells on both blades to make sure they are out of the action for a while. Cast OHastega and summon EsperZona Seeker, or call out a OMighty Guard attack if Strago is around. Now, focus all your offensive prowess on the main body. Let's not bother with OMeteor and Magitek Barrier.

The biggest weakness of Inferno is the OThundaga spell. It's an incredibly strong Lightning-elemental spell you can easily target to hurt Inferno exclusively (it'll heal Rahu if you multi-target it), and one or more of your characters should be able to cast it with considerable power. If Shadow and/or Gogo is around, you can have him/it chuck a few SwordThunder Blades at the infernal machine for large amounts of damage. Expand Full Strategy
  



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Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

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