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Final Fantasy Tactics Walkthrough

Written by  Neal
Fanart Editor & Data Manager
Edited by  Rangers51
CoN Webmaster

Inside Lionel Castle Oratory

Spread your troops as far out as possible when beginning this battle, because he'll immediately cast a spell called Nightmare that will incapacitate everyone in its range with various status ailments, such as Doom, Sleep, or Stop. There's really only so much you can do to spread out in this tight map and also still be able to do some damage, but you can converge upon the demon between his turns.

The best thing you can do for this battle is to bring along someone that can cast Holy, because he's extremely weak to it - though, of course, this would require that you have leveled up someone as a White Mage to a pretty significant degree. Mustadio and Agrias are both helpful due to their ranged attacks. Whatever you do, just keep hitting him. This battle is very much a damage-per-turn check for your party, because the more turns you allow, the more likely you're going to get characters hit with very bad statuses, and that will snowball quickly into a dead party.

Ninjas, Dragoons, Monks, and Knights all perform well against him as pure melee units. Ninjas especially are very helpful if they have decent weapons, or if you can give one of your other melee units the Ninja's Dual Wield ability; having two physical attacks per turn can help offset the close quarters.

This sequence ends chapter two and frees the party from the sequence of battles in which they've been locked for a while now. The scene will cut away from the main party to set up the events of chapter three.

Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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