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Caves of Narshe Reaches 25 Years Old
As always, I want to thank everyone who reads this at any point for their support, either implied or expressed, over the years. I am still happy to keep the lights on around here because of it, and because I know that we provide things that you can't find easily elsewhere (and if you can, they probably stole them from us, the rogues). While I'm not cranking out the new fancy stuff very often these days, and when I am it might be a shade on the dry, techy side, you all should know that if you're reading this we remain of a community and I am thrilled to have my place in it with you all. Or at least most of you all. A lot of you are pretty weird, truth be told.
I have missed out on being able to provide a lot of pomp and circumstance for this big milestone, and I wish I'd done better, but I always hope for the best. I did design a new take on our logo, as I have for every big anniversary since the tenth. As I usually do, I will probably document the design process over at my own blog and will crosspost it here when I do. If you like the golden watercolor, I did manage to make it also into an image that will class up your computer, tablet or phone, so go check that out. If you would be interested in having a printed copy of your own, well, I didn't make any to give away this year but post here or come to our Discord server and make your interest known and I will see what I can do in the near future. Or, you know, just post at the site or join Discord and talk with us. We are still game, if you'll pardon the pun.
Oh, dear, I've gone long-winded again. Sorry.
Posted in: CoN Site News
Today, We Get Rebirthed: The Final Fantasy VII Stream Recap
The merch shown was not groundbreaking by and large, though I think it's the first time I've seen the jewelry they showed. A Compilation of Final Fantasy VII vinyl album looked new to me, too, and it's planned for release this August as well as a special CD album and streaming playlists.
Kitase followed up with a brief video of the upcoming third season of The First Soldier, the Final Fantasy VII battle royale mobile fighter. Like every seasonal game in the genre, there's new content coming. That was followed by a moderately long look at Ever Crisis, the mobile game that runs through the Compilation of Final Fantasy VII in a new way. It's kind of hard to describe what I think this game is going to be exactly, as it styles things a little differently in various clips, but it appears to be a Final Fantasy VII version of the Final Fantasy XV game released for Switch, where everything was a bit simplified and a lot more chibi to present the plot to a new audience. It's coming for a closed beta sometime in 2022 for both iOS and Android.
Kitase returned again to lead into the first truly big news of the stream, a remaster of Crisis Core. To me, you can obviously see it's not a full remake, as the graphical quality doesn't look like it got the full Final Fantasy VII Remake treatment; that said, it's hard to say how much of that might be due to the stream itself. We should see some stills very soon. Called "Final Fantasy VII: Crisis Core Reunion," it's going from official announcement today, in June, to a targeted release in "this Winter" across all current consoles and Steam.
Then, finally, one more lead-in from Kitase to give us what I called last week: Final Fantasy VII is getting its next part in Winter 2023. It's now called "Rebirth," meaning that "Remake" has been retired as the name for solely the first part; and, as has been widely considered, it's the second part of a trilogy. The third part is as yet un-named (may I suggest "Resolution?") and of course has nothing resembling a release window, so for now we will have to content ourselves on part two. This new episode looks like it's going to go heavy into Cloud's mental troubles as depicted in the middle part of the original, with a lot of content that feels like misdirection in the voiceovers from Aerith, Cloud, and Tifa, subtitles asking "What is Fact and What is Fiction?," and very brief glimpses of Meteor and... well, you all know the scene. Of course, it's releasing only for PlayStation 5 at launch. Kitase, along with confirming the name and the trilogy, mentioned that the team is still "hard at work" on Rebirth.
And that was it - I have to say it's probably everything we wanted and expected from 15 quick minutes. I no longer lament the loss of E3. Here's the video if you missed it:
Posted in: Final Fantasy VII
Final Fantasy VII 25th Anniversary Stream June 16
Of course, the information could just be more details on Final Fantasy VII mobile titles, but I've been privately speculating to friends and Discord since the new Final Fantasy XVI trailer that we should now expect news on Remake Part 2 essentially any time. I was targeting the Tokyo Game Show window, but now would be a fine time too...
Source: Gematsu
Posted in: Final Fantasy VII
Square Enix Launch 35th Anniversary Final Fantasy Site
With nine months left until the actual anniversary date, the site promises more to come so there's a wide variety of things that could show up. Possibly even more Final Fantasy XVI news?
Source: Final Fantasy 35th Anniversary Special Site (English)
Posted in: Square-Enix News
Square Enix Show Big at First 2022 Nintendo Direct
Chocobo GP is releasing just after Triangle Strategy, on March 10, and Nintendo opened preorders as part of Nintendo Direct. Nintendo talked a little bit about the first "season" of the game, describing the multiplayer rewards that players can earn by competing in the game's featured 64-player bracketed tournaments. The description is a little hard for me to follow, but it looks like you can start with the Lite version of the game and still collect rewards, and also can pay real money for additional rewards opportunities. That part doesn't sound as great.
There were rumors of a Chrono Cross remaster pretty recently, and this Direct made it official, with a release of Chrono Cross coming to Switch on April 7. It looks to track somewhat to some other remasters, with Final Fantasy IX coming immediately to mind for me, as the new version will have some enhanced graphics (but not all) and enhanced music, and some built-in trainers for users who would like a boost through the game. The "Radical Dreamers" text-based adventure will also be included, in its first official release outside of Japan.
Additionally, the first two Front Mission games are coming to Switch in the near future; the first will release sometime this summer, while the second has no release window as yet. The first game wasn't released in the United States until a Nintendo DS version, and the second has never come to the West officially until now. And speaking of, now for the first time, LIVE A LIVE will also be exiting Japan, releasing worldwide for Switch on July 22. And, finally, if you haven't ended up with Kingdom Hearts yet, the online-required Cloud version of Kingdom Hearts: Integrum Masterpiece also released during Nintendo Direct, offering all the games in a single purchase streamed online.
And as one final aside, the delayed release of Final Fantasy VI Pixel Remaster got its new release date: it will now be out on February 23. Thanks to Folklore for that reminder!
Source: Gematsu, IGN
Posted in: Square-Enix News, North America
CoN Performance Improvements
Starting this past weekend, I've shifted a big chunk of the CoN website into an Amazon Cloudfront CDN. This should mean pretty much nothing to you readers out there - if I did my job correctly - but it does have some potential benefits. For one, the site should load faster now, particularly in the case of the images we use in our guides and website (and forums!). Additionally, it did give me the opportunity to fix another couple minor bugs that I found while doing the conversion; and, down the road further, this is the first step to making the rest of the site faster and more useful for you people out there using it to complete your games or generally enjoy Final Fantasy.
Of course, this also means that if you see something that's looking weird, I'd appreciate you letting me know. I went hard into the move-fast-and-break-things approach for this, and while I'm pretty sure I didn't do the "break things" part, well, you never know. And, if for some reason you have some curiosity about how exactly I did this and why now, you can always visit my personal blog where I go into a deeper dive.
Thanks for sticking around CoN - we're happy to have you visiting, using our resources, and in fact reading this!
Posted in: CoN Site News
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Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.