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Final Fantasy VI Bosses

You may be here looking at the Final Fantasy VI bosses in order to figure out how to beat them. We've included brief strategies for them here, but in virtually all cases, you may find more detail than we can fit here by visiting the walkthrough.

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Ultros
Ultros
Bestiary #289
Type
Level
HP
MP
Gil
EXP
None
19
2550
500
2
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
4
0
105
150
0
Stolen Items
Dropped Items
Common: Dried Meat
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
water
firelightning
Lores
Command Immunities
None
Control, Scan
 
Strategy
 
Before you try to hurt Ultros, make sure your EsperRamuh-wearing character is equipped with an RelicEarring relic (or two). If you have a ClawBurning Fist-wearing Sabin, he should be in the third or fourth position, as this will ensure that he faces Ultros' back at the start of the match. Make sure that your party is covered in RelicPeace Rings/RelicRibbons, as Ultros has the ability to set Confuse, which is serious business.

Ultros is back and he's better and badder then ever. Only not really, because he actually has fewer HP than he did when you first met him. To compensate, he has quite a few spells to throw at you, and has a nasty Command Script that gives him the power to, at the worst situation possible, actually take 10197 HP of damage before going down. Here's how that works:

Ultros has four positions. He starts at Position 1. Every time he completes two turns he'll make a comment, switch to another position and start using different spells. Now the story and our eyes will have us believe that it's one Ultros, hopping about; the game, however, treats this battle as one with four Ultros's, each with his own set of 2550 HP. If you hurt Ultros but let him escape to a different position, you can OLibra him and see he will again have 2550 out of 2550 HP. At least, that's what you would see if this Ultros weren't immune to OLibra. So, the trick is to kill him as quickly as possible, before he can move around at all.

For the record, he will go like this: 1 - 3 - 2* - 4 - 2 - 1 - 4 - 2 - 3 (If he reaches the 3 at the end of the chain, he'll attack four times before sliding back to 2*).

So what does Ultros do? He counters Blitz techniques and Bushido skills with Acid Rain, a nasty Water/Poison-elemental attack that sets Sap. I'd advise against using those skills, especially because Sabin will inflict more damage with the ClawBurning Fist then he will with his Blitz attacks (unless it's Rising Phoenix, and only if he's hitting with the ClawBurning Fist in the back of Ultros). After every minute of battling, Ultros will use Imp Song, which changes the living characters on one side of him into Imps. This is very annoying and yet another reason to deal with Ultros as quickly as possible.

Finally, his attack pattern is this, depending on his position:
  1. Attack, !Ink or Tentacle
  2. Attack (33%) or OFire (66%)
  3. Attack (33%) or Lv. 3 Confuse (66%)
  4. Attack or Megavolt or ODrain


Locke is fairly useless; Ultros has nothing to steal whatsoever. If Locke knows OSlow or OThundara, have him cast it. Otherwise, just attack. Edgar's ToolsChainsaw inflicts very decent damage, and I've said hopefully enough about Sabin's ClawBurning Fist already to generate the impression that I actually want you to use it. Cyan should ignore his Bushido command and act like Locke. Gau, finally, can either pick a Rage like Aspiran or Cloud for direct violence (Aspiran is godly), or Acrophies/Alacran for causing Stop if you want to prevent him from changing position rather than going for a speed kill.

Unless it's equipped on Sabin, summoning EsperRamuh takes priority over anything else; you may consider giving it to one of the others in the case that EsperRamuh is paired with Sabin leading up to this battle. It's basically a OThundara spell coming from someone who probably hasn't learned OThundara yet, which makes EsperRamuh incredibly effective against your marine adversary. Expand Full Strategy
  
Ultros
Ultros
Bestiary #299
Type
Level
HP
MP
Gil
EXP
None
25
22000
750
3
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
22
7
0
95
155
0
Stolen Items
Dropped Items
Common: Dried Meat
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
water
firelightning
Lores
Command Immunities
None
None
 
Strategy
 
Ultros isn't very hard this time around. He starts the battle off with the message "Thought you wouldn't see me again? I've got more lives than I do arms!" He'll normally use Attack, !Ink, Stone, and Tentacle. After every minute of battle, he'll use Hailstone, a percentage-based attack that removes 75% of your current HP.

Every other turn, he'll start by taking a little slither in your direction. Once he has slithered eight times, he uses a particularly nasty spell: Either OAqua Breath or Magnitude 8. You can easily take both (especially the latter if you're equipped with ArmorGaia Gear, as you should be), but you can make him back off one slither if you hit him three times with a Magic spell (not a Lore, however). Not that that's really advisable, but I'll explain that in a minute.

When Ultros reaches the low grounds of mere 15360 HP, he'll cast OHaste and OProtect on himself. "I know what you're thinking... Man, that was cheap! Sorry, so sorry!" Indeed. Once you've cast five spells on him, he'll go red and the screen will say: "Ultros alters his body composition! Use elemental attacks at your own risk!" This means that any Fire-elemental spells will be countered by OFiraga, Ice-elemental spells by OBlizzaga, and Lightning-elemental spells by OThundaga.

As soon as you bring Ultros down to 10240 HP, a cutscene will trigger to bring in Relm. She'll chat with Ultros, and some moments later - after the obviously hi-la-rious cutscene has passed - will join you on your side against Ultros. If you use her Sketch ability on him, Ultros will say: "How can this be? I'm just a...washed-up old octopus?" and leave.

The strategy is pretty straightforward. I wouldn't bother with offensive spells whatsoever if I were you (other than two OSlow spells, one to start off with and one to counter his OHaste/ OProtect combo with). If you have EsperGolem's OStop spell, use it to great effect and cast it every time you see Ultros taking another turn. Strago's Rods, should they have the Fire or Lightning element, will do decent damage overall (especially when that random spell steps in). Ultros Floats, so Locke can horribly abuse that with his SpecialHawkeye(s) (you can cast OBerserk on Locke if you feel like you can sacrifice controlling him). Terra can wield SwordFlametongues and/or SwordThunder Blades to hurt Ultros a bundle. If Strago's level is 25, he can rock out with his rock out; OStone will do major damage. Try to Steal a RelicWhite Cape, as it's basically free and generally useful. End the battle with Sketch if you want to. Expand Full Strategy
  



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Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

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