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Final Fantasy Tactics Walkthrough

Written by  Neal
Fanart Editor & Data Manager
Edited by  Rangers51
CoN Webmaster

The Necrohol of Mullonde

This is another easy battle if you do it right and are prepared to rush in at the start. It's the first appearance of generic Samurai in story battles, but unfortunately for them, the battle should be over in one round if you set up to do so; only Cletienne's fate matters for completing the battle, and at this point there's not much reason to string battles out.

Send Orlandeau along with Ramza's squad, have him take a few steps forward, and blast him like you likely did a few battles ago. He shouldn't survive it, and if he does, follow it up with a similar blast from Agrias or Meliadoul. Don't target him too much with magic-based offense, as it's not likely to be effective. Packing all the party members to the stage right side of their formations, and making sure that they have upgraded Move stats, will make it a lock that they can get in range on the first turn and end the battle quickly.

If things get out of hand, attempt to silence all of the mages on the field to reduce the damage you take from Cletienne and reduce the possibility of them applying haste status to their physical-based allies.

Deeper still the party goes…

Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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