News
Pages | |
War of the Lions Coming to Android
Squenix are now taking at least one step to rectify that - Final Fantasy Tactics is being refreshed and released for Android. So far, this is just for Japan, but there's no reason to expect that it won't be localized.
This Android release is very similar to the Apple release, with touchscreen controls for selecting options, and multitouch gestures to navigate the battlefields. The gestures are disconcerting at first if you are used to the console and PSP versions, but they work pretty well once you adapt. The Android version will even leapfrog the iOS port with crisper graphics and a higher framerate, though those features will be released to iOS as well sometime in the future.
Final Fantasy Tactics is becoming one of the more-ported games in the series now, and it's with good reason. If you haven't played this game before and have an Android device, it's definitely worth grabbing as soon as it's available.
Source: Siliconera
Posted in: Final Fantasy Tactics, News from Japan
PlayStation Network Final Fantasy Sale
This sale is 50% off the top and will be running for two weeks. The game selection is a little different than the European-region sale that we, uh, forgot to post about until right now. That sale's over, though. Sorry about that.
Source: US PlayStation Blog
CoN Fanart on Twitter
If you said yes to the former but no to the latter, you should rectify that situation now, because we now update our followers each time we add a new fanart to the galleries. Similar to how we've done with news for the last couple years, the CoN twitter account will publish to its feed the artist's name, the title of the work, and a handy link to let you get directly to it for your commenting and rating pleasure. And, if you're an artist who has added Twitter information into your CoN profile, you'll even get your Twitter handle mentioned in our tweet so you can easily favorite and retweet it to your own followers.
Of course, this is only really big news if we start getting more art submitted from more artists. So, don't wait! It's a good time to contribute!
Death Penalty asked me to make a note about Final Fantasy VI here, too, while I have a post going. You probably noticed our thread looking for help, which is still going - it might look like we've gotten a lot of help, but there is certainly more work than free time among the folks who have responded. For all that, though, we're making good progress. I'm hoping that by the summer we can have something new and fun to show you and all Final Fantasy VI players, but don't hesitate to offer to lend a hand in pursuit of that goal. We've made fantastic progress so far this winter, and we're looking forward to keeping up the pace!
Posted in: CoN Site News
Pandora's Tower Coming to North America
The game will be published by Xseed, famous for bringing The Last Story here as well. It's assumed that there will be no new localization given that an English-language version of the game already exists, as described above. It's assumed further that the driving force behind getting the game published here was Operation Rainfall, a grass roots gaming group famous also for their campaign to get The Last Story.
Xseed says that the game will be released this spring.
Source: Siliconera
Posted in: RPG News, North America
New iOS Game is "Final Fantasy: All the Bravest"
What does that mean, "All the Bravest?" Well, it pretty much does what it says on the tin. This game is all-combat, all-the-time, with you controlling ten or more characters - I think I count twenty in one of the screenshots - at once by tapping them when their ATB gauge is full. The combat will progress through "stages" in which you battle various monsters followed by a boss. It looks to be pretty low-strategy, as well. There's no indication that you pick attacks per character (which, admittedly, would get pretty frustrating, pretty fast with that many folks in the battle party), merely that you tap them when they're ready and tap multiple characters in succession to create attack chains. The base set of characters appear to be generics, with jobs culled from the history of the Final Fantasy series. There are twenty of these, some of which are unlockable through play.
I think this game has a few things against it, personally. First, with most of the sprites being recycled from other games, odds are there's going to be no coherent art direction in the battles, and it's going to look like a third-grader's collage project - I mean, just look at the title screen. Second, and this won't surprise anyone, but much of the content, including 35 premium characters, are available via in-app purchase, and not for the initial buy, which is expected to be about three US dollars. Finally, if there's really not much more to it than "tap things when you're prompted," it seems like this is a mashup of Theatrhythm and Airborne Brigade, two other recent iOS offerings from Squenix, which doesn't seem terribly innovative when you think about it.
The game's out in New Zealand now, given the magic of world time. Since New Zealand has about nine people, none of whom I know to be CoN members, we might have to wait a little bit to see if my first impressions are indeed accurate.
Sources: Kotaku, Official All the Bravest Site
Next iOS Final Fantasy Announcement This Week
The liklihood of new iOS re-releases now seems to be much more likely, as Siliconera noticed a new teaser page on the Japanese Square Enix site today with sprites silhouetted in the classic red gradient linked to Final Fantasy VI and the numbers "1.17." The larger sprites are quite clearly Final Fantasy VI Behemoths, while on the right, the smaller sprites are a bit more ambiguous, though it seems like they are probably Final Fantasy VI sprites (even though they don't look like a perfect match to anything that I can see). They could also be Final Fantasy V sprites, as the top one looks quite a bit like Bartz. Additionally, it seems like this page might reference the "All the Bravest" mark that Squenix trademarked last year, but it's still unclear why. (Thanks, laszlow, for that reminder!)
It should also be noted, though it's obvious, that these are in fact sprites. Would Square Enix use sprite art for a game they're about to release in 3D? Well, I wouldn't, if it were me. But we all know that sometimes Squenix have... interesting ways of going about their marketing. Either way, it looks like we only have about a day from the time of this posting to wait and see, as 17 January is only about thirty-six hours away in Akihabara.
Source: Siliconera, Square Enix Japan Teaser Site
Pages | |
Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.