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Did You Hear There's a Final Fantasy VII Remake? The CoNcast Episode 32
Also listen to more talk about Four Job Fiesta, as I played my FJF run and streamed it to Twitch as we recorded. It was a trainwreck.
Source: The CoNcast on iTunes, The CoNcast Subscription Feed, This Episode
Posted in: Final Fantasy VII, CoNcasts
Load up on Dragon Quest Spinoffs Here
First, for Android and iOS, a new free-to-play RPG called "Dragon Quest of the Stars." There's not much for it save a new site in Japanese, but Siliconera reports that the game will feature the classic Dragon Quest behind-the-party combat view with generic buildable characters around star-shaped maps out in the universe. The game will be released yet this year in Japan, but no word about other locales as yet.
Also coming soon is Square Enix' take on the up-and-coming genre of "open world building games with licensed characters." We might have expected that to show up in the Final Fantasy universe, but not this time! Dragon Quest Builders puts the player in the world of the original Dragon Quest, with a big mallet and a charter to rebuild the kingdom. If it sounds like Minecraft, it looks it as well, as shown in these first-ever screenshots. You're not just building a world, though, you're also building safety for all of the citizens around you and also directly protecting them by fighting off creatures from the Dragon Quest universe. This game is intended for PlayStation 3, PlayStation 4, and Vita, with no announced release date and no indication of release outside Japan.
Source: Siliconera, Polygon
Posted in: Square-Enix News, News from Japan
All but Official: Dragon Quest VII and VIII Remakes to the West
This was clearly something that Horii simply wanted to leak for fun; there's no release date, no other particulars, and so on. However, this is good news for all Dragon Quest fans outside of Japan. Someone like Yuji Horii wouldn't make this comment if it weren't true, and if there is bound to be a French localization, there's zero chance that other languages are not on the table, especially English.
Source: Siliconera
Posted in: Square-Enix News, News from Europe
Nomura Discusses Final Fantasy V and VI Remakes
As quoted at VentureBeat, when asked about remakes of other games in the series in the wake of Final Fantasy VII, Nomura responded, "Considering that we have remakes of Final Fantasy up to IV and then we have VII — I’ve been working with Mr. [Yoshinori] Kitase since Final Fantasy V, and we’ve noticed that V and VI are missing. That bothers me. How come we skipped over those two?"
This is idle chatter, of course, but if anyone's going to get those projects off the ground at this point, Nomura would be the prime candidate. Clearly, there's no other information about the status of these projects, but one could (and should, friendly CoN posters) speculate wildly in the comments below.
Source: VentureBeat
Posted in: Final Fantasy V, Final Fantasy VI
Final Fantasy VII Remake Announced: Hell Generally Chilly
The details were announced at Sony's E3 presser tonight, and as such it was made clear that one could "play it first" on Playstation 4. That of course leads one to believe that other platforms will become available; both Windows and Xbox One would likely be no-brainers.
Some kindly soul has already ripped the trailer from the stream: enjoy.
Source: Kotaku
Posted in: Final Fantasy VII, Square-Enix News
Active Time Report 6.0: Episode Duscae 2.0, Type-0 to PC
A good portion of the discussion today was seeming aimed at explaining to us as gamers what it means that the game is now truly Final Fantasy XV and not Versus, and it came across with a mildly apologetic tone and lots of reconciliation along the lines of statements like, "we tried very hard to keep everything from Versus with as little modification as possible."
Basically, Square Enix have come to a point where the game has changed significantly from what was previously known about Versus while maintaining enough to reasonably keep the game under the Fabula Nova Crystallis umbrella. Some things that they specifically called out were the loss of the previous female lead, Stella, to be replaced with the new female lead, Luna - more on that in a second. Additionally, the timeline of the events that start the game have changed, with Insomnia (Noctis' city) coming under attack from Niflheim after Noctis has left on his journey, and not as the catalyst for so doing.
Back to the female factor, it was clear that Tabata wanted to express a reaction to the oft-joked-about male-heavy look of the media released up until now and within Episode Duscae. The time spent on discussing Luna, as well as an un-named "dark-haired woman" and a "female dragoon" was clearly meant to show that there is more gender balance in the final game, but no real details emerged today to back that up.
In terms of technology, the pair brought up the Luminous Engine that was debuted a couple years back in the tech demo known as Agni's Philosophy; it's relevant now because the newest version, Luminous Engine 1.5, is a part of Ebony, the overall Final Fantasy XV engine. As such, they showed a new video showing Luminous Engine at work in Episode Duscae - the video was originally intended as an industry demo and recruiting tool, so it did contain some visuals that have not been public until now as well as some interviews with Square Enix personnel discussing the benefits of having access to Luminous. The video focused on very impressive particle and lighting effects, especially with regards to lighting of semi-opaque textures like human skin and the finish of a car. It also discussed (and showed via the use of wireframe overlays) the ways in which environmental influences like landscape and battle impact change the way that creatures and humans move in the world, and how it should avoid things like clipping or unrealistic limb movements. There was also a brief view of a city, Lestallum, that will be in the Final Fantasy XV world but had not yet been publicly discussed.
Also debuting in this ATR was a new tech demo called WITCH Chapter 0 [cry]. Yes. That is its name, and it is amazing. It's a demo leveraging Microsoft's new DirectX 12, coming with Windows 10; it was certainly used as a reminder that Square Enix are jumping on that boat early. The demo did look like a step up even from what we are seeing in Final Fantasy XV in terms of graphical capability. Real-time rendering of a day's sunlight in time-lapse over cliffs was a standout feature, as well as the realistic movement of feathers and dangly jewelry on what one assumes is the witch of the title. Even more impressive, though, was the "cry" aforementioned - the subtle changes to the character's skin and eyes as tears welled up and dried looked exceptionally realistic.
A few more tidbits of data were scattered about; one was a day out of date, confirming the release of Final Fantasy Type-0 HD for Windows. Additionally came confirmation that there would be no further new XV information until Gamescom (skipping E3), and no further Active Time Reports until after Gamescom as well. Finally, the team announced that Episode Duscae 2.0 would be released on June 9 with new scenarios to play through and refinements to the combat system.
Tabata exclaimed at one point in the middle, "Trust us!" So, do you?
Source: Square Enix Youtube, Gamespot
Posted in: Square-Enix News, News from Japan
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Caves of Narshe Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.