Secondary (Reaction/Support/Movement) Abilities
Nature's Wrath | Description | JP Required |
Learned As |
||||
Counterattack with a geomancy skill. Trigger: Physical Attack, Geomancy |
300 |
||||||
Parry | Description | JP Required |
Learned As |
||||
Block physical attacks with the equipped weapon. Trigger: Physical Attack |
200 |
||||||
Poach | Description | JP Required |
Learned As |
||||
Deliver slain monsters' remains to a poachers' den. |
200 |
||||||
Reequip | Description | JP Required |
Learned As |
||||
Change equipment mid-battle. Adds the Reequip command. |
0 |
||||||
Reflexes | Description | JP Required |
Learned As |
||||
Block attacks with greater ease. Trigger: Physical Attack, Some Magicks |
400 |
||||||
Regenerate | Description | JP Required |
Learned As |
||||
Receive the blessing of HP regeneration. Effect: Regen Trigger: HP Loss |
400 |
||||||
Safeguard | Description | JP Required |
Learned As |
||||
Prevent equipment from being destroyed or stolen. |
250 |
||||||
Shirahadori | Description | JP Required |
Learned As |
||||
Evade non-ranged physical attacks. |
700 |
||||||
Soulbind | Description | JP Required |
Learned As |
||||
Split any damage taken with the opponent who inflicted it. Trigger: HP Loss |
300 |
||||||
Sticky Fingers | Description | JP Required |
Learned As |
||||
Catch thrown items and add them to the party inventory. Trigger: Throw |
200 |
||||||
Swiftness | Description | JP Required |
Learned As |
||||
Shorten charge time. |
1000 |
||||||
Swim | Description | JP Required |
Learned As |
||||
Swim through and even act in deep water. |
300 |
||||||
Tame | Description | JP Required |
Learned As |
||||
Force a critically wounded enemy monster to become an ally. |
500 |
||||||
Teleport | Description | JP Required |
Learned As |
||||
Warp instantly to destination tiles. May fail when attempting to travel to distant locations. |
650 |
||||||
Throw Items | Description | JP Required |
Learned As |
||||
Throw items within an increased radius, even if not a chemist. |
350 |
||||||
Treasure Hunter | Description | JP Required |
Learned As |
||||
Discover items hidden on tiles upon moving to them. |
100 |
||||||
Vanish | Description | JP Required |
Learned As |
||||
Become transparent. Effect: Invisible Trigger: HP Loss |
1000 |
||||||
Vigilance | Description | JP Required |
Learned As |
||||
Assume a defensive stance. Effect: Defending Trigger: HP Loss |
200 |
||||||
Waterwalking | Description | JP Required |
Learned As |
||||
Walk across and even stop on the surface of water. |
420 |
||||||
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.