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Final Fantasy VI Bosses

You may be here looking at the Final Fantasy VI bosses in order to figure out how to beat them. We've included brief strategies for them here, but in virtually all cases, you may find more detail than we can fit here by visiting the walkthrough.

Enemies | Bosses | All | GBA Additions

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Behemoth King 1
Behemoth King 1
Bestiary #317
Type
Level
HP
MP
Gil
EXP
None
43
19000
1600
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
9
0
120
130
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
poisonpetrifysilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
ice
firepoison
Lores
Command Immunities
None
Control
 
Strategy
 


The blue Behemoth King 1, despite his appearance, is almost a pure spell caster. He'll normally attack with OBlizzara, OBlizzaga, and OHoly spells which all hit with considerable force. If he hits the 10240 Hit Point mark, he'll get more OBlizzaga spells than before and throw (enemy) Meteor in the mix, which hurts a bundle (around 1000 on every character, pretty much the same force Intangir used to throw (enemy) Meteor attacks on you).

If a character of yours is under the influence of Reflect, he'll target the character and use !Devil Claw to remove the Reflect status (the message "Effect of "OReflect" vanished" will appear) and then return to his normal AI script. If multiple characters are under the influence of Reflect, he'll go down from character #1 to character #4, alternating between !Devil Claw turns and normal AI script turns. Note that characters with RelicReflect Rings still yield the "Effect of "OReflect" vanished" notion yet keep the status. If Behemoth King 1 is turned into an Imp, it'll respond by changing its AI Script. The boss will now receive auto-criticals from being turned into an Imp and will proceed to use two Battle attacks every turn for three turns, after which it'll cast the OImp spell to try and remove the Imp status. It won't try to do this if it has the Reflect status at the moment, though.

Behemoth King 1, if hit by the OHoly spell, will counter with (enemy) Meteor. Sadly, due to a bug, this overrides the other normal counter (that of having a 33% chance at countering every other damaging attack with battle), so the next time you attack, the party will also be countered with a (enemy) Meteor attack. In other words, the OHoly spell eventually sends two extra (enemy) Meteor attacks down your throat, so don't do it. The Borghese and Holy Dragon Rages cast OHoly; ignore them.

What to do? The best way to deal with the blue Behemoth King 1 is a combination of OImp and OStop. With this done, give it everything you have. Cast OHastega to speed up the process. Summoning EsperFenrir or EsperGolem helps protect against stray physicals from the opposing side. OFira and OFiraga really hurt him. Gau's Devil Fist Rage gives Gau inherent Haste and makes him use Will o' the Wisp; it's great for this battle. If you don't have access to either the Imp or Stop status ailments, Celes's Runic can really help if you brought her. Phantom Rush, GamblerFixed Dice, RelicDragon Horn Jumps - you know what works. Expand Full Strategy
  
Behemoth King 2
Behemoth King 2
Bestiary #318
Type
Level
HP
MP
Gil
EXP
Undead
49
19000
9999
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
27
10
0
105
150
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
poisonimppetrifysilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
Control
 
Metamorph Package
 
 
Strategy
 
This Behemoth King 2 is a little simpler. He'll just use Battle, !Hypno Gas, the ODeath spell, or (enemy) Meteor. He won't use ODeath until the second turn, and he won't use (enemy) Meteor until the third (after which he resets back). If he successfully uses !Hypno Gas on a person, he'll immediately target that person with four consecutive Battle attacks (of which the first one is sure to land). That's about it.

The undead Behemoth King 2's one weakness is the instant death attack. It can be killed by OBanish, Snare, and the ToolsAir Anchor Tool, and it is hurt by Tiger, OGravity, etc. Since Behemoth King 2's first turn isn't dangerous and he has no threatening counters, the ToolsAir Anchor really is a great option to use. The Twilight Requiem from Mog houses both Cave-In and Snare which both truly cripple the massive menace. Since Behemoth King 2 is Undead and lacks Instant Death protection anyway, the ORaise spell is a glorious option; the ORaise spell also works on an Undead with Instant Death protection, mind you, but here it feels less like taking advantage of the system. Expand Full Strategy
  



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Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

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