At the Japan Expo that just wrapped in Paris - no, this isn't mistyped - Dragon Quest maestro Yuji Horii spoke with the assembled press. Among more mundane matters, Horii intimated that the recent 3DS remakes of Dragon Quest VII and VIII would be released "in French," a move that apparently caused his translator some consternation at the time.
This was clearly something that Horii simply wanted to leak for fun; there's no release date, no other particulars, and so on. However, this is good news for all Dragon Quest fans outside of Japan. Someone like Yuji Horii wouldn't make this comment if it weren't true, and if there is bound to be a French localization, there's zero chance that other languages are not on the table, especially English.
Obviously, this week's news of the long-teased Final Fantasy VII remake has stolen the Square Enix spotlight. But, what of other, similarly-teased projects like remakes of Final Fantasy V and VI?
As quoted at VentureBeat, when asked about remakes of other games in the series in the wake of Final Fantasy VII, Nomura responded, "Considering that we have remakes of Final Fantasy up to IV and then we have VII — I’ve been working with Mr. [Yoshinori] Kitase since Final Fantasy V, and we’ve noticed that V and VI are missing. That bothers me. How come we skipped over those two?"
This is idle chatter, of course, but if anyone's going to get those projects off the ground at this point, Nomura would be the prime candidate. Clearly, there's no other information about the status of these projects, but one could (and should, friendly CoN posters) speculate wildly in the comments below.
I don't even get to watch E3 live this year, for the first time in at least five years. I'm on the road this week, but I had to pop in for this news: Final Fantasy VII, after all the non-starts, jokes, trolls, and general stupidity, Final Fantasy VII is being remade.
The details were announced at Sony's E3 presser tonight, and as such it was made clear that one could "play it first" on Playstation 4. That of course leads one to believe that other platforms will become available; both Windows and Xbox One would likely be no-brainers.
Some kindly soul has already ripped the trailer from the stream: enjoy.
The newest Square Enix Active Time Report was early this morning, and it was blessedly subtitled in English. The bulk of the report was, naturally, Final Fantasy XV, but some other things popped in as well. As in the past, Hajime Tabata and Akio Ofuji presented for a bit over an hour.
A good portion of the discussion today was seeming aimed at explaining to us as gamers what it means that the game is now truly Final Fantasy XV and not Versus, and it came across with a mildly apologetic tone and lots of reconciliation along the lines of statements like, "we tried very hard to keep everything from Versus with as little modification as possible."
Basically, Square Enix have come to a point where the game has changed significantly from what was previously known about Versus while maintaining enough to reasonably keep the game under the Fabula Nova Crystallis umbrella. Some things that they specifically called out were the loss of the previous female lead, Stella, to be replaced with the new female lead, Luna - more on that in a second. Additionally, the timeline of the events that start the game have changed, with Insomnia (Noctis' city) coming under attack from Niflheim after Noctis has left on his journey, and not as the catalyst for so doing.
Back to the female factor, it was clear that Tabata wanted to express a reaction to the oft-joked-about male-heavy look of the media released up until now and within Episode Duscae. The time spent on discussing Luna, as well as an un-named "dark-haired woman" and a "female dragoon" was clearly meant to show that there is more gender balance in the final game, but no real details emerged today to back that up.
In terms of technology, the pair brought up the Luminous Engine that was debuted a couple years back in the tech demo known as Agni's Philosophy; it's relevant now because the newest version, Luminous Engine 1.5, is a part of Ebony, the overall Final Fantasy XV engine. As such, they showed a new video showing Luminous Engine at work in Episode Duscae - the video was originally intended as an industry demo and recruiting tool, so it did contain some visuals that have not been public until now as well as some interviews with Square Enix personnel discussing the benefits of having access to Luminous. The video focused on very impressive particle and lighting effects, especially with regards to lighting of semi-opaque textures like human skin and the finish of a car. It also discussed (and showed via the use of wireframe overlays) the ways in which environmental influences like landscape and battle impact change the way that creatures and humans move in the world, and how it should avoid things like clipping or unrealistic limb movements. There was also a brief view of a city, Lestallum, that will be in the Final Fantasy XV world but had not yet been publicly discussed.
Also debuting in this ATR was a new tech demo called WITCH Chapter 0 [cry]. Yes. That is its name, and it is amazing. It's a demo leveraging Microsoft's new DirectX 12, coming with Windows 10; it was certainly used as a reminder that Square Enix are jumping on that boat early. The demo did look like a step up even from what we are seeing in Final Fantasy XV in terms of graphical capability. Real-time rendering of a day's sunlight in time-lapse over cliffs was a standout feature, as well as the realistic movement of feathers and dangly jewelry on what one assumes is the witch of the title. Even more impressive, though, was the "cry" aforementioned - the subtle changes to the character's skin and eyes as tears welled up and dried looked exceptionally realistic.
A few more tidbits of data were scattered about; one was a day out of date, confirming the release of Final Fantasy Type-0 HD for Windows. Additionally came confirmation that there would be no further new XV information until Gamescom (skipping E3), and no further Active Time Reports until after Gamescom as well. Finally, the team announced that Episode Duscae 2.0 would be released on June 9 with new scenarios to play through and refinements to the combat system.
Tabata exclaimed at one point in the middle, "Trust us!" So, do you?
Source: Square Enix Youtube, Gamespot
Yeah, we know we just published a CoNcast on the topic of Final Fantasy V. So, the fact that we're doing another already might seem weird, right? Well, not really, because this one is very specifically about what is fast becoming a summer tradition in the Final Fantasy community - Four Job Fiesta.
You might have already seen our thread on FJF, as registration is coming right around the corner. You might even want to post in that thread, like, right now, to tell us that you're joining the group of CoN members participating for 2015. Whether you're in or out, though, or if you're not quite sure what's going on with FJF, check out this CoNcast to find out more from some folks who have done it in the past. It's a quick listen, weighing in at about 36 minutes, and it's extra-strange for reasons best left for the listener to hear directly.
Source: The CoNcast on iTunes, The CoNcast Subscription Feed, This Episode
Posted in: CoNcasts
Type-0 owners: your voices have been heard! Well, okay, it's nothing to do with Type-0, but obviously some folks out there bought the game just for the demo of... okay, never mind, this never really clicked as a lede.
Seriously, though, there's a new version of Episode Duscae coming out in a few weeks. It looks to be an iterative update to the original, with tweaks based on feedback from the first release. There's no current update that describes any new content being added in, but it wouldn't be surprising to see some minor things pop in.
Keep an eye out on your own PS4 and let us know when you see it!