CoN 25th Anniversary: 1997-2022
Generics: Battle Tactics

Posted: 27th June 2005 13:45

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Okay There, I was wondering : Wouldn't it be great to have a topic where you can post your own strategies or try others? So this is how it all started...


Here is mine (a 4 generics team [Five is pointless because of some battles in the game]):
1- Magical Defense Unit
Geomancer

Rune Blade
Escutcheon II
Flash Helmet
Black Robe
Feather Mantle

Elemental
Item
Counter Flood
Magic Attack UP
Teleport

(Block/Evade & Counter For Huge Damage, even increases more for Fire/Lightning/Ice elementals)

2- Physical Defense Unit
Javelin II
Escutcheon II
Grand Helm
Maximillian
Feather Mantle

Jump
Item
Counter
Concentrate
Move HP UP

(Block/Evade & Counter for a guaranteed hit, can even counter other Dragoons!)

3- Magical Attack Unit
Summoner

Faith Rod
- - - - - - - -
Flash hat
Wizard Robe
Genji Gauntlet

Summon
Math Skill
MP Switch
Short Charge
Move MP UP

(High magical strenght with short casting, along with most spells available in the game)

4- Physical Attack Unit
Ninja

Iga Knife
Iga Knife
Thief Hat
Secret Clothes
Germinas Boots

Throw
Draw Out (Masamune)
Sunken State
Attack UP
Move +3

(Increadible speed, Powerful attacks that never misses, along with the best movement range possible)

Extremely deadly Team, Just put your two defenders in front to get attacked and finish off any enemies. Attackers are only supportive, because enemies will mostly try to hit the defenders, fail, and instantly get killed. Adjust as you want to make it fit with your team. Item is very useful for instant healing, Shield and mantles to evade most attacks, bring Brave up to 97 to all your characters of course. A fifth unit is not needed here. Always have your attacking units far in bacmk row to avoid any damage. Low Faith is recommended, except for the summoner because of the Faith Rod. In the worst cases, you will have to math skill Esuna on your Defenders.

Note that your defenders should always remain next to each other or a "Counter Flood" could be very harmful for the physical one.

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Sayonara
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Posted: 4th July 2005 21:47

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Red Wing Pilot
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Wow!..., I was thinking on creating the Ultimate Knight, which is a Knight with Brave 97 Faith 03, Hamedo, and Attack Up...and Move Hp-Up. If the Knight is female, she could equip Chantage. Real invincible, don't you think? ñ_ñ

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Posted: 4th July 2005 23:02

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Quote (Moglv99 @ 4th July 2005 14:47)
Wow!..., I was thinking on creating the Ultimate Knight, which is a Knight with Brave 97 Faith 03, Hamedo, and Attack Up...and Move Hp-Up. If the Knight is female, she could equip Chantage. Real invincible, don't you think? ñ_ñ

Maintenance, Sunken State/Blade Grasp, and a Chantage would be a great combination. Switch out Move HP-Up for Ignore Height or Move +3, though; Regen's much more efficient and you get that without moving.

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Posted: 4th July 2005 23:58

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Oh well... This is just a suggestions topic, btw there isn't any way to make a character undefeatable. Except if you second character is a female wearing a Ribbon/Chantage along with Maintenance while never staying close to your first character that has a Vanish mantle equipped (Secret clothes boosts Speed, getting annoying if you want to remain hidden).

Icewolf Bite or Steal accessory and buh bye Ultimate Knight tongue.gif

Btw, my Blood Knight setup is much better... Hamedo isn't really worth it, it won't protect you from monsters or magic. (Sucessfully vanquished 3 Hydras, 1 Oracle, 1 Summoner, 1 Time Mage, hehehe)

Damn and I tought this topic was dead almost from the moment I created it...

This post has been edited by Zodiac on 5th July 2005 00:00

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Sayonara
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Posted: 25th July 2005 11:38

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Quote (Zodiac @ 27th June 2005 08:45)
Rune Blade
Escutcheon II
Flash Helmet
Black Robe
Feather Mantle

Elemental
Item
Counter Flood
Magic Attack UP
Teleport

(Block/Evade & Counter For Huge Damage, even increases more for Fire/Lightning/Ice elementals)

2- Physical Defense Unit
Javelin II
Escutcheon II
Grand Helm
Maximillian
Feather Mantle

I noticed you had Escutcheon II listed on 2 of your guys. Unless I've overlooked something you can only get 1 of them. Other than that though, nice setups. I still prefer the monks equipped with armor and for the mathmetician I use a wizard with 2 wiz rods and math as secondary. For some reason it seems to do more damage than having a faith rod, at least in my expierence.

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http://ogame.org cool online galactic empire game
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Posted: 25th July 2005 13:50

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I knew my Ulty Knight wasn't undeafeatable, (though Hamedo works well if you go straight the storyline, where there are mainly humans... even an archer could damage my ulty knight, but it has attack up, and lv99 so one hit and anything that move is dead, he has many weaks points, like a Crush punch, Doom Fist, a Death sentence trap...etc.) happy.gif, I frankly can't list like Zodiac all the reaction abilities, but this is a suggestion topic: So here I go again: I thought on this idea sometime ago, an is a party of mediators who win by inviting enemies. Cool idea, isn't it?, but it demands High magic points ( being a Black mage), and monster talk ( well, if you are a black mage, ceirtanly you need it for talking monster), if you can't invite them , shoot them. What do you think?

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"Its no cheating if you don't get caught"
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Posted: 25th July 2005 20:00

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i rather have a female priest with 80+ faith and all the skills of a samurai.

Joanna
Brave: 45 Faith: 85
Primary: White Magic
Secondary: Draw Out
Reaction: Blade Grasp
Support: MagicAtk UP
Movement: Move+2

Since the samurai's draw outs depend on faith and MA, she can be even a greater factor in battle than Agrias. Plus, she can heal too! Both with the draw out skill, and white magic. With red shoes and magic gauntlets, she'll really do some damage.

But I wonder, has anyone ever made a generic stronger than the god himself?
aka T.G. Cid

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Posted: 25th July 2005 20:37

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Lunarian
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And, with the Ribbon you can't go wrong! I have a pretty strong generic...

Fordham
Wizard Brave 56 Faith 68

Wizard Rod
Theif Hat
Robe of Lords (if I can find it...)
Magic Gauntlet

Black Magic
White Magic
Counter Magic
Magic Attack Up
Move MP-Up

Not the strongest, no, but a powerhouse on the feild! I just prefer not to leave him alone.

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Posted: 25th July 2005 23:52

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I'm a guy who will always go for status protection and damage guarding over stat boosting all the time. It's in my nature. So, I use a character like this often enough:

May
Knight

Battle Skill
Guts/Yin-Yang Magic
Sunken State/Abandon
Weapon Guard/Maintenance
Move +3/Ignore Height

Save the Queen
Escutcheon II
Grand Helmet
Reflect Mail
Chantage

Coupling Sunken State with auto-Regen and auto-Reflect is always a good way to barricade yourself inside of a non-damage shell. You get hit by a physical attack and survive, you're going to be fully healed. 90% of magic attacks are diverted, the shield's high evasion protects against damage often enough, the Save the Queen has auto-Protect, and Weapon Guard can factor in the weapon's evade (switch StQ for Defender, probably.)





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Posted: 26th July 2005 03:37

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Umm sorry you put Weapon guard as a support ability laugh.gif

Defender wouldn't do any good because StQ's evade rate is 30% so for both front and sides your block rate is of 100% (does it stack?).

If you weren't using the chantage, I would have proposed you Jump +3 instead of Ignore Height. Because Ignore heigh doesn't prevent damage from falling as it doesn't increase jump's variable.

Um I never cheated to gain two escutcheon II... I only exploited data that wasn't "supposed" to be corrupted. tongue.gif

A choice that some of you should reconsider...

Two Swords for 2 Wizard rods: This is probably the worse choice for a magic caster because you can deal double damage physically (or maybe you build you mages physically? shifty.gif ) and a very small damage increase with magic.

Wizard Rod + Magic Attack UP: Good choice as it increase Magic attack a lot, good to pair with a black robe or 108 gems for an elemental damage boost.

Faith Rod + Magic Attack UP: Normally, magic shouldn't harm you much because a mage is supposed to stay in back row. So I personnaly think that the faith rod is the best choice out there as it boost magical power to it's maximum (excluding MA).
Antoehr idea would be to use the previous combo and cast faith in-battle. But it would waste many turns...

If you are going for a Draw out/elemental wizard of course pick up the wizard rod + magic attack UP.

Avi_Beoulve I think you are wrong there... as far as I know, Draw out isn't affected by faith, only MA. Obviously, it can become extremely deadly with our friend called chirijiraden.

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Sayonara
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Posted: 26th July 2005 06:17

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Hm, I'm a bigger fan of stat-ups as opposed to status-protection. I posted most of my favorite setups in this thread and this other thread. I'll post another for kicks.

Gun Armor
Female Knight

Stone Gun/Blast Gun
Gold Escutcheon
Ribbon
Robe of Lords
Setiemson/Bracer
Battle Skill
Item
Abandon/Dragon Spirit/Speed Save
Equip Gun
Move+2/Teleport

If you couldn't already tell, this setup concentrates on Battle Skill. You can add the Bracer for more punch towards Breaking, or the Setiemson for Haste. The Blast gun is the more effective Breaking weapon, but it requires to have a high faith (~85 is usually good) if you want to do good damage. The secondary, reaction, and movement abilities are really all about preferences. I just listed my favorites for females. The point is, a powerful Knight with a gun rules.

Oh, Zodiac, I tried out your Blood Knight setup awhile ago, and I found that it's quite entertaining. I still maintain that Mighty Sword, Holy Sword, and Punch Art make better secondaries than Elemental for that class, though. Raw power >> one or two squares of extended range.

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Posted: 27th July 2005 20:12

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how the heck do you get chirijiraden anyway?
i heard its the strongest draw-out ability, but i cant find it
pinch.gif

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"You say life is sacred, makes you feel noble. Well, then let me ask you this. If everything that ever lived is dead, and everything that's living is gonna die, where does the sacred part come in?"

- George Carlin
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Posted: 27th July 2005 20:13

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the sword that use chirijiraden i mean

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"You say life is sacred, makes you feel noble. Well, then let me ask you this. If everything that ever lived is dead, and everything that's living is gonna die, where does the sacred part come in?"

- George Carlin
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Posted: 27th July 2005 21:36

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Well, the sword is called Chirijiraden, and it's friggin' awesome. You find it on the ground in the lowest floor of the Deep Dungeon, unlocked at the very end of Chapter Four by visiting the Bar at Warjilis Trade City. Check the walkthrough on this site for more details. Oh, and don't double post; the boss mod frowns upon it here.
Edit
Oh, and Zodiac's right: Draw Out is not based on faith at all, it's just MA*(spell modifier) before taking zodiac and gender affinities into account. It's one of my favorite abilities for that reason.


This post has been edited by laszlow on 28th July 2005 02:48

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Posted: 28th July 2005 02:40

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k thanks laslow, both for the chirijiraden info and the warning happy.gif

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"You say life is sacred, makes you feel noble. Well, then let me ask you this. If everything that ever lived is dead, and everything that's living is gonna die, where does the sacred part come in?"

- George Carlin
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Posted: 7th August 2005 14:58

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This character isn't insanely powerful but, simply a fun combination...

Rad, The Singing Samurai-
Samurai
Brave 82, Faith 70

Masamune
Full Genji equipment

Draw Out
Sing
Blade Grasp
Two Hands
Fly

and another...

Yumiko, The Ninja Chanteuse...
(She is from my most recent playthrough which I have about 55% completed and I like her, she is tres milk!)
Ninja
Brave 77, Faith 64

Short Edge
Short Edge (Iga will be used once found)
Black Hood
Powersleeve
Germinas Boots (Setiemson, when I get around to poaching stuff...)

Throw
Dance
Sunken State
Eq. Armor
Ignore Height

The dance skill makes her a JP goddess and actually Nameless Dance has turned the tide for me in a few tough battles...(i.e. any at Riovanes Castle). thumbup.gif




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"Yet another 'use your sword to magically deliver death from above' character comes in somewhere between the Living Cabbage and Milkmaid character options." -red_beard_neo
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Posted: 14th August 2005 22:47

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Hey do any of you have any cool character Setups? I would like to know what they are and how they worked out for you in the end.

Like I have this character name "Hermione" -Harry Potter I know- I have alot more too.

Hermione
Job
Monk (Master)
Secondary Skill
Geomancer (Master)
Support Abbility
Wear Armor
Counter
CounterFlood ( because Hamedo hardly ever works!)
Move
Move get Hp

She seems to be an average set-up however but I'm fairly Happy with it. She hardly ever dies because of her move support ability and she has high hp becasue of her armor, she can't get weapon break, she can also attack from afar no matte what. So basically she's an even Monk/Geomancer setup.

I'm not exactly sure if thats right because my sisters are preoccupied with the TV's.

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Posted: 14th August 2005 22:54

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I think there is a thread similar to this one. http://www.cavesofnarshe.com/forums/ipb/in...?showtopic=6667
ah...yes there it is smile.gif . I usually like to use Sing, Dance or throw as secondary skills. I found Geomancy to be a bit weak.

This post has been edited by GooseKnight on 14th August 2005 22:55

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"You broke my f***ing sitar, mother f***er."
-Anton A. Newcombe

"Yet another 'use your sword to magically deliver death from above' character comes in somewhere between the Living Cabbage and Milkmaid character options." -red_beard_neo
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Posted: 18th August 2005 03:40

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geomancy is indeed weak but note: its very similar to agrias's and orlandu's sword skills. It has no charge time, has area range, and requires no mp. The effects are sweet, but they rarely kick in. Another thing is that geomancy can be casted anywhere, so it has a greater variety than sword skills.

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"You say life is sacred, makes you feel noble. Well, then let me ask you this. If everything that ever lived is dead, and everything that's living is gonna die, where does the sacred part come in?"

- George Carlin
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