CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Final Fantasy VI Bosses

You may be here looking at the Final Fantasy VI bosses in order to figure out how to beat them. We've included brief strategies for them here, but in virtually all cases, you may find more detail than we can fit here by visiting the walkthrough.

Enemies | Bosses | All | GBA Additions

Pages


Humbaba (1)
Humbaba (1)
Bestiary #309
Type
Level
HP
MP
Gil
EXP
None
31
28000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
6
0
100
130
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionslowstop
None
Elemental Absorb
Elemental Weakness
lightning
poison
Lores
Command Immunities
None
Control
 
Strategy
 
This is better. Humbaba (1) will start the battle with a physical attack, be it either Battle or !Solar Plexus. Then, he'll start using OThundara and OThundaga spells; finally, he can use O1000 Needles, which will likely be ill received, as 1000 damage is nothing to laugh at when it's coming for you. Humbaba (1)'s name, if you're wondering, comes from the old Babylonian heroic poem 'Gilgamesh'. He was a monster there. He got killed, too.

If you have a Celes/Sabin team, have Sabin use his dual ClawVenom Claws for great damage. Don't bother going on the offensive with Celes due to her lower damage output; have her on Runic standby. Both should start the battle by calling up EsperGolem's Earth Wall if they have him equipped. If Sabin is weak, you should break the Runic guard to cure him. Smack Humbaba (1) with Sabin's fists until he runs off.

If you have a solo Celes party, summon EsperGolem to start, and fill all other turns by casting OBio (or, if lacking OBio, OBlizzara) as quickly as you can. Fighting this guy with Celes only is a risk as no matter what you do, O1000 Needles is very dangerous and Humbaba (1) can kill you. If you're low at HP, sneak in an X-Potion or Elixir.

Any other team needs little guidance; you've obviously been around the world, collected at least four characters, and have better equipment than neccessary. OBio spells still come in handy. What else is there to say? Setzer can't spin Joker's Death here. The best Dance is Earth Blues, while the home dance, Wind Rhapsody is nigh worthless. Spritzer absorbs OThundara and OThundaga while dealing acceptable damage, although a Magna Roader (Purple) Rage with a RelicReflect Ring is better. Expand Full Strategy
  
Humbaba (2)
Humbaba (2)
Type
Level
HP
MP
Gil
EXP
None
31
60000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
53
10
0
102
153
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionslowstop
None
Elemental Absorb
Elemental Weakness
lightning
poison
Lores
Command Immunities
None
Control
 
Strategy
 
This isn't all that difficult, so I'll make it kinda quick. You rush out of the house to find Humbaba (2) approaching. You do battle with him. The first round, he'll throw a Battle or !Solar Plexus attack. The next round consists of OThundara or OThundaga, and the third round is OThundara, O1000 Needles, or Battle. It loops from this point. As soon as it reaches 15360 Hit Points, it'll counter the next attack you throw at him with a double Humbaba Breath attack. Humbaba Breath is a Humbaba (2)-only attack that's exactly the same as Sneeze; it only looks different. Humbaba (2) targets two random characters and blows them away. They will also be removed from your party and can be found at the Falcon later. Here, the battle ends.

If you somehow managed to completely circumvent this event by doing more than 15360 damage in one turn, he'll use Humbaba Breath only once and die. This is odd, as the thing going on here plot-wise is that you can't really handle Humbaba (2). Sure, you pound on him for a while, then he disables two of your characters just like that.

On the offensive, Humbaba (2) is temporarily resistant to the Sleep status, so that doesn't work. Focus on your strongest attacks; Sabin's Phantom Rush, Mog and Edgar's Jump attacks, Setzer's GP Rain attack (his GamblerFixed Dice are stronger if you have them), Cyan's technique, what have you. If you brought Gau to the scene, !Catscratch at decent level (30 and above) is the best bet versus Humbaba (2) for Gau. If this isn't an option for Gau, Tyrannosaur's Meteo is also decent, followed in usefulness by Marchosias's OAero and Trillium's OBio. Spritzer absorbs OThundara and OThundaga, which is a great defensive choice if you didn't bring RelicReflect Rings or a Runic user. Keep in the back of your head that Spritzer is undead, though. Destroyer isn't, but that really kills Gau's offense in the matter. Baalzephon absorbs the Lightning-elemental spells and has superior offense in OBlizzaga, but chances are slim you chose to pick up Gogo before Terra. Your Mages and lesser-trained characters have the OBio spell to use, and if any character has learned OQuake then it is pure magic here (don't forget to cast OFloat, obviously). Note that since this battle fades out rather than actually ends, Strago won't be able to learn any Lores (aka O1000 Needles) from this battle.

Anyway, despite your perfect set-up and the little amount of damage Humbaba (2) will be able to do against your party, you still get your face handed to you on an IKEA faux-silver platter according to the storyline. No fair. So, Terra comes to save you! Sensing that her friends are in danger or something cheesy like that, she rushes to the rescue, unleashing the Esper within herself on her way. Round two: Fight!

There you stand, with one or two less characters than what you picked beforehand but with a permanently Morphed Terra as a replacement. Basically, just continue to attack Humbaba (2) in the same fashion. If Terra knows the OBio spell, have her use it. Since Terra doesn't have a RelicReflect Ring and likely lacks the ArmorMinerva Bustier as well, it might be a good idea to cast OShell or OReflect on her in this battle, even though she already takes half as much damage from the attacks due to her Morphed state. The Sleep status ailment works now, so have one of your characters cast it if possible and focus on using magical attacks only. Before long, Humbaba (2) will fall. Interesting tidbit: This is actually the only battle in the entire game in which you can see the fallen Esper Terra sprite. In normal situations, Terra will automatically revert to human form when she is killed, but not so in this battle. Expand Full Strategy
  



Pages




Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.