CoN 25th Anniversary: 1997-2022
Final Fantasy XII - General Impressions

Posted: 19th December 2006 01:46

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Ultimate weapons? You mean there's more powerful stuff out there than the Zodiac Spear? -CSM

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Posted: 19th December 2006 05:06

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No, of course not. But, what about the characters that don't have the Zodiac Spear. You give them Tournesol or Wyrmhero Blade or the like.

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Posted: 19th December 2006 05:20

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How do you get those (and please don't say "Beat Entites" or "Steal from Entites")? -CSM

This post has been edited by Crazyswordsman on 19th December 2006 05:21

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Posted: 19th December 2006 15:00

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This is a little far in the back buffer (about a page) but... you're worried about entites at level 60-something? At this point you're just being a scaredy coward. ;P Hopefully you've killed a few of them between your post and my reply. They should be one of the generic type of enemies you mangle for fun at this point.

(Nope, no zodiak spear involved - you're pretty much strong enough to beat the game at this point without the spear. Which, frankly, isn't all that impressive compared to some of the other stuff you can get (masamune + genji glove = nearly a dozen hits... zomg!)

A word of advice, and a mini-spoiler: the Pharos is somewhat near the end of the game. You may wish to start considering completing a few side-quests if you haven't yet. It should also place things in perspective - you're nearing the end of the game. Most things should be a walk in the park by now, save for the harder marks and optional bosses. tongue.gif You may want to revise your gambits and general strategies if you have a hard time against stuff like entites at this point. wink.gif

I finally found the shop in Nabudis last night. I was expecting a passage leading to a visible NPC - I must've walked by there hundreds of times! :x Argh...

Does anyone know how to get to the canopy of clay in the Zertinan caves? There's a sandpit in the way of what seems to be the only passage, and every faq I've looked through just off-handedly says "lar lar go to teh canopey of clay!11!" as though it's easily-accessible and in plain view. Which, with my luck, it is. biggrin.gif

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Posted: 19th December 2006 22:44

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I tawt I taw an Entite!

I DID, I DID TAW AN ENTITE!

Bad ol' Entite!

You fwighten me!

You make me wittle heart quiver!

(It was of the Diakon variety).

Now what to do with this nice Diakon Halcyon I won?

(And it actually looked smaller than in the past)

Is that where Catoplebeas is? You need to find a hidden passage in the Save Point area.

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Posted: 20th December 2006 00:37

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Access Canopy of Clay from Ogir-Yensa's Central Junction. And, yeah, Catoblepas is in the "secret" area you get to after passing through the sandfalls/save point room.

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Now what to do with this nice Diakon Halcyon I won?


It's used for making Holy Motes, IIRC.

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Posted: 21st December 2006 05:37

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Heh. Some reward. I never use those anyway. These Halcyons, if all of them are for mote making, are to become war trophies when I beat the other seven Entites. I think I want to beat Earth Tyrant, so I better do the Gnoma Entites now. -CSM

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Posted: 21st December 2006 05:42

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Hey guys, I'm just wondering how my progress is going and if it is typical etc. Right now I am about to head to the last section of Raithwall's Tomb. My characters are all level 21, most are doing around 400 damage ranging from 300 to 600 (though one with a hammer that can reach 800). Basch and Balthier have 1700 hp, everyone else around 1100-1200 hp. Everyone has one quickening, Basch has two. Basch and Balthier both with 48 strength, 40s for the rest besides Penelo and Fran who are my magic users. By the way, I've found black magic to be almost useless unless the enemy is weak against it or using an oil+fire combo (lotta mp) besides the dark spell. I can up the strength of my chars pretty easily but my magic strength is always 6-7 points behind even with mystic armors and magic augments (a staff helps, but I see that even with the magic boost, I could still do more damage by just giving them a longbow and attacking you know? So what's the point...hopefully some magic boosting accesories pop up soon that will help? Or maybe the armors give more and more boost?).

I feel kind of overleveled and too dominant right now, but I didn't particularly go out of my way for it, I have beaten all 8 marks that have been given to me so far and got plenty of LP during those. Been doing pretty much every sidequest and errand I've had the chance to. I did spend some extra time in the Mines in Bhujerba, just killing skeletons to get bones for gil and to see how big I could make a chain (stopped at 100). Yeah, that's a leveling session but I just blew through Demon Wall with little to no difficulty. Should I cool it on sidequests until the game catches up? Or is it going to jump up in difficulty?

This post has been edited by Tidu-who on 21st December 2006 05:46

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The clouds ran away, opened up the sky
And one by one I watched every constellation die
And there I was frozen, standing in my backyard
Face to face, eye to eye, staring at the last star
I should've known, walked all the way home
To find that she wasn't here, I'm still all alone


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Posted: 21st December 2006 06:51

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Well, the next few non-mark related sidequests will be optional Espers, specifically Zalera and Adralmech. They are extremely powerful, and, in Zalera's case, the enemies leading up to it are hard. Frankly, you'll have to be in the 30s for them.

Is there anything decent I can make from Halcyons? -CSM

This post has been edited by Crazyswordsman on 21st December 2006 06:52

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Posted: 21st December 2006 08:34

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Wow! Talk about a step up in mark difficulty, I just fought the Ring Wyrm in the Sandstorm Westersand and it took forever. I mean wow, I spent about 40 hi-potions, 20 ph downs, etc etc but talk about a reward, I just got the Icebrand sword which has a 65 attack, I mean I was just reaching weapons into the 40s...

Well I am happy now at least. smile.gif

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The clouds ran away, opened up the sky
And one by one I watched every constellation die
And there I was frozen, standing in my backyard
Face to face, eye to eye, staring at the last star
I should've known, walked all the way home
To find that she wasn't here, I'm still all alone


-Atmosphere "Always Coming Back Home to You"
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Posted: 21st December 2006 12:04

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I had a lot like that, Tidu. It's frustrating and fun at the same time. smile.gif

Gilgamesh was one of the hardest for me so far.

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Posted: 21st December 2006 15:33

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Allright, finally got to the damned canopy of clay. tongue.gif I was trying to find a way to move that boulder by the sandpit in the room by one of the entrances, but now I got in and finally got the mark. biggrin.gif Many thanks for that info.

The halcyons are used to make some of the better weapons. Sell them - you just need 1 to get the bazaar entry to come up, but you'll need more than just halcyons.

I love how this game is actually hard. It's about time Square gets its head out of its rear and starts making harder RPGs. The Henne mine's secret area gave me a run for my money last night with my level 70-ish characters (running into three bats or slimes meant playing with my fingers crossed until I started working out a good gambit for that area.) Usually, by this level, you can wipe the floor with the last boss... and pretty much any optional boss. I'm kinda surprised some enemies are still giving me a hard time. It's great. tongue.gif

It makes things look very grim for my solo games though. I'm starting to wonder if it'll be at all possible to beat some of the later marks and optional bosses with class-enforced characters going at it solo-style. ohmy.gif

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Posted: 21st December 2006 15:46

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I'm at the star of pharoes and there has been little dialogoue by the main characters at all

FFX had 12,000 lines of dialogue

and xii so far has had about 200 most from balthier?????


Where is the character development and story gone?


I'm off to play suikoden v shifty.gif
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Posted: 21st December 2006 16:35

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While that may be true to an extent, it's a bit of a relief. Look at how linear the gameplay is in Final Fantasy X. You have to wait until the final stages in the game to do the majority of the sidequests. In Final Fantasy XII, you can start doing sidequests as soon as you gain control of your character. Besides, the characters in XII are much less annoying and the voice acting is superb comparing to X. Just my 2 cents. sleep.gif

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Posted: 21st December 2006 16:47

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so very true

xii is a great game, i just woulda loved a great story to go with it

it just wasn't better in any area than any current rpg is

Suikoden v had me in tears with the story,
star ocean 3 had better gameplay and sidequests
dragon quest had the atmosphere and great gameworld

All these games compelled me to play on and i was just
captivated soo much to go back and re-play

but with xii i just feel; meh sad.gif
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Posted: 22nd December 2006 05:27

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FFXII is the greatest of the post-VI era. I know there's no story. But that's a good thing. You see, when I spend money on these things, I want a GAME, NOT an interactive movie. -CSM

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Posted: 22nd December 2006 06:02

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Yiazmat down!

So much in and out at the end, I thought I was going to explod. At times, I thought I could last abit longer but had to withdraw; lasted close to 4 hours. At the end, I exploded with happiness. Due to my position, I was sore and needed some rester after.

This post has been edited by Max on 22nd December 2006 06:03

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Posted: 22nd December 2006 06:49

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Man, I feel like I could rack up 150 hours on this game! I am at 45 hours right now, and am going to go do some hunts before I continue on to the village below Giza Plains. It just turned to the Rainy Season. Am I like spending a lot of time or what? (Though some is downtime I'm sure where I left to make food). I spend way too much time trying to maximize the efficiency of my characters considering how strong they are.

But wow, is gil hard to come by now. Weapons going for 3500 to 5000 apiece. Armors are in the 2000s. I mean, in the beginning of the game I was usually able to buy stuff for all of my characters, now I can barely afford to buy armor and weapon for two, if that.

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The clouds ran away, opened up the sky
And one by one I watched every constellation die
And there I was frozen, standing in my backyard
Face to face, eye to eye, staring at the last star
I should've known, walked all the way home
To find that she wasn't here, I'm still all alone


-Atmosphere "Always Coming Back Home to You"
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Posted: 22nd December 2006 07:16

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Quote (Crazyswordsman @ 21st December 2006 22:27)
FFXII is the greatest of the post-VI era. I know there's no story. But that's a good thing. You see, when I spend money on these things, I want a GAME, NOT an interactive movie. -CSM

Do you really think there's no story at all? It may not be as character-driven or cutscene oriented as alot of the earlier games, but I can definitely tell there's a story.

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Posted: 22nd December 2006 11:08

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Quote (Zeromus_X @ 22nd December 2006 07:16)
Quote (Crazyswordsman @ 21st December 2006 22:27)
FFXII is the greatest of the post-VI era.  I know there's no story.  But that's a good thing.  You see, when I spend money on these things, I want a GAME, NOT an interactive movie.  -CSM

Do you really think there's no story at all? It may not be as character-driven or cutscene oriented as alot of the earlier games, but I can definitely tell there's a story.

well yeah; there IS a story

but it feels that it was an afterthought to the game itself sad.gif

the thing that i am most dissapointed at it the story is character relationships

apart from Ashe gettin all huffyat Basche for a while, and Balthier hinting at having a relationship with fran, there has been nothing worthwhile.

why are Vaan and Penelo helping the party; is it because they're bored?
all we know about Vaan is that he had a brother that was killed, thats it?

even Tidus was a better main character, even the silent heros in rpg's are more interesting thumbdown.gif
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Posted: 22nd December 2006 15:08

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I was disappointed by the storyline too. I didn't really get into it - seems like a series of events with no clear goal joined together in an attempt to give the game a little more meat than hunts and such. And the use of plot devices... god, that's just crazy. It seems like everything storyline in FFXII is a plot device-driven thing.

For instance, the airship Leviathan after the Tomb of Raithwall - last I remember, we couldn't just fly to the tomb because it was in a Jagd. But there's a ship that flies in it no problem. Ok, so it CONVINIENTLY has a stone to allow it to fly in Jagds without any problems. Strangely enough, these stones seem so common everyone has one, as the other ships had no problem as well, including the one the party used to escape. So...

1- Why doesn't the Strhl have one? Or any other ship for that matter? They really drill you on how the Jagds are a huge problem because airships can't cross them, but it seems like outfitting even grunt ships with anti-Jagd stones is a simple task.
2- Why'd the party ditch the ship? There they go, outfitted with a ship that crosses Jagds... but they ditch it and the stone powering it. Bright. Can the plot device here get any more blatantly obvious? Throwaway plot device ahoy!

And like was said before, the character relationships and developement is the worse yet. I men hell, half of the time I was wondering what the heck the party really WAS after. The nethecite thing (and everything related to it - beware the spoilers) doesn't seem like too much of a big issue (judging how it becomes useless after the Leviathan incident) so... we're supposed to believe it's a weapon of mass destruction just because the game says it is? Seems to me the party would've been better off just going after Vayne right away and getting Dalmasca's independance back right off the bat (as far as I understand it, that's what everyone wants to acheive.)

There's hardly anything centering around any of the characters. Maybe with Fran and the Eryut (sp?) village - we see a little something of her background there. And Balthier with later events and a certain character. Vaan, Penelo, Basch (other than a quick glance at what "really" happened, which seems pushed aside completely through the rest of the game once it's done and over with - much impact his stunning revelation had, really...), and even Ashe (save for a few spiels about how she wants revenge, and a host of deeply-drawn sighs and gasps) get nothing. They have nearly zero developement. We kinda get hints that Vaan and Penelo may share some kind of relationship, but the rest? Zilch. I'd expect even at least something between Basch and that judge, but nope...

The game itself is great, and I've long-since stopped looking at the trainwreck of a storyline. It's more enjoyable when you play it for fun, and not for the story. tongue.gif It's not an epic tale that will spawn countless fanfics for years to come like some of the past FFs, but it's a fun game nevertheless and I suppose that's what's important about it. >"<

Besides, after 12 games, you can't expect Square to retain much in terms of imagination and creativity. They've sucked most of their resources dry. :/

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Posted: 22nd December 2006 15:09

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Tidus? Better than Vaan? Hell, Vaan is better than SQUALL even. -CSM

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Posted: 22nd December 2006 15:25

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Quote (Silverlance @ 22nd December 2006 15:08)
I was disappointed by the storyline too. I didn't really get into it - seems like a series of events with no clear goal joined together in an attempt to give the game a little more meat than hunts and such. And the use of plot devices... god, that's just crazy. It seems like everything storyline in FFXII is a plot device-driven thing.

Possible spoilers: highlight to view
you mean like how the king was killed by Basches evil brother pinch.gif
that we never get to see,

you hit the nail on the head with your post thumbup.gif



Balthier: "I always new Fran didn't like being tied up in chains"

(the biggest character development in the game wink.gif )


This post has been edited by Neal on 8th January 2007 07:13
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Posted: 22nd December 2006 22:01

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Well, one thing that I'm glad was absent in the game was a
Possible spoilers: highlight to view
sappy love story. Vaan and Penelo can't really qualify as being a couple, but perhaps in Revenant Wings, we may see something. Ashe would make a good couple with Basch or Balthier. Fran doesn't strike me as the romantic type.


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Posted: 22nd December 2006 22:38
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Quote (Aether Master @ 22nd December 2006 17:01)
Well, one thing that I'm glad was absent in the game was a
Possible spoilers: highlight to view
sappy love story. Vaan and Penelo can't really qualify as being a couple, but perhaps in Revenant Wings, we may see something. Ashe would make a good couple with Basch or Balthier. Fran doesn't strike me as the romantic type.

I actually kinda missed that element of the game.

Peter and I both figure that Balthier and Fran could be interpreted as a couple, but it certainly isn't obvious. There are just a few lines of dialogue... Either they're just very close friends who flirt a lot, or there's a casual relationship going on.

I finished the game, but skipped a lot of the side quests at the end. This is the first Final Fantasy that I haven't totally completed since FF8. I even did all the stupid minigames in FF9.

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Posted: 22nd December 2006 23:07

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Yeah. Out with the love and in with the politics! -CSM

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Posted: 23rd December 2006 02:29

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Yeah, that element is missing and it doesn't detract from the game, but it would be nice to see in the game just to make the characters more realistic. Just don't go overboard and make it almost like the main plot of the game, like in VIII or X. It would be nice to see if they do a main character romance in XIII that doesn't feel forced.

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Posted: 23rd December 2006 02:34

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Well they did side romance in FFIV (but the characters were already in love, which was what made it a good side). -CSM

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Posted: 23rd December 2006 18:01

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Here are my FFXII couples:

Possible spoilers: highlight to view
BalthierxAshe, LarsaxPenello. Balthier and Ashe, both being smart people who probably know all about class distinctions and the difficulties of a Queen pairing with a Sky Pirate, kept their feelings mostly to themselves. But there is chemistry. As for Larsa and Penello, it's obvious that they at least like each other. Like the scene where Penello had the manufactured nethicite, and Penello said she was keeping it as a good luck charm (he gave it to her). The expression on his face is surprised, and I think happy that she would consider something he gave her as good luck. I think Penello and Vaan have a brother/sister relationship.


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Posted: 23rd December 2006 21:37

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Larsa just annoys the hell out of me. -CSM

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