CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Secondary (Reaction/Support/Movement) Abilities

Move---Find Item
Type: Movement
Description
JP Required
Learned As
Find any hidden items at your destination.
100
Move---Get JP
Type: Movement
Description
JP Required
Learned As
Gain Jp as you move.
360
Move---HP Up
Type: Movement
Description
JP Required
Learned As
Recover HP as you move.
300
Move---MP Up
Type: Movement
Description
JP Required
Learned As
Recover MP as you move.
350
Move-Get Experience
Type: Movement
Description
JP Required
Learned As
Gain Exp. as you move.
400
MP Restore
Type: Reaction
Description
JP Required
Learned As
Restore HP when terminal. Trigger: Critical.
400
MP Switch
Type: Reaction
Description
JP Required
Learned As
Physical damage is converted into magic damage. MP is lost instead of HP. Trigger: HP Damage.
400
Regenerator
Type: Reaction
Description
JP Required
Learned As
Receive Regen when attacked. Add: Regen Trigger: HP Damage.
400
Secret Hunt
Type: Support
Description
JP Required
Learned As
If you beat a monster, you can take it to a fur shop.
200
Short Charge
Type: Support
Description
JP Required
Learned As
CT is shortened.
800
Speed Save
Type: Reaction
Description
JP Required
Learned As
Raise Speed. Trigger: HP Damage.
800
Sunken State
Type: Reaction
Description
JP Required
Learned As
Hide by becoming invisible. Add: invisible Trigger: HP Damage.
900
Teleport
Type: Movement
Description
JP Required
Learned As
Distort time, moving immediately to your destination. Moving too far will end in failure.
600
Throw Item
Type: Support
Description
JP Required
Learned As
Be able to throw items and expand range, even if not a Chemist.
350
Train
Type: Support
Description
JP Required
Learned As
When enemy becomes terminal, force them into becoming allies.
450
Two Hands
Type: Support
Description
JP Required
Learned As
Hold weapon in both hands raising destructive power.
900
Two Swords
Type: Support
Description
JP Required
Learned As
Use a weapon in each hand even if not an Ninja.
900
Walk on Water
Type: Movement
Description
JP Required
Learned As
Move or stop on water.
300
Weapon Guard
Type: Reaction
Description
JP Required
Learned As
Parry attacks with equipped weapon. Trigger: Weapon Attack.
200




Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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