Final Fantasy VI Bosses
You may be here looking at the Final Fantasy VI bosses in order to figure out how to beat them. We've included brief strategies for them here, but in virtually all cases, you may find more detail than we can fit here by visiting the walkthrough.
Enemies | Bosses | All | GBA Additions
Deathgaze Bestiary #331 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 68 | 55555 | 38000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
35 | 8 | 30 | 150 | 170 | 30 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() | ![]() ![]() | |||||
Lores | Command Immunities | |||||
Control | ||||||
Strategy | ||||||
No restrictions. However, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You've heard it all over the place... Deathgaze soaring over the skies of this new world, terrorizing all in its path. An ancient demon who knows no remorse; no satisfactory pack of unlikely heroes could possibly let this continue! Deathgaze is a relatively simple yet tough opponent, so prepare well. Deathgaze will start every battle by using ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() So Deathgaze has inherent Safe and Shell status boosts, a weakness to Fire- and Holy-elemental attacks to consider, the ability to absorb Ice- and Poison-elemental attacks and no status ailment vulnerabilities to exploit. How are we going to take this guy down as effectively as possible? Breaking Rods have always been powerful, but against Deathgaze, they're a blessing; since spells executed by breaking Rods gain a barrier-piercing property, you'll be able to break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Never mind Mog's Dances, they're far too weak here; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Demon Bestiary #355 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 67 | 58000 | 18900 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
15 | 13 | 0 | 180 | 145 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() | ![]() | |||||
Lores | Command Immunities | |||||
Control | ||||||
Strategy | ||||||
Demon would have started out with inherent Image too, but since the game designers also gave her Image immunity, this status is never applied. Too bad for her. Demon is the least inventive Goddess of the bunch, as she shows us no new attacks. But we can forgive her, as she's so especially awesome. So, what will she try to do to us? Her normal AI script has her use Battle, !Tyrfing, Metal Cutter (this one is kind of painful when it hits), and the ![]() ![]() Demon becomes increasingly mean once you damage her beyond 32640 HP, as she will start the heavy artillery with the powerful multi-target attacks: ![]() ![]() ![]() You have two proverbial trump cards against her. First off, you're draped in equipment that absorbs and/or nullifies her elemental attacks. Make Fire-elemental protection a priority, as you'll see that element the most, especially with the existence of that ![]() Set Stop on Demon right away and make multi-target ![]() ![]() ![]() ![]() ![]() ![]() ![]() Your Dragoons will have a hard time penetrating Demon's Defense and Safe status, so you might want to keep them around for utility shift this time. Shadow can throw ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() In the end, Demon is the easiest of the three Goddesses to defeat, and that's all due to the Stop status vulnerability. If it hadn't been for that, I would've ranked her in the middle. Demon is all about the multi-target violence, and, if you have the defenses and elemental resistances to keep up with that, you're basically in the clear even if you choose not to apply the Stop status. Expand Full Strategy | ||||||
Enemies | Bosses | All | GBA Additions
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.