Final Fantasy VI Bosses
You may be here looking at the Final Fantasy VI bosses in order to figure out how to beat them. We've included brief strategies for them here, but in virtually all cases, you may find more detail than we can fit here by visiting the walkthrough.
Enemies | Bosses | All | GBA Additions
Erebus (4) Bestiary #336 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 43 | 3500 | 1000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 95 | 140 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Fiend Bestiary #353 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 73 | 63000 | 4800 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
60 | 9 | 0 | 110 | 160 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: ![]() | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() | ![]() | |||||
Lores | Command Immunities | |||||
Control | ||||||
Strategy | ||||||
Fiend is one heck of an ice queen, I tell you. Not just a shell, this one! Luckily, she's also pretty predictable and one-dimensional, which in my opinion makes her quite easy to defeat (certainly easier than Goddess or Demon, even ignoring ![]() ![]() By doing this, Fiend self-applies the Image, Reflect, and Haste statuses, meaning that you will want to cast ![]() ![]() ![]() Every twenty seconds, Fiend will use the ![]() ![]() ![]() ![]() ![]() That's it! Pretty easy, I'd say. Set Slow at the start of the match, throw up the barriers you like, and pummel Fiend with the strongest attacks you have. Strago might be able to get some play out of his ![]() ![]() ![]() ![]() ![]() | ||||||
Flame Eater Bestiary #298 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 26 | 8400 | 480 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 7 | 20 | 105 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: ![]() | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Flan Princess Bestiary #367 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 91 | 12345 | 1000 | 11111 | 5000 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 15 | 0 | 250 | 100 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: ![]() | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
Here's the deal; these five have amazing Defense and will try to set all kinds of status ailments on your party, eventually turning you into the Berserked characters, likely Imped. They won't use Mega Berserk 'til their third turn, but you'll be effectively screwed when Imp Song makes an appearance. Protect yourself from all this by equipping ![]() ![]() ![]() ![]() ![]() | ||||||
Gargantua Bestiary #371 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 85 | 30000 | 1500 | 0 | 5000 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
67 | 0 | 55 | 100 | 100 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
Gargantua's the biggest, baddest giant out there. With emphasis on 'bad'. Physical attacks are pretty powerful coming from this guy, but the ![]() ![]() ![]() | ||||||
Gigantos Bestiary #306 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 25 | 6000 | 1120 | 0 | 7750 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
20 | 10 | 0 | 1 | 1 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: ![]() | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Strategy | ||||||
Here's a purely physical fighter that can kill a Front Row character in one go with !Throat Jab. Gigantos will start the battle off with three !Throat Jab attacks, and continue to switch between Attack and !Throat Jab while countering any damage you do with two Attacks and a !Throat Jab. That's a lot of physical damage. If you self-applied the Invisible status like I advised, you're invulnerable in this fight. Boom. If you're fighting him, one-hit KO attacks work best. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Gigantuar Bestiary #345 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 91 | 30000 | 4500 | 1111 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
15 | 18 | 200 | 200 | 200 | 200 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Gilgamesh Bestiary #347 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 97 | 38000 | 3200 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
51 | 8 | 45 | 173 | 212 | 30 | |
Stolen Items |
Dropped Items |
|||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
Control | ||||||
Glutturn (Elixir) |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 91 | 60000 | 60000 | 50000 | 50000 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
120 | 20 | 255 | 220 | 255 | 255 | |
Stolen Items |
Dropped Items |
|||||
Rare: ![]() | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Glutturn (Ether) |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 91 | 60000 | 60000 | 50000 | 50000 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
60 | 20 | 255 | 160 | 255 | 255 | |
Stolen Items |
Dropped Items |
|||||
Rare: ![]() | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Glutturn (Hi-Ether) |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 91 | 40000 | 60000 | 50000 | 50000 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
120 | 55 | 255 | 200 | 255 | 255 | |
Stolen Items |
Dropped Items |
|||||
Rare: ![]() | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Glutturn (X-Ether) |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 91 | 50000 | 60000 | 50000 | 50000 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
120 | 100 | 255 | 150 | 255 | 255 | |
Stolen Items |
Dropped Items |
|||||
Rare: ![]() | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Goddess Bestiary #354 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Lightning, Holy | 68 | 44000 | 19000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 14 | 0 | 85 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: ![]() | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
Control | ||||||
Strategy | ||||||
Goddess is, in my eyes, the toughest of the trio to defeat. Not only are there no crippling status ailment weaknesses to exploit (not even Slow!) and no elemental weaknesses, Goddess also tends to use your own characters against the party, and that's just plain rude. Her Lightning-elemental nature isn't your biggest concern as you can easily absorb or nullify those attacks; it's her sneaky manipulation attacks you need to watch out for. Her normal AI script features Battle, ![]() ![]() ![]() ![]() ![]() ![]() When damaged below the 32640 HP mark (that's the critical number of Ultima Buster and all three Goddesses; coincidence?), she actually becomes less of a threat. She'll focus more on plain damaging attacks: Flash Rain, more ![]() ![]() ![]() When she is hit by a Fight command, she has a 1/3 chance of employing the Overture attack, which I discussed earlier (when facing Coco). It basically causes every Fight and Special attack your characters perform to hit the affected character. This is bad news for the Lockes, Gaus, and Setzers of your party. When damaged in any other way, she might counter with a ![]() But here's the kicker: When damaged eight times, Goddess will use her unique Cloudy Heaven attack. It looks all swirly and features those cute little angels that have thus far been seen only when using ![]() ![]() ![]() ![]() ![]() Thankfully, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Quickly throwing out your strongest attacks, covering the party in ![]() ![]() | ||||||
Gold Dragon Bestiary #339 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 62 | 32400 | 4000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 110 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Metamorph Package | ||||||
Strategy | ||||||
What does Gold Dragon do? First off, every four Fight commands, it will get especially pissed and the message "Gold Dragon begins storing energy..." will be displayed. Gold Dragon will spend a turn doing nothing (aka, charging for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Gold Dragon is an incredibly easy enemy at this point; all of its attacks are either Battle or Lightning-elemental. The magic attacks are all vulnerable to Celes's Runic, and Lightning is very easily absorbed or nullified by equipment such as the ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Gold Dragon (Redux) Bestiary #377 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 97 | 60000 | 18000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 15 | 20 | 150 | 150 | 10 | |
Stolen Items |
Dropped Items |
|||||
Common: X-Ether | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
Gold Dragon (Redux) absorbs Magic exactly like Celes does. This means that most of your spells will be absorbed and have no effect. Though you'll probably immediately understand that means ![]() Just in case you never did pay much attention to Celes, notable spells that can't be used: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Notable spells that you can use include: ![]() ![]() ![]() ![]() ![]() ![]() Gold Dragon (Redux)'s battle logic is pretty simple. Since it can't use the most prominent Lightning-elemental attacks (it would absorb them), Gold Dragon (Redux) is pretty much stuck with Plasma and Wave Cannon. It'll use physical attacks a lot, countering with them and possibly with !Mighty Claw as well, which sets Confuse. Make sure to summon ![]() ![]() So yeah, Gold Dragon (Redux) is absorbing magic, which isn't that big a deal since about the strongest spell you can use against it not called ![]() ![]() ![]() ![]() ![]() This is such an easy battle compared to the previous one! Spellcasters should just focus on ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Guard Leader Bestiary #278 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 8 | 420 | 150 | 350 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
60 | 9 | 0 | 110 | 140 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: ![]() | Common: Hi-Potion | |||||
Status Immunities | Elemental Immunities | |||||
![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Strategy | ||||||
Unless both Mog's team and Locke's team have been beaten down severely, there's no good reason to use the four-generic-Moogle party against the Guard Leader. Between the other two, the choice is up to you. As you cannot get a Game Over in this part of the game - a defeated party is sent back to a certain point with all characters at 1 HP - you can always fight Guard Leader with Locke until you have stolen a ![]() If you picked Mog's team, the Twilight Requiem will make short work of the fight regardless. If you picked Locke's team or the third and inferior party, you will want to kill one Silver Lobo and then focus your attack on the Guard Leader. As long as he's not alone, he won't use !Charge, an extremely strong physical attack that can kill weaker units in the Front Row. He will, on the other hand, use the Net attack to stop some of your party members. You can try to stall if Locke is hit if you want to. Expand Full Strategy | ||||||
Guardian Bestiary #352 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 67 | 60000 | 5200 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 25 | 0 | 150 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() | None | |||||
Lores | Command Immunities | |||||
Control | ||||||
Strategy | ||||||
Truth be told, the Guardian is one of the few battles in which a high amount of Magic Power (25) and strong magical attacks are combined in such a fashion that things could look grim for your party due to the sheer force of Guardian's attacks. Thankfully, most of this can be circumvented one way or another. Guardian has a puny, unimpressive AI script when he's 'normal': It features such outdated attacks as Magitek Laser, Missile, and Atomic Rays. Guardian quickly detects you are far too strong to be beaten in this manner, however, and after two turns Guardian will load one of its battle programs. It'll try this out on you for a while, before powering down to its 'normal' state for another two turns before loading another battle program. Here's the rundown on Guardian's four battle programs:
After this sequence is complete, Guardian will revert back to normal, after which it will load the Ultros program and start the process all over again. The trick here is to act fast. If you have prepared decently thus far, you shouldn't need to see Air Force's battle program in action whatsoever, let alone Ultima Buster's. And this is good, since facing Ultima Buster Guardian is something you want to avoid if you're going for a victorious battle. Cast ![]() ![]() ![]() ![]() ![]() ![]() The fact that Guardian is a machine and therefore weak to Lightning really helps out here, as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Hell's Rider Bestiary #286 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 14 | 1300 | 170 | 1290 | 400 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
48 | 10 | 0 | 120 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Remedy | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Strategy | ||||||
Hell's Rider is a durable fellow who has an extremely strong physical attack in !Silver Lance, which he also uses to counter a successful Steal attempt. Every fourth attack, he has a 1/3 chance of using Venomist, a multi-target Poison-elemental attack with low accuracy that also sets the Poison status. Gau can take him out in a single hit with Mu's Snare and the ![]() | ||||||
Hidon Bestiary #332 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Undead | 43 | 25000 | 12500 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 110 | 160 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Teleport Stone | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() ![]() ![]() | |||||
Lores | Command Immunities | |||||
Control | ||||||
Strategy | ||||||
Hidon attacks with Battle and ![]() ![]() ![]() ![]() ![]() Throw up your barriers where possible ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The ![]() ![]() ![]() ![]() ![]() Now, behold the power of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Holy Dragon Bestiary #344 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 71 | 18500 | 12000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 9 | 0 | 110 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Metamorph Package | ||||||
Strategy | ||||||
Wow. There is just so little I can say about Holy Dragon here. He casts up to three ![]() ![]() Holy Dragon casts nothing but spells, and is vulnerable to Mute. That's all there is to it, just cast a ![]() ![]() ![]() ![]() ![]() ![]() If you arrived here with a solo-Mog party (with the hopes of raiding chests), the strategy is only slightly different; since you don't want to take any chances, be sure you're equipped with a ![]() ![]() ![]() | ||||||
Holy Dragon (Redux) Bestiary #382 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 97 | 55000 | 22000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
30 | 22 | 10 | 150 | 200 | 40 | |
Stolen Items |
Dropped Items |
|||||
Common: Elixir | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
In simpler times, white magic was all about loving thy neighbor. If someone strikes you on the right cheek, cast ![]() Holy Dragon (Redux) perhaps isn't the most difficult fight in the Dragon's Den, but it's definitely a lot harder than any sparring match we engage in with his peers. The Holy element is the only element we can't really absorb without a lot of fuss. A single character can be safeguarded with the ![]() Holy Dragon (Redux)'s attacks are nasty. It can use up to three Saintly Beam attacks in every odd turn, swapping to the occasional ![]() ![]() On a character with average defenses (say, ![]() ![]() ![]() ![]() ![]() ![]() ![]() Okay, here's what we're going to do. Max out Magic Defense on all characters. This will make all physical attacks hurt like hell, but after throwing up the Maginot Line we shouldn't really have to worry about them. Or, at least not as much as Saintly Beam and ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Take any ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Here's the kicker. Never attack Holy Dragon (Redux) when you know he's free to ![]() ![]() ![]() ![]() ![]() That's all the advice I can give you. Holy Dragon (Redux) is a nasty critter, but if you find your flow you should be able to take him down eventually. If you really can't get past the thing, set a 255 Defense Back Row Gau up with anything that nullifies or absorbs Holy-elemental attacks (preferably Io or Baalzephon) and go watch a movie. After the movie, you should've won. Expand Full Strategy | ||||||
Humbaba (1) Bestiary #309 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 31 | 28000 | 10000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
15 | 6 | 0 | 100 | 130 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
This is better. Humbaba (1) will start the battle with a physical attack, be it either Battle or !Solar Plexus. Then, he'll start using ![]() ![]() ![]() If you have a Celes/Sabin team, have Sabin use his dual ![]() ![]() If you have a solo Celes party, summon ![]() ![]() ![]() ![]() ![]() Any other team needs little guidance; you've obviously been around the world, collected at least four characters, and have better equipment than neccessary. ![]() ![]() ![]() ![]() | ||||||
Humbaba (2) |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 31 | 60000 | 10000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
53 | 10 | 0 | 102 | 153 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
This isn't all that difficult, so I'll make it kinda quick. You rush out of the house to find Humbaba (2) approaching. You do battle with him. The first round, he'll throw a Battle or !Solar Plexus attack. The next round consists of ![]() ![]() ![]() ![]() If you somehow managed to completely circumvent this event by doing more than 15360 damage in one turn, he'll use Humbaba Breath only once and die. This is odd, as the thing going on here plot-wise is that you can't really handle Humbaba (2). Sure, you pound on him for a while, then he disables two of your characters just like that. On the offensive, Humbaba (2) is temporarily resistant to the Sleep status, so that doesn't work. Focus on your strongest attacks; Sabin's Phantom Rush, Mog and Edgar's Jump attacks, Setzer's GP Rain attack (his ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Anyway, despite your perfect set-up and the little amount of damage Humbaba (2) will be able to do against your party, you still get your face handed to you on an IKEA faux-silver platter according to the storyline. No fair. So, Terra comes to save you! Sensing that her friends are in danger or something cheesy like that, she rushes to the rescue, unleashing the Esper within herself on her way. Round two: Fight! There you stand, with one or two less characters than what you picked beforehand but with a permanently Morphed Terra as a replacement. Basically, just continue to attack Humbaba (2) in the same fashion. If Terra knows the ![]() ![]() ![]() ![]() ![]() | ||||||
Ice Dragon Bestiary #340 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 74 | 24400 | 9000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 110 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Metamorph Package | ||||||
Strategy | ||||||
Go ahead and gawk at those status vulnerabilities if you like. However, I can't say that the Ice Dragon is the weakest of the eight brethren; as you'll see in the future, Gold Dragon is about as silly, while Holy Dragon is even more pathetic. The Ice Dragon can be fairly easily screwed over though. Sadly for Ice Dragon, his element is easily absorbed, his amount of HP rather low, and his status vulnerabilities are downright horrible, but I'll try and treat Ice Dragon with the same amount of dignity I firmly believe everybody deserves. Except for Nelapa, obviously. What does Ice Dragon do? He can use all three spells normally. If you damage him, he might counter with Battle. If he dies, he might use one final Avalanche attack before rolling over, but that's about it. Honestly, Ice Dragon might very well be the least interesting boss in the game. How to stop him? There are tons of ways! It doesn't really matter who you bring here. All you need is the ![]() ![]() ![]() ![]() ![]() ![]() ![]() If you have the equipment and the status ailments to throw around, Ice Dragon is a joke. If you don't, his Absolute Zero and Avalanche attacks will hurt real bad. The Mute status effect will prevent it from being able to use Northern Cross and Absolute Zero. If, for some reason, you don't opt for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Ice Dragon (Redux) Bestiary #378 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 97 | 32000 | 20000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 15 | 20 | 150 | 150 | 20 | |
Stolen Items |
Dropped Items |
|||||
None | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
What's cooler than bein' cool? Ice Cold, that's what. Ice Dragon (Redux) is the living, breathing proof of one of the few certainties in this life: the small ones always have to overcompensate. Once upon a time, the Ice Dragon was just a cool brother chilling in the snowfields of Narshe (puns intended). These days, he's pumped himself up to measure up to the expectations of his larger brethren in the most pathetic way possible: By means of his mirror images. As soon as you enter the battle with Ice Dragon (Redux), he'll create three more of himself, presumably out of ice or something. They stack behind each other on-screen, so you'll only ever see a single one. All four are identical, but the more mirror images you destroy the more aggressive the remaining combatants get. When all four targets are still alive, they will attack with physical attacks, !Freeze (which sets Stop), and a rare ![]() Once one mirror image has been destroyed, the Ice Dragons will start using (Umaro's) Snowstorm and Freezing Dust. Once a second mirror image is dust, the two Ice Dragons will stop goofing around and start attacking every round (as opposed to randomly doing nothing). In addition, they'll adapt their counter to include a possible !Freeze attack. Once the three mirror images have been destroyed, Ice Dragon (Redux) will start trying to multi-target Freeze you with Northern Cross and straight-up kill you with Absolute Zero and Avalanche attacks. My, oh my. The prescription here is easy. If you don't absorb or negate Ice-elemental attacks, you're dead in the water. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() So, with our defenses in place, it's time to go on the offense. Even with our carefully planned strategy, it's likely that before the end is reached you will see physical attacks rain upon your head, so ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Enemies | Bosses | All | GBA Additions
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.