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Square Enix Censorship: The CoNcast Episode 21
Naturally, this got us thinking, so I woke up the day after spending some time with an IV in my arm and grabbed Tiddles, Stiltzkin and Death Penalty to spend some time talking about this newest (minor) controversy and some of the history of censorship in Final Fantasy games, whether forced by Nintendo or willfully taken on by Squenix localization teams. Not only were some of the choices interesting, I'd wager there are some you hadn't even heard of, so it's worth a download right now!
Source: The CoNcast Subscription Feed, The CoNcast on iTunes
Posted in: CoNcasts
Final Fantasy to Return to Windows?
While no games from the Final Fantasy XIII series were released for the platform, Kitase reminds Eurogamer that the original XIII development took place in a Windows environment, so the notion of a release was not restricted by the development itself but instead Squenix' own market analysis and concerns about DRM. Kitase stops well short of promising a release of Final Fantasy XV via Steam, but it's clear from his words that the interest is there and that a release could easily be in the cards if the numbers look to work in the company's favor.
Source: Eurogamer
Square Enix Registers Shinra Company Trademark
Source: CVG, siliconera
Posted in: Final Fantasy VII, News from Japan
It's an Open World: The CoNcast Episode 20
With Tiddles and laszlow such fans of the aforementioned games, I sat down to spend some time with them to discuss these ideas for today's CoNcast, the 20th. Download and enjoy!
Source: The CoNcast Subscription Feed, The CoNcast on iTunes
Posted in: CoNcasts
Square Enix News Tidbits: The Mailbag Cometh
The next big Final Fantasy release is Lightning Returns, coming to the West in just about two weeks (or less!). With that, the demo became available this week for both Playstation 3 and Xbox 360; remember that a version of the game has not been announced for any new-gen platform as yet. The demo has a boss monster which, if defeated and shared to social media, will get the user a new costume, namely Siegfried.
My favorite Final Fantasy and Lightning Returns news of the week, though, is the proof that Square Enix can still put out an awesome-looking 16-bit experience. To get folks up to speed who may not have finished (or even experienced!) Fabula Nova Crystallis, they marketing brains at Squenix put out a fantastic video recapping the first two games of the trilogy. It's clever and it's adorable and if you have any love for Lightning's saga it's worth the time.
Additionally, if you're willing to make a trip to southern California in March, you've got a chance to visit Alhambra and see a Final Fantasy X and X-2 exhibit in an art gallery from the 15th to the 26th. If you can get there for the opening, you might even get an early copy of the games and get it signed by members of the original production team!
Finally, in non-Final Fantasy news, there're updates on the Tomb Raider and Bravely Default fronts. For Lara Croft, the "Definitive" version of the game came out for new Sony and Microsoft consoles. For Bravely Default, though, check out this nice long piece from Kotaku about the origins and the future of this new IP. There are two really interesting takeaways, in my opinion. First, the parallels between Bravely and the old-school Final Fantasies that so many gamers love, and how Bravely could become what Final Fantasy once was, but for handhelds. The other is producer Tomoya Asano's now-stated goal of making Bravely a yearly series. Obviously that won't ever happen, but how many of you would either pick up or dust off a 3DS for something like that?
Source: Square Enix, Kotaku
Square-Enix Launches Crowdfunding Website
What's notable about this new initiative from Square-Enix is that they're very keep on transparency and open to new ideas. Or at least it sounds that way. As Square-Enix president Yosuke Matsuda expressed last fall:
"We're no longer in an age where customers are left in the dark until a product is completed. We need to shift to a business model where we frequently interact with our customers for our products that are in-development and/or prior to being sold, have our customers understand games under development, and finally make sure we develop games that meet their expectations."
Square-Enix's faith in this relatively new business model could mean independent developers eventually working on a wide variety of intellectual properties. Square-Enix announced that the mostly-abandoned Eidos franchises of Fear Effect, Gex, and Anachronox are available for independent developers to work on via the Collective. What's next? Potentially anything in the Square-Enix catalog.
*There are no details on how the approval process works, and Squenix won't likely be sharing any.
Source: Square-Enix Collective, IGN (January 2014), Siliconera (October 2013)
Posted in: Square-Enix News
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Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.