CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Secondary (Reaction/Support/Movement) Abilities

Nature's Wrath
Type: Reaction
Description
JP Required
Learned As
Counterattack with a geomancy skill. Trigger: Physical Attack, Geomancy
300
Parry
Type: Reaction
Description
JP Required
Learned As
Block physical attacks with the equipped weapon. Trigger: Physical Attack
200
Poach
Type: Support
Description
JP Required
Learned As
Deliver slain monsters' remains to a poachers' den.
200
Reequip
Type: Support
Description
JP Required
Learned As
Change equipment mid-battle. Adds the Reequip command.
0
Reflexes
Type: Reaction
Description
JP Required
Learned As
Block attacks with greater ease. Trigger: Physical Attack, Some Magicks
400
Regenerate
Type: Reaction
Description
JP Required
Learned As
Receive the blessing of HP regeneration. Effect: Regen Trigger: HP Loss
400
Safeguard
Type: Support
Description
JP Required
Learned As
Prevent equipment from being destroyed or stolen.
250
Shirahadori
Type: Reaction
Description
JP Required
Learned As
Evade non-ranged physical attacks.
700
Soulbind
Type: Reaction
Description
JP Required
Learned As
Split any damage taken with the opponent who inflicted it. Trigger: HP Loss
300
Sticky Fingers
Type: Reaction
Description
JP Required
Learned As
Catch thrown items and add them to the party inventory. Trigger: Throw
200
Swiftness
Type: Support
Description
JP Required
Learned As
Shorten charge time.
1000
Swim
Type: Movement
Description
JP Required
Learned As
Swim through and even act in deep water.
300
Tame
Type: Support
Description
JP Required
Learned As
Force a critically wounded enemy monster to become an ally.
500
Teleport
Type: Movement
Description
JP Required
Learned As
Warp instantly to destination tiles. May fail when attempting to travel to distant locations.
650
Throw Items
Type: Support
Description
JP Required
Learned As
Throw items within an increased radius, even if not a chemist.
350
Treasure Hunter
Type: Movement
Description
JP Required
Learned As
Discover items hidden on tiles upon moving to them.
100
Vanish
Type: Reaction
Description
JP Required
Learned As
Become transparent. Effect: Invisible Trigger: HP Loss
1000
Vigilance
Type: Reaction
Description
JP Required
Learned As
Assume a defensive stance. Effect: Defending Trigger: HP Loss
200
Waterwalking
Type: Movement
Description
JP Required
Learned As
Walk across and even stop on the surface of water.
420




Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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