CoN 25th Anniversary: 1997-2022
Prequel organization -(NOT A FOR/AGAINST QUESTION)

Posted: 11th August 2009 20:50

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Quote (MeaPortia @ 11th August 2009 01:46)
Still looking for help with the story and characterization? I'd love to work on this!

I've been away from CoN for a while, but the reason - this massively epic fanfic I've been writing since February - is almost ready for posting and I'll be back on the boards!

Hope the compy woes are getting better. sad.gif

Yeah sure. What are your ideas?

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Posted: 12th August 2009 21:44

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I have an idea for Figaro Castle. Perhaps the castle could have existed during the war of the magi. As a fortress like the ancient castle that lies underground? And the surrounding desert could've been a large forest that was scorched by the war, kind of how the Sahara desert used to be a forest supposedly. So by the time the people of figaro get around to finding it, all that is there is a mostly ruined fortress battered by war and time. It could be reconstructed over several generations with King Edgar being the one to install the turbines and underground travel of course.
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Posted: 12th August 2009 23:10

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Quote (DelNorte @ 12th August 2009 17:44)
I have an idea for Figaro Castle.  Perhaps the castle could have existed during the war of the magi. As a fortress like the ancient castle that lies underground?  And the surrounding desert could've been a large forest that was scorched by the war, kind of how the Sahara desert used to be a forest supposedly.  So by the time the people of figaro get around to finding it, all that is there is a mostly ruined fortress battered by war and time.  It could be reconstructed over several generations with King Edgar being the one to install the turbines and underground travel of course.

That could go along with the Eastern and Western Kingdoms from the play. They could've been part of an ancient kingdom, the major power prior to the great war, that divided before its conclusion. The survivors founded the Kingdom of Figaro and passed down what seemed to be a fable as the story of Maria and Draco.

What is not known, perhaps, is that the story is not really about Maria and Draco (which we could show in the gameplay as simply names chosen), but are rather truthfully the story of the princess and Odin. The Impressario of course changes elements of the story to make it an opera about humans, not humans and espers.

The destruction of the war left the world ruined, and the two halfs of the kingdom died off in the growing desert due to the scarce resources.

The Kingdom of Figaro came about when the WotM survivors came out of the mountains and settled near the ocean in South Figaro. They then, because of the monsters released through the void created by the magical destruction, fled to the desert. They dug a vast underground aqueduct (the beginning of their ingenuity) and lived in one of the abandoned castles built either by one of the two kingdoms or their ancient predecessor. While the other castle, the Ancient Castle, is buried by the sand and supposedly lost for time.

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Posted: 13th August 2009 01:06

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EHEM ...

Quote (World History)

Mechanical Castle Figaro - A High-tech Castle poised in the golden waves

Ruler: Edgar
Population: 2500
Area: 1900 m^2
Climate: Steppe climate
Primary Industry: Machinery Production

An isolated castle, standing directly in the middle of the wilderness. It is a castle with a history of 200 years, and is currently ruled over by the young king Edgar. Because it is centered aproximately in the center of a desert, passage on foot is accompanied by conciderable danger. For that reason, use of chocobos is popular. It is not widely known, but in fact high-tech capabilities that belie the the castle's ordinary exterior are brimming within. This high technology allows the castle subterranean movement. It is the so-called moving machine cilization castle.

-202    Completion of Figaro Castle. At this time the facilities for such things as subterranean movement had not yet been installed.
-84    The mechanization of Figaro Castle proceeds.
-74    Figaro's first submerge attempt. It's results are a serious failure. Victims rank in the hundreds.
-68    Large-scale technological innovation proceeds with mass hirings for engineers. After three attempts, the castle finally achieves a successful submersion.
        Hereafter the castle takes the appellation phantom mechanical castle, but it was not said that another failure would be sufficient to strip the label of small nation from it.
-7      The previous king (Edgar and Mathew's father) dies.
        The alliance with the Empire forged just prior may have been the last sign of a father's love for his children.

^From here which is a fan-translation of the last book listed in here.

I'm confused here, are you ignoring the Creation materials? Are you planning on building the story from scratch?


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Posted: 14th August 2009 00:17

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blink.gif I had no idea that there was a book or books detailing background information on ff6. You'll have to excuse my ignorance I am pretty new to these forums.

I had assumed that the creator of this topic was making his own ff6 fan game based upon his and our knowledge of the game, with the unknown background info created as we go. I guess we will find out when he gets his computer fixed huh?

On a side note, this new info will most likely force me to make several revisions to my own fanfic. Many revisions.... wacko.gif
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Posted: 14th August 2009 03:12

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Oh no, you don't have to apologize. I'm the one that is confused, I don't know if the topic creator wants to start a new story or if the Creation materials will count.

Don't worry about it, there's a bunch of this stuff. I've been trying to hunt down this information for some time now, and there are still things that aren't clear. Sadly I don't know Japanese, so it's harder to find.

Are you interested in more background info like this for your fanfic? I could provide more links of the kind.

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Posted: 14th August 2009 20:07

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Quote (Sandyboots @ 13th August 2009 23:12)
Oh no, you don't have to apologize. I'm the one that is confused, I don't know if the topic creator wants to start a new story or if the Creation materials will count.

Don't worry about it, there's a bunch of this stuff. I've been trying to hunt down this information for some time now, and there are still things that aren't clear. Sadly I don't know Japanese, so it's harder to find.

Are you interested in more background info like this for your fanfic? I could provide more links of the kind.

Well I for one have not given any regard to any backstory that they have given. This is because I like having the freedom to create my own backstory. But if you'll provide the info, I think we'll all be glad to use it.

But some parts we might need to fill or amend to make a better story situation for this prequel idea.

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Posted: 14th August 2009 22:59

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Eh - I might want to suggest a possible ability system

Like in FF VI every character has it own, unique ability command. Furthermore, each character can have different jobs which allow them to use one (two) job commands, additional to Fight, Character command (and item?). This way there would be much costumization but the characters would be still unique. (Maybe not every character should be allowed to have the same jobs as the others... - Just a thought)

Just was in my head and I wanted to write it down...>_>
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Posted: 15th August 2009 03:10

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Quote (Bas)
Like in FF VI every character has it own, unique ability command. Furthermore, each character can have different jobs which allow them to use one (two) job commands, additional to Fight, Character command (and item?). This way there would be much costumization but the characters would be still unique. (Maybe not every character should be allowed to have the same jobs as the others... - Just a thought)

It would be kind of like the augment system in IVDS but only certain characters would be able to get some skills. I like the idea...Although I find Kain with “cry” quite amusing.

Reading material!

I have posted some of these in other topics, but here they are again.

Fan translations
Because you can't trust Nintendo's censorship

Kwhazit's – Nice layout, but as for now it isn't complete.
http://members.fortunecity.com/kwhazit/trans/ff6/index.html

Lina Darkstar's at Icy Brian's – Recommended read.
http://www.icyforums.com/index.php?showtopic=4401&st=0

Sky Render's – Cefca, really?
http://sky_render.tripod.com/ff6script.txt

SakujoNoJidai's – A compilation of sorts. Dunno what happened to the project.
http://sakujonojidai.webs.com/


Creation Materials
Because there's more to it

Niu's fact center at the RPGDL- It also includes FFIV and V info.
http://www.rpgdl.com/forum/viewtopic.php?t...der=asc&start=0

The same, but arranged for an easier read.
http://www.rpgdl.com/forums/index.php?topic=3139.0
http://www.rpgdl.com/articles.php

Shiva Indis'- She is a member of CoN. Wonder where she is now.
http://moonreading.lunarpages.com/trans/ff...orldhistory.txt
http://moonreading.lunarpages.com/trans/ff...eopolitical.txt

Twisted Jester's – Another translation of the timeline.
http://twisted-jester.livejournal.com/4070.html

Info on Kefka from his cult.
http://community.livejournal.com/cult_of_kefka/18772.html


In Japanese
Needs to be translated ;_;

V-Jump magazines transcripts – Good ol' babelfish or google translate may be of help.
http://totscqcc.hp.infoseek.co.jp/vjamp.htm


The Figaro info is quite extensive, so I'll direct you (again) to THIS topic. * whistles *

This post has been edited by Sandyboots on 15th August 2009 03:12

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Posted: 15th August 2009 19:50

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Just wanted to say i like this idea and i'd also like to help with this project. I' not really interested in adding to the storyline myself but i would enjoy making and editing backgrounds, sprites, maps, etc... in RPGMakerXP if that would be an help to you
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Posted: 16th August 2009 02:05

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Thanks for the material Sandyboots. But I must say that to all people we need a story, whether it is background of our own creation or theirs. I am about to start school soon, so I will be really busy. But I would like to see something materialize with this project, since it's been so long with so many setbacks.

And that was why I was using aspects from my personal fan-fiction and backstory, to speed things up. But like I've said I don't want to dominate this project, I just want to see something happen with it.

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Posted: 16th August 2009 21:54

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Things like this take time, especially for a fan project. The harder parts are the beginning with all the planning and organization, and the end with the polishing and more organization.

If this actually gets done I give it two or three years at LEAST. The story alone could take around half a year. This is just an advise, take it easy, otherwise you are going to end up disappointed .

We are only at the beginning, investigating and giving ideas. There isn't even proper organization. Let's wait for Reidrex to get everything in order with his new computer and see where this goes from there.

I know you are eager so see some results, but it is not that easy. The pessimistic comments near the beginning of the topic have some base and perhaps experience behind them. It can be done, of course it can, but one step at a time.

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Posted: 17th August 2009 21:22

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Quote
Eh - I might want to suggest a possible ability system

Like in FF VI every character has it own, unique ability command. Furthermore, each character can have different jobs which allow them to use one (two) job commands, additional to Fight, Character command (and item?). This way there would be much costumization but the characters would be still unique. (Maybe not every character should be allowed to have the same jobs as the others... - Just a thought)

Just was in my head and I wanted to write it down...>_>


The ability system would have to change because the Espers can only share their magic by turning into magicite so to use the same system as FFVI would require using different made up Espers.

The only other way in the game of learning magic was with equiptment and in FFIX this worked really well. Characters could learn thier abilities through thier equiptment and not every character could learn a spell/ability depending on what they could equipt.

Just ideas anyway
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Posted: 18th August 2009 23:39

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The simple answer is that you can't learn magic, because of the storyline and the lack of Espers (as the Espers alive at this time are being drained of their energy to fuel the Magitek army). So we could expand the abilities/skills of the characters in the game. For instance, we can expand Leo's Shock and even Duncan's Blitz to have more magical capabilities (to make up for the absence of magic).

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Posted: 19th August 2009 14:11

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Or maybe use magiteks for this purpose?
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Posted: 19th August 2009 17:41

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Quote (Bas @ 19th August 2009 10:11)
Or maybe use magiteks for this purpose?

That depends on when we set the game. But I guess we could do something with them. We could have the player control the empire for a certain part of the game, or maybe they could use prototype M-Teks.

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Posted: 24th August 2009 17:32

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I guess everyone's interested in my woes so I'll start posting them again! My comp's back up and running, need a mouse though!!! can't very well paint.NET up my maps and whatnot with a touchpad... gross... also need to get my office workload balanced, been pulling crazy overtime so havent had time to catch up on this... ARRRG!

Futureshop's having a one day sale today, will probably head down there to get a mouse and laptop bag tonight but wont be back on my FF6 ghost train until later this week (sleep is NECESSARY, was up drinking until 4am with a bunch of ladies last night... what was I thinking!! oh, of course.. now I remember... hot women... alcohol... yeah, it's hazey but I think I remember the gist of what was on my mind...)

Anywho... as I speed scrolled through I noticed someone mentioning RPGMaker XP and 2003, battle systems in those are DQish, no? I think overhead map systems are comparable to the manner we'd want them to run in but is there any way to connect the FF6 style battle system to RPGM? or are we all willing to lose our sprites and front face our enemies?

And just for kicks here's my World Map for the start of this game, I know there's been a lot of talk for progress and changes and you can barely see what's going on... you gotta remember I'm still months behind due to my life of woes, but I think it meshes well with how things are progressing (Figaro not under construction, under renovation!)...
user posted image

questions, comments, concerns? want a bigger version?? hit me!

-Rifficus
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Posted: 24th August 2009 21:21

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That looks good to me.

I also had an idea for the map earlier. You know that there is a phantom train? Could you perhaps fin a way to make a train station running along the Eastern Continent? We will probably need one, as Shadow is a train robber, and we can use events in the game to tell of its transformation from train to ghost train.

Actually, taking a second look at it, we could make the train run through the Eastern and the Western Continent.

This post has been edited by BlitzSage on 24th August 2009 21:22

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Posted: 25th August 2009 01:05

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Mouse in hand I am back to full power!! dudes... the train runs all the way from Thamasa to Mobliz to Doma to the port town (to be destroyed by the Empire... STILL NEED A NAME HERE PEOPLE!) to Nikeah to South Figaro to just outside Narshe to Kohlingen to (thinking of making a town in between these two) Jidoor... dont worry, I may have had downtime to work out my personal issues but I definitely didnt stop thinking of what to do with this map... only trouble is do we want the train on the map or just figuratively there... I'm thinking small scale on the map... thoughts?

-The Rifficus
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Posted: 25th August 2009 10:57

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Moving to Your Creations, as it seems far more suitable there.

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Posted: 25th August 2009 14:56

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Quiwa? ^^ (Suggestion for the town's name)

This post has been edited by Bas on 25th August 2009 17:27
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Posted: 25th August 2009 18:56

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pronunciation difficulty? IMO I think that anyone playing it might have difficulty figuring out how to pronounce that... Kee-wah? Kwueewa? Coowah?

Maybe if you pick how you want it to be pronounced and we'll try typing it phoenetically? I'd be cool with that!
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Posted: 26th August 2009 14:56

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kee-waa ^^
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Posted: 26th August 2009 18:21

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Quote (Bas @ 26th August 2009 10:56)
kee-waa ^^

Unless we're having voice actors, that doesn't matter much. But it's a good name, I think. Where will the town be? You sort of confused me.

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Posted: 26th August 2009 18:31

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Lake at the end of the river by Doma, how's about we spell it Keeuah?... I also need names for the Intangir Island village, the port on the eastern coastline (where you would catch the ferry to Intangir Island), the Northern port (first place the empire razes) and I'm thinking I'm going to plunk a few more villages along the railways (which are about 1/3 done now)

~Rifficus!
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Posted: 26th August 2009 21:52

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Quote (Reidrex @ 26th August 2009 14:31)
Lake at the end of the river by Doma, how's about we spell it Keeuah?... I also need names for the Intangir Island village, the port on the eastern coastline (where you would catch the ferry to Intangir Island), the Northern port (first place the empire razes) and I'm thinking I'm going to plunk a few more villages along the railways (which are about 1/3 done now)

~Rifficus!

I like the Quiwa spelling myself, but I could understand if we try and make it more of a Japanese name, as Doma seems to be more Japanese because of the samurai. Maybe Kiwah?

We also need to be careful in the storyline, because we need to know what happens to these new towns and villages, and why they don't show up in the original (destroyed, too small to notice, etc.).

The Doman and South Continent villages may be easy enough. We can say that they were destroyed along with the railway during the war between Doma and the Empire.

You can make a mountain-like village on the east coast of the Eastern Continent, and the places along the railway could be train stops. You can make these train stops near cities and stuff.

Actually, it just hit me, if we don't use airships much (or even if we do), this could be a major form of travel.

And finally, Intangir Island could have some importance to it, that is key to the plot. I have always wondered why they stopped making airships. Maybe it had an airship factory on it. Just a thought.

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Posted: 27th August 2009 01:41

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Quote (Reidrex @ 24th August 2009 17:32)
And just for kicks here's my World Map for the start of this game, I know there's been a lot of talk for progress and changes and you can barely see what's going on... you gotta remember I'm still months behind due to my life of woes, but I think it meshes well with how things are progressing (Figaro not under construction, under renovation!)...

Thank you heart.gif

Quote (Reidrex)
... the train runs all the way from Thamasa to Mobliz to Doma to the port town

Er, I don't think it would be a good idea to include Thamasa. It is supposed to be a hidden village only reachable by boat (or by airship). And Mobliz is a little town in the middle of nowhere... unless it was important before and it got destroyed “again”.

And why have Thamasa if there isn't going to be magic?

Now that we are talking about airships...The world is going to be a pain to navigate without one. Unless you want the train to cover for it, but it doesn't have the same amount of freedom. Maybe black chocobos or something that involves Setzer's or Daryl's relatives. There's also those helicopters kind of things that the Empire had.

Quote (BlitzSage)
And finally, Intangir Island could have some importance to it, that is key to the plot. I have always wondered why they stopped making airships. Maybe it had an airship factory on it. Just a thought.

They stopped? The only airships we know about are the Blackjack and the Falcon, they could pretty well be the firsts. If so, that's a problem.

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Posted: 27th August 2009 01:48

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This may look like spamming, but...


The Falcon and the Blackjack aren't the only airships. What about the Air Base and "friends"? They're airships... and they're many. Just clearing this out.

Sorry.

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Posted: 27th August 2009 01:51

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Quote
Er, I don't think it would be a good idea to include Thamasa. It is supposed to be a hidden village only reachable by boat (or by airship). And Mobliz is a little town in the middle of nowhere... unless it was important before and it got destroyed “again”.


I didn't even think of that. Thamasa is supposed to be hidden. But I do think you could include Mobliz. We can say that the town was cut off due to the train's destruction.

And about the airships, I think we can use that in the story, to explain how they stopped working. We could say that the Empire stopped production, and the factory was destroyed.

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Posted: 27th August 2009 01:58

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Quote (Toransu Kuja @ 27th August 2009 01:48)
This may look like spamming, but...


The Falcon and the Blackjack aren't the only airships. What about the Air Base and "friends"? They're airships... and they're many. Just clearing this out.

Sorry.

Are you talking about the Air Force? What friends? I'm confused pinch.gif

I based my assumption in this:

Quote (FF6 Advance Game Script)
Maestro:    That would be Setzer, owner of the world's only airship!



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