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Final Fantasy VI Bosses

You may be here looking at the Final Fantasy VI bosses in order to figure out how to beat them. We've included brief strategies for them here, but in virtually all cases, you may find more detail than we can fit here by visiting the walkthrough.

Enemies | Bosses | All | GBA Additions

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Dadaluma
Dadaluma
Bestiary #288
Type
Level
HP
MP
Gil
EXP
Humanoid
22
3270
1005
1210
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
3
0
85
143
10
Stolen Items
Dropped Items
Common: RelicJeweled Ring
Status Immunities
Elemental Immunities
poisonberserkconfusion
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Strategy
 
Dadaluma is...yeah, what the hell is he anyway? He's a crazy lying dog like the entire population of Zozo, charging at you as soon as he's finished saying he's going to let you by unharmed. He's some hybrid between a martial artist and a thief: The love child of a Harvester and an Iron Fist plus a load of anabolic steroids. Most of his attacks are physical, and his most powerful ones are thrown weapons. Your Invisible characters are relatively safe if he doesn't expose them with Shockwave, which is a weakish attack with the power to hit your Invisible targets. When he's taking enough damage to dive below 1920 HP, he'll use either a Potion or Hi-Potion three times and cast OProtect on himself. That's only slightly annoying for Locke, as all other characters are going to attack either with barrier-piercing attacks or those that are magical of nature.

There are some more twists and turns to Dadaluma's battle script! When you've hurt him with the Magic command two times, he will Throw one weapon and Jump in the air, being temporarily untouchable. He'll come down to damage a character for some minor physical hurting. He won't do all this if he has the Slow status, but since the only way to set it is by using Gau's Poplium Rage, there are much better things to set on Dadaluma.

If you've hit him with the Attack command four times, he will Throw two weapons. Such violence. Obviously, you're never going to use Attack that much, but if you brought Locke and Cyan and went Attack-happy for some reason, watch out. Finally, after 30 seconds, he will call some aid. God knows he needs it by then, if he's not dead already. He'll whistle for two Iron Fists that you'll never face alone and thus escape their one and only strength: Stone.

So yeah, you can imagine what to do. Try to nick that rare RelicThief's Bracer with Locke. Edgar can play with his new tools. Aura Cannon with Sabin. Cyan's Flurry will be better before Dadaluma has cast the OProtect spell on himself, but Fang comes out victorious after he's successfully done so. Even when Protect isn't in effect, the wait time might make Fang more appealing to you. Celes' OImp spell can seriously cripple Dadaluma, as it actually works on him. His physicals will now always do twice as much damage, but his Shockwave/Throw days are over, so if you have any characters under Invisible, you're destined to win. Have her pose as a back-up OCure caster if necessary, and if you choose not to turn Dadaluma into an Imp, you'll want her ready with Runic to disable Protect for the Lockes and Cyans of this world. Gau's Alacran and Acrophies Rages will set Stop on Dadaluma, turning him completely useless. Trillium also offers OBio, which will hit for CRAZY damage. Shadow can simply toss his stuff; his Scrolls (especially when RelicEarring-boosted) will come out stronger than his ShurikenShuriken, but you might not want to waste them on an easy fight like this. Expand Full Strategy
  
Dark Behemoth
Dark Behemoth
Bestiary #374
Type
Level
HP
MP
Gil
EXP
None
91
38000
9999
0
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
27
15
0
115
151
0
Stolen Items
Dropped Items
Common: Phoenix Down
Status Immunities
Elemental Immunities
poisonimppetrifysilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
Control
 
Strategy
 
Dark Behemoth will start the fight by using OMighty Guard to buff itself up, then start pounding you with powerful physical attacks until you kill it. This is where the trouble is; at the end, Dark Behemoth sees it fit to bid you adieu with either a OMeteor spell (deals around 2200 damage to all characters) or an OUltima spell (deals more than double that). Again, like with Malboro Menace, we are lucky enough to work around this nastiness with OBanish. Should you lack the OBanish spell, Celes' or Gogo's Runic blade (DirkSwordbreaker works with Runic) or any Jumping character will have you surviving the situation. Expand Full Strategy
  



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Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

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