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TGS is OTW This Week (TW)
The actual show doesn't technically open until 16 September (and not to the public until the weekend, sorry to our zero readers comfortably close to Tokyo), but as is always the case, relevant news has started to come in already. andriasang brings us, first, the map of the Square Enix booth for this year's TGS. It's a good way to work out what the big games are going to be, according to the folks at Squenix; note that on the map, virtually all of the booths are the same size, with the biggest single block being dedicated to Kingdom Hearts Re: Coded, The 3rd Birthday, and the new Dissidia
If you're one of the folks aching for the new Dissidia, the first screenshots are out featuring Kain and Lightning. Looks like Kain will be fighting on the side of Chaos and Lightning for Cosmos, assuming the factions remain the same in the sequel; the screenshots show Kain spearing Cecil and Lightning fighting against Garland - or, that's what Siliconera say, and it looks more or less like that is what is happening amid all the screen-filling nuttiness going on. [duodecim] isn't expected until 2011, but TGS will have a playable build.
The last news on right now for TGS is some more discussion of what is undoubtably the most important feature of The 3rd Birthday: you can turn the fanservice up to eleven by destroying Aya's clothes. Apparently Aya's so tough now that she doesn't even seem to mind fighting in her underwear - however, game director Hajime Tabata says that it isn't the point of the game, despite the fact that they've shown a lot of interest in the clothes coming off but pretty much zero interest in explaining how they might get rebuilt. Additionally, Tabata has asked players not to play the TGS demo specifically to see the clothes get ripped off, but then also gives hints on how they can most easily be torn off in the demo build. Way to stay classy, chief, and - by the way - also make the game look like it's going to completely suck if you're not buying it specifically to see skin on your PSP screen.
More as the week goes on, no doubt, from the Tokyo Game Show.
Source: Siliconera, andriasang, Square Enix North America
Square Enix News Tidbits: Everything Here is AAA
First, as most of you already know but didn't submit to the news section, Dissidia: Final Fantasy is getting a sequel. It's going to come out next year, and it's apparently going to be called Dissidia: Duodecim, which I feel I must from now on reference as "Dissidia: Duodenum." Looks like Lightning and Kain are locked in as new entries, which is sure to please some people at least. For more discussion about this upcoming game, you can hit up the other, less news-posted thread.
Next, despite the Xbox 360 in a decided last place in this generation's console war in Japan, Squenix announced this week that they're porting Final Fantasy XIII to the console for the Japanese market. It's an "International" edition, and it's going to have an "easy" mode (because Westerners are stupid), and all the voice and sub work will be in English. Should be a pretty easy port, that said, hence the rumored release date of 16 December 2010. As one might possibly expect, a good number of Japanese gamers are up in arms about this turn of events.
Still on the topic of Final Fantasy XIII, you might remember that Motomu Toriyama implied at the Japanese launch of the game that downloadable content expansions could be in the cards, a first for a non-MMO entry in the Final Fantasy series. Nearly a year down the road, though, he's now backtracked, confirming that there once were plans for DLC, but now those plans have withered and died, like a summer blossom in mid-September (okay, so I took some poetic license there). I'm not sure how to feel about that. It seems that the single-player JRPG, as a genre, has survived for many good years without needing to bolt on extra content, and I'm not sure how dedicated the Square Enix teams are to adding new content while still keeping it relevant - were they to release DLC, I have a hunch that it would be primarily minigames. Or maybe Final Fantasy XIII Versus. Who knows?
Last week, Square Enix announced that their Japanese operation is pairing with an unannounced American developer for a new "AAA" game. For those not in the know, a AAA game is one of those that is also known as a "console seller," or a "killer app," one of those games that people fall all over themselves to buy and play. They've got big budgets and big expectations, and a lot of hype. This all sounds well and good, but the presentation announcing this was done as a Powerpoint presentation. Yeah, I know that's how most big games start, but doesn't it kind of melt your enthusiasm to know that the business folk are out there announcing how their goals include a "Metacritic score over 90," "intended for core gamers?"
In the not-news, I noticed the other day on Kotaku that Canadian popstress Lights cut her hair like Lightning. Yeah, nobody cares, but she's cute and so is her music. No sense not giving her a bit of play.
Oh, and speaking of not-news, I just yesterday finished up a hack to our beloved forums. You'll note that I've removed the IM client buttons from everyone's posts, so if you want to find someone's MSN, AIM, Y! Messenger, or... ICQ... you'll have to hop into their profile. However, you might also note that in their place I've installed a spot where you can put in your Facebook ID or vanity name, or your Twitter username, and those will now show up with each of your posts. I, naturally, have added links to both the CoN Facebook page and the CoN Twitter account for mine, because why on earth would you want to see what I myself actually have to say? Big thanks to Death Penalty for helping test this across all our forum skins, and for some quality feedback as well.
Source: SiliconEra, Kotaku
Square Enix News Tidbits: A Time Sink Approaches!
For those who have not been following, it appears that Final Fantasy XIV won't let you grind as if you're getting paid to do so rather than paying for the privilege. While, just like in Final Fantasy XI, you can change jobs fairly easily, you are going to be allotted only eight hours per week of full experience earning in each job, and only another seven hours per week of steadily-decreasing EXP. After fifteen hours in a job in a week, you will get no experience at all in that job. Naturally, this has caused an uproar among the hardcore MMO players, as their desire to play their game with every free waking minute might not be met by the new Final Fantasy. For me, though? It actually kind of makes me want to try the beta, and I've never said that about any MMO. The fewer hardcore players there are, the more I think I'd like it.
The launch date for PC is still tagged for the end of September worldwide, and for PlayStation 3 in March of 2011. No break yet on the impasse of bringing it to 360.
The Tokyo Game Show is now on the horizon since Gamescom is over, and it's time to start looking at what might crop up there for Square Enix. Mindjack will almost certainly be part of it, but it's hard to tell where the game is at, because some retailers are moving the North American release date out to January 2011. There could be a soccer title in the works, as Square Enix Europe has filed new trademarks for titles including "Manager," including "Championship Manager Legends." Dedicated soccer fans know that Championship Manager was once the premier soccer sim in the world, and that Eidos still holds that brand even though the original developers left to create the Football Manager games instead. Might only show at TGS if you can manage a J-League team, though. SaGa might appear, as Squenix have launched yet another of their famous teaser sites, this time with "SaGa" in the URL. I bet The 3rd Birthday will show up, too, as it's nearing release and getting lots of play over in Japan. And for Parasite Eve fans out there, andriasang reports that the success of The 3rd Birthday will dictate the future of the Parasite Eve franchise.
What probably won't be at TGS, though? Final Fantasy Versus XIII. Despite having seen more of it recently, Square Enix won't commit to launching the game anywhere in 2011. There might be some level of visibility at the show, but it probably won't be anything much more than we've seen previously. What could be taking so long, one must wonder - it's a single-platform game, after all. Perhaps Squenix are just spreading their employees too thin.
Final note for the day, and it's not Square but CoN. Over the years, I've prattled plenty about Alexa rankings, and how they mean nothing but are still fun when they show CoN climbing the ranks. Now, the folks at Nmap have created a side project around Alexa and site favicons (those little icons that show up next to the URL in your browser, or next to the bookmark you no doubt created for CoN long ago). The software they wrote grabbed the first 288,945 favicons starting at site number one, and then scaled them in size based on the site's popularity and inserted into a giant mosaic. Of course you have figured out by now that CoN is in that mosaic - search for it and you'll see! I will warn you, though, since naked ladies are a big part of how the internet works, you might find some icons in searching around that aren't safe for work. Search at your own risk!
CoN is Thirteen - Other Biblical Plagues to Follow
Normally I write these new-year messages a long way out and edit them for weeks. This year, on the event of CoN's thirteenth birthday, I didn't really have much time, due to the rest of my life making conspiracies against me. Isn't that the way it goes, though? I can see it in all of us, everyone that comes to the site. Things aren't quite the same as they used to be, as more of us have less time to spend around CoN. It makes our fixes slower, it makes our new work slower, and heck, it even makes the forums slower.
You know what's neat, though? We're still here, and we're still having a go of it. The site still brings in a lot of traffic. That means that even if the forums and chat seem a bit slower than they used to, it's not because people have given up on our version of the Final Fantasy universe - it's just that the game has changed and we all have to change with it.
Change is hard, man. I'm a guy who has lived in four different states in the last seven years, and worked in five. That said, we're all here reading this on a site that has looked the same for even longer, and even though we added a new game to our coverage just last year, along with the return of quizzes, you'd be forgiven for thinking that maybe CoN is afraid of change because it's too hard. The wild thing is that we don't. We lust for change, because we've got some ideas that we really love. Life's just a conspiracy, right? Our lives conspire against us bringing these ideas to fruition.
Here's my plan for next year. I've got coverage for two, maybe even three, games that I want to see revamped. We're working slowly on them now, and we want to work faster. We'll do our best. We've got some changes to the CoN backend that we think will give us more flexibility to continue improving the site in a more efficient manner. The current backend is as old as the Persona layout, and with that extra eight years of knowledge, we now know a lot of things we could do differently and better. We'd love to also make some improvements to such features as our fanart and news systems.
It probably sounds like a lot. It definitely sounds like a lot to a guy who not only makes websites all day, but also does freelance work and CoN both. I feel, though, that if I keep putting effort into the site, you folks will continue to visit. That's the pact between us, and it's held up quite well for the last thirteen years; there's no reason to think that it can't keep going a few more. As always, though, we're going to need your help, as CoN is a volunteer job for all of us - not one of us draws their living from working here. There's always little stuff that we can use, be it testing, or proofreading, or writing, or data entry. Additionally, I'd like to bring on some new staff to help spread the workload a bit, a tack that, if the right people are involved, will speed our progress. Here's what I'm looking at:
- News Writer
- A new News Writer would be beneficial to CoN in order to keep us up to date on RPG-related news that I too often miss in my reading, and to also help out by writing the Friday Square Enix Tidbits that regularly roll up recent small Square Enix news items. This person should be capable of producing with minimal supervision or nagging, and must be an excellent writer. Application would require some writing samples. Additionally, this user should be familiar with the most basic HTML, until such time as I make the submission tool a bit more user-friendly. Note that CoN also has tools to help you find news, meaning you don't necessarily have to read thirty gaming blogs to do well in this role.
- Quiz Master
- The Quiz Master would assist me in keeping the CoN quizzes stocked up every month. I know that every month, we release only 24 questions, but you'd be surprised with the preparation it takes. This new staff member would help build up our backlog of questions so that we don't ever run out; therefore, someone who is good with research and plays a lot of video games would be helpful here. Additionally, this person would use the tools that I built over a year ago to add new quizzes to the system; because of the toolkit, no database or coding experience is required.
- Social Marketing Assistant
- Eventually, important information from CoN, such as news, will be automatically posted to our Twitter and Facebook pages. However, to assist this automated process, or even serve in its stead, I'd like someone to help draw people in to CoN via other social media. It will involve posting tweets and statuses, as well as responding to tweets and comments that we get. It will also involve soliciting new traffic by tracking down new fanartists and fanfic authors to add to our libraries. Applicants must be familiar with various sites that can connect with CoN and how to use their basic features; these applicants must also be capable of writing professionally, as most of the output from this job will be read by users who might not already know CoN. It would be beneficial for this person to also participate in chat somewhat regularly to keep up to date with current work and that social aspect of CoN.
Whether you feel like applying or not (and there are probably a few of you that I will attempt to coerce into applying), there's something you can take away from this. I and my staff still feel a great deal of gratitude to you folks who keep coming to the site and chatting, posting to the forums, submitting creations, or even just using our guides. That gratitude keeps us here, keeps (some of) us working hard, and keeps me paying the bills. We still have no intention of stepping back, standing still, or going any direction but forward, regardless of speed. It might seem like the most boring amusement park attraction in the world right now, but stay on the ride. We guarantee good times if you want them.
Posted in: CoN Site News
Square Enix News Tidbits: Upgrade Now
Also this week, Square Enix announced a remake of Tactics Ogre: Let Us Cling Together for the PSP. I know a great many folks consider this Tactics Ogre to be at the very least on par with Final Fantasy Tactics, and this new PSP version will be getting new graphics and a new arrangement of the score, new characters, and new game mechanics added to the original game. There's no release date yet for Japan, which means there isn't one yet for the West, but I think the odds of us getting the shaft on this game are exceptionally low. And I'm excited - tactical RPGs on handhelds are a great idea, particularly, I think, if they're from the FFT/TO/Disgaea series.
Finally for this week, Squenix has announced a new Final Fantasy Legends property for mobile phones in Japan. This one is called "Final Fantasy Legends: Warrior of Light and Darkness," and it looks much like an updated 8-bit Final Fantasy, much in the same way of the Game Boy Advance Final Fantasy "Souls" game, but with an episodic release much like Final Fantasy IV: The After Years. What makes this more interesting is that unlike every other game branded with the "Legend" moniker, this game is not a SaGa game at all, but instead a brand-new property, marketed as a Final Fantasy branded game even in Japan. Of course, it may never make it over here, but The After Years did after starting out as a mobile platform game, so you never know.
Source: Final Fantasy XIV Official Site, Kotaku, SiliconEra
Posted in: Square-Enix News, News from Japan
Distant Worlds Summer Season Starting
- July 15 and 16, Los Angeles (both nights will have a different setlist, too)
- July 22, San Diego
- July 24, Houston
- November 27, Toronto
On top of that, on Monday, July 19, there is now a CD release party for the new FFDW CD, in Culver City, California at Royal/T. If you're in LA, though, note that you still need tickets to get into the release party. See the link below for more info.
Source: Distant Worlds
Posted in: Square-Enix News
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Caves of Narshe Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.