CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Big Final Fantasy XV Jump Festa Trailer, Details


Final Fantasy XV
Final Fantasy XV got a lot of big updates out of Jump Fiesta this weekend. A new trailer was aired at the event, featuring a new female character, a new town, a new summon, and assorted other new things: you can see the trailer in English (French subs) here. What’s even more exciting, however, is the series of comments on the trailer provided by its (still fairly new) director, Hajime Tabata.

The trailer features a new character, Cindy, who had been revealed in some screenshots earlier this week. Don't get too excited though, as she (sadly) won't have much of a role in the game's story.

The massive, uh, thing towards the end of the trailer is Titan - taking up his accustomed role as summoned monster in a truly titanic proportions. Tabata clarified that this is indeed the same size Titan will take when you summon him. Apparently, Titan will also play a big part in the story.

There is a new town featured in the trailer, a semi-tropical locale called Lestarg. This video shows a bit exploring around the new town, which is evidently quite big - but not the biggest that will be accessible within the game. There's also a "Dog Cam." I'm not really sure what's going on there, but it's cute so I'll approve for now.

Speaking to technical matters, Tabata pointed out that the clips in the trailer are seamless. Tabata said that the aim is to make the entire game transition seamlessly, but that loading time will likely be required in some places, particularly leading up to big plot cinematics.

Tabata also shared some interesting details on the game's use of time. One day is equal to an hour of gameplay, with daytime lasting some 40-45 minutes. Tabata pointed out that this means some battles will last multiple days. Eating and sleeping will be important in the game, providing stat bonuses and maintaining those bonuses, respectively. If you neglect sleep for three days, you'll start to see negative effects, and you won't be able to level up unless you take time to rest. The team appears quite excited about these elements of the game: Tabata said they hope it'll not only make the world more realistic but make the characters feel more human.

If you were unimpressed with the range of battle moves, the FFXV agrees with you: they're working to add more variety to physical battle, and look to make some big improvements to what they consider a currently-lackluster magic system (for this reason it was not shown in the trailer). Tabata stressed that while the trailer is indeed meant for advertisement (and not merely 'this is where we're at'), the team is hoping to continue improving just about everything featured in it.

Source: Square Enix Youtube, Youtube, Siliconera
Posted in: Square-Enix News

Share


Written by
Death Penalty

Comments

fatmanComment 1: 2014-12-23 11:13
fatman Eating and sleeping are important parts of the game? The eating part could be interesting, that was always entertaining in Metal Gear Solid 3. Show me the food! thumbup.gif
Death PenaltyComment 2: 2014-12-23 22:12
Death Penalty
Quote (fatman @ 23rd December 2014 07:13)
Eating and sleeping are important parts of the game? The eating part could be interesting, that was always entertaining in Metal Gear Solid 3. Show me the food! thumbup.gif

I thought this was one of the most interesting bits of information in the whole batch. I can see how it could turn out to be a bit on the clunky side - need to tend to the more trivial aspects of keeping characters alive - but I do think it will add a neat touch of realism, especially given that the game will operate on a fixed time-progression scale. I'm excited to see true time-of-day changes and maybe even seasonal fluctuations.

All this is, admittedly, icing on the cake. But for a game that was originally touted as "a fantasy based on reality," I think these touches - including a realistic scale of distance - could make a huge difference for the overall world, which is after all one of the major categories by which we judge RPGs.

Also, wow, reading over this post again I realize that this is probably the most substantial news release FFXV (or Versus XIII) has ever had. With the swap-in of Tabata, it seems like there's a bit more fire in the development process.
Please Log In to Add Comments

Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.