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Final Fantasy XV Active Time Report 7.0
The main focus of ATR7 is that the game is now 80% complete and that they consider development to be close to the final build, meaning there will likely be no further updates until after they consider the game to have gone gold.
There are a lot of mechanics and minor updates wrapped up in the beginning, almost like a visual changelog. There are a couple things I hadn't seen anything of yet, such as the snare combat mechanic and the fluid dynamics of characters in deep water, that looked pretty great. Also... frogs! Additionally, the overall updates show that the camera and UI have been drastically changed since the original demo, improving the overall battle mechanics.
This update showed more of Niflheim and its role and personnel, introducing in particular a dragoon officer named Aranea Highwind - it's worth noting that she has a pretty cool take on some classic Kain Highwind-style armor. The story frames Niflheim as a controlling, mechanically oriented kingdom expanding over Lucis, in a manner that echoes a bit of the plot setup for Final Fantasy VI.
A huge gameplay mechanic introduced this time around has been nicknamed "Final Fantasy Solid" in some circles; a stealth mechanic in which Noctis and crew infiltrate and take down Niflheim bases from within appears to be a significant part of the plot this time around. Destructible and otherwise interactive environments play a role in these takedowns as well, both in terms of destroying and commandeering Niflheim equipment.
With regards to magic, the typical magic system has been modified in XV to be more focused on a few elementals and "ring" magic, which is available only later in the game. The elemental spells have improved efficacy in certain environments, and have the ability to use the environments to spread to wider ranges and therefore envelop more targets.
Coming up next: the Uncovered event. This is the big one, and it's happening in Los Angeles (and free tickets are available, Californian readers!). In this event, the final demo will be announced, the 2016 release date for the final game will be announced, as well as price and "other details."
If that's not enough for XV for you, Gematsu collected a gallery of screenshots to check out too.
Source: Siliconera, Gematsu, Game Informer
Star Ocean and Dragon Quest January Updates
In the Dragon Quest universe, there's always a lot more going on. The Dragon Quest franchise turns thirty years old this year, and as such, there's a new website for the franchise in Japan. A demo for Builders, the Minecraft-esque building RPG set in the Dragon Quest universe, will be out next week in Japan for Playstation 4 and Vita. The 3DS game Dragon Quest Monsters: Joker 3 (name just rolls off the tongue, by the by) will be coming out on March 24 in Japan, but the company is also aiming for a demo to come out a few weeks earlier. Another sideline franchise in the DQ universe, Heroes, will see its sequel released for all three living Sony platforms right on the 30th anniversary in Japan. That date is May 27th of this year.
Finally, the biggest game in the franchise, Dragon Quest XI, was announced as having a release date sometime during the anniversary year. That means that it won't be out before the start of the anniversary year, and possibly not out until next May 27th, should they hit the window at all. This news was met with great disdain by the anniversary event's followers, who expected something more concrete.
Source: Siliconera, Gematsu
Posted in: Square-Enix News, News from Japan
Two Battle Modes Announced for Final Fantasy XV
Last week, Director Hajime Tabata took to Famitsu to announce that the 2016 release date for the game would be announced at an event in March, and that the team was shifting into the debugging phase.
Just yesterday, a few of the game's developers participated in a Q&A on the game's official forums. They once again emphasized the visit-ability of the game's cities, and discussed the warp ability, which will constitute a significant part of combat -- particularly against large-scale and aerial enemies. The main takeaway from this Q&A, however, was the announcement that FFXV will have two different battle modes, one that is more "action-oriented" and another that is more "relaxed." It's hard to tell exactly what this means -- is this a distinction between fast-paced as opposed to strategic, or is it a distinction between hard vs. easy? -- but we'll have to wait (perhaps for the March event?) to learn more.
Source: Siliconera
Posted in: Square-Enix News
Final Fantasy IX Coming to Windows: Not a Remake
This release of IX differs from that of VII, though, given that there is an announcement at all; the Final Fantasy VII release on iOS came as a surprise, so there's no way to extrapolate any further details regarding a potential release window based on what we know now.
Source: Famitsu
Posted in: Square-Enix News, News from Japan
Final Fantasy VI Coming to Windows: Not a Remake
What to expect from this? The same thing that we got with Final Fantasy V, naturally; a version of the game with the new, wispy-sprite art style and generic font, configured to run under Windows and with the general layer of Steaminess like achievements, trading cards, and Steam Cloud. The game releases on December 16 and does not have a published price yet, though Final Fantasy V released at $15.99 a few months back.
Source: Kotaku
Posted in: Final Fantasy VI
More Details on Final Fantasy VII Remake
Here are some highlights (or lowlights, depending on your point of view):
- The title will in fact contain the word "Remake." Because nobody would know otherwise, right?
- Dev is being managed in-house but with some actual development work being done by third parties.
- All of the character models are new.
- The most recent video is virtually all in-engine.
- You can control multiple party members in battle, or just one, with up to three party members available just as in the original game.
- The battles do have an ATB gauge, but it's not like in the original game. How exactly it differs is not clear, but it appears that it is still tied to Limit Breaks.
- You can still put Cloud in a dress.
- There will be new locations to explore, possibly incorporating some areas fleshed out in Compilation games.
- Yes, the remake will be episodic.
This seems like a good time to remind everyone of the podcast we did on these and other subjects around the remake, right?
Source: Gematsu
Posted in: Final Fantasy VII
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Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.