News from January 2016
The Star Ocean and Dragon Quest franchises both have updates coming soon in the form of new games; as both enter 2016, January's been a good month for updates on the progress them all. This week in particular had a new livestream broadcast for Star Ocean: Integrity and Faithlessness, and with it came new gameplay footage and discussion of gameplay tweaks, a new trailer to introduce more background on Fidel, the main protagonist, and new screenshots and background information on how the game's skillsets will work.
In the Dragon Quest universe, there's always a lot more going on. The Dragon Quest franchise turns thirty years old this year, and as such, there's a new website for the franchise in Japan. A demo for Builders, the Minecraft-esque building RPG set in the Dragon Quest universe, will be out next week in Japan for Playstation 4 and Vita. The 3DS game Dragon Quest Monsters: Joker 3 (name just rolls off the tongue, by the by) will be coming out on March 24 in Japan, but the company is also aiming for a demo to come out a few weeks earlier. Another sideline franchise in the DQ universe, Heroes, will see its sequel released for all three living Sony platforms right on the 30th anniversary in Japan. That date is May 27th of this year.
Finally, the biggest game in the franchise, Dragon Quest XI, was announced as having a release date sometime during the anniversary year. That means that it won't be out before the start of the anniversary year, and possibly not out until next May 27th, should they hit the window at all. This news was met with great disdain by the anniversary event's followers, who expected something more concrete.
Source: Siliconera, Gematsu
There hasn't been a ton of Final Fantasy XV news lately, but what has been coming out has been small and positive.
Last week, Director Hajime Tabata took to Famitsu to announce that the 2016 release date for the game would be announced at an event in March, and that the team was shifting into the debugging phase.
Just yesterday, a few of the game's developers participated in a Q&A on the game's official forums. They once again emphasized the visit-ability of the game's cities, and discussed the warp ability, which will constitute a significant part of combat -- particularly against large-scale and aerial enemies. The main takeaway from this Q&A, however, was the announcement that FFXV will have two different battle modes, one that is more "action-oriented" and another that is more "relaxed." It's hard to tell exactly what this means -- is this a distinction between fast-paced as opposed to strategic, or is it a distinction between hard vs. easy? -- but we'll have to wait (perhaps for the March event?) to learn more.
Posted in: Square-Enix News