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Opinions on FFIV Advance?

Posted: 14th December 2005 23:09

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If you've got the game, what are your feelings on it? Anyone tried out the new dungeons? Got some thoughts on redone sprites/portraits? Issues/Concerns? I wanna know!

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Posted: 15th December 2005 00:25

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I just got the game today; I just got past Mount Ordeals. All in all? It's the same game I've come to know and love, but I can't wait to get to that bonus dungeon and figure out who that mystery last boss is going to be.

The portraits, apart from Yang's, I think, are spectacular. I'm liking it so far, by a long shot, especially since it's been a while since I've played FFIV.

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Posted: 15th December 2005 03:49

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Really? The impression I, and several others, have is that Rosa's portrait is fubar. The graphics while on the airship are really impressive.. but the screen area is small, which makes it hard to see where you're going sometimes.

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Oh sure, I don't have to get kicked in the junk to activate it, but I like it anyway. -- Thief commenting on the difference between Throw and Blue Magic.
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Posted: 15th December 2005 05:01

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Taking care of the secret dungeons right now. Rosa's portrait would look ok were it not for her nose.

The game itself feels dumbed down. Everything is much easier than I remember it being. Although, I am pleased with being able to use Yang. All the stuff he gets, on top of his already buff self? He is just amazing.

When the game slows down in action, that irritates me a bit. I'm very displeased with the ATB gauge, it seems like it's caused more harm than good.

Next step? Solo Zeromus with Edward.

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Posted: 15th December 2005 06:56

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I just got the game today from Wal-Mart. From what I've seen so far, the game looks pretty good. The graphics are indeed and improvement for the most part (minus a few wonky menu pics). Can't say I like what's been done to the music, but I suppose it's really just minor things (for some reason, it sounds 'tinny' to me).

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Posted: 15th December 2005 11:05

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I still haven't gotten the game yet and all that. But I have high hopes for it. I mean, when I was a little kid, seven maybe? I had this dream where I beat Zeromus (didn't actually beat him until I was like 15) with Cid and Yang instead of Edge and Kain.

Now, as soon as I get my grubby little hands on it, I can. Kyle had a dream, and now it's going to come true. I can beat down that darnable Zeromus with a big a** hammer and some wacky claws! Feel my eventually wrath spawn of Mooninites!!!

Probably should get off my lazy butt and get it instead of wasting everyone's time I guess.

This post has been edited by Kylerocks on 15th December 2005 11:08

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Posted: 15th December 2005 16:32

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I am overly pleased so far. I've been ROMing it so far, though I do have intentions to buy it for my GBA. The graphics have been juiced up, and while that's not the most important thing in the world, it certainly does look nice. It's the same game that we've all grown up with, but it just kicks slightly more ass. Right now, I'm only just about to head to the moon for the first time, so I have not reached the bonus materials yet. But going on how ZH has been describing them here and in chat, they kick ass.

The only gripe is the addition of the ATB. I know that I frowned upon its absence in earlier forms of the game. But now that it's here, it makes the game feel somewhat cheap. In later portions of the game when agility goes up, you'll find that characters get turns every 3 seconds. The addition of it makes certain battles, like the one with EvilWall (or Demon Wall as it's called in 4a) a piece of cake compared to the brutal task it was before. So while I wished for ATB back then, I wish it wasn't here now.

I am anticipating being able to trade in my group. The first time through, I'm going to have the party I've always said I wanted since the first time I started playing: Cecil, Kain, Rosa, Rydia, Yang. You can sit this one out, Edge. smile.gif

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Posted: 15th December 2005 19:10

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The GBA game is not bad, however, I do prefer it on SNES. I haven't gotten very far, I just lost Tellah and received Edward. I like Rydia's new portrait, she looks really cute. (I wonder what she'll look like when shes grown up...) I don't think I will buy the game, but if I do, it'll be the first time I've ever owned an FFIV cart.

I read Sabin's post just now, you can trade your characters around? Cool. Can you use Palom and Porom at the end of the game?

This post has been edited by Ashura on 15th December 2005 19:10
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Posted: 15th December 2005 20:24

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To answer Ashura's question: Yes, you can use Edward, Yang, Cid, Palom and Porom and switch them out with any other character except Cecil at the end of the game.

Truthfully, this is the first time I've beaten any RPG in less than 48 hours. It was a real delight to play let me tell you. The graphics, transition, and displays are now all fantastic. The challenge is easier, but I do like it that way. I've never been too fond of sitting around trying to level when all I really want to do is get on with the story. happy.gif

The new dungeon was okay, although I think there might be more to it than what I've explored. I got to the 8th floor and I'm like "Wait...is this it?" Maybe it was talking about a different dungeon? Or perhaps I somehow missed an exit somewhere. Oh well. Still a great game.

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Posted: 16th December 2005 08:43

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Ronin, in answer to your question, there are two new dungeons. The first is in Mt Ordeals and is 8 floors, yes. The second is on the moon and you have to do something to reveal it.

Possible spoilers: highlight to view
You have to kill Zeromus, a small hole in the ground then appears on the moon, which you can enter to be inside of the Lunar ruins.


About the second dungeon-
Possible spoilers: highlight to view
To access everything in the dungeon, you have to beat the game with every character, you also have to have that specific character in your party to access their respective area. I.E: You have to beat the game using Palom and Porom to unlock the Twins area. Then to enter the Twins area you must have both characters in your party.


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Posted: 16th December 2005 12:53

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Beaten it and working on
Possible spoilers: highlight to view
Mt. Ordeals items
then I'm going to go on to the
Possible spoilers: highlight to view
Lunar dungeoun
and complete the game.

First day I got it I got all the way past the Giant.
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Posted: 16th December 2005 18:59

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I really like the game. Yang and Rosa do indeed have ugly menu pics, but I like the pics of the rest of the characters, esp. DK Cecil (Golbez's pic is particularly badass). I also like the new way the screen explodes when you have a random encounter.

I've played it for one day and I'm about to fight the Dark Elf; I can't wait till I get to the bonus stuff.

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Posted: 17th December 2005 19:29

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*sigh*...im kinda dissapointed. the music isnt uematsu-y...and items are cheaper...and its too easy...

but im still buying it...and 5 and 6 too! (should they give them to us...)

nostalgia..... wacko.gif thumbup.gif tongue.gif

i also look forward to the bonus dungeons. (i only got to the part where you get rydia in the rom...)

edit: oh yeah, and the ability to switch out at the end is pretty sweet.

This post has been edited by Zeromus_X on 17th December 2005 19:31

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Posted: 17th December 2005 21:35

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Second thoughts!

I got the game just a few hours after I last posted in this thread. Been playing it like no tomorrow.

Beat the game already. Struck down the final boss with Cid's hammer! I nearly cried at the fact that my dream came true. Now I'm just about finished the 50 floor dungeon. Did all the trials for each character. (I think I messed Rosa's up.) Now I'm going for the final run, going to face the final, final boss, with Cid, Cecil, Rosa, Rydia and Yang.

Anyway...I think this is the definitive FFIV. I mean, the amount of good stuff is worth it, you can use Cid! I'd buy it if you could only use Cid for the final battle, but you can use him for a mess of other stuff! The fact that the people that complain about the difficulty can switch characters to make it harder or easier is a good idea.

The only qualm I have is that some characters get screwed. Take Kain for example, Cid, Yang and Cecil easily outclass Kain. Both Cid and Yang's special equipment give them crazy stat bonuses. I'm talking 90s in Strength and Vitality. Kain's got rather ho-hum scores compared to Cid and Yang. The only advantage Kain has over them is defense, he can equip a shield and jump. But Cid and Yang have crazy HP and crazier attack power. Now, post-game, it gets a little more even. Do Kain's trial (right) and you get a fine spear, maxes (I think, should) his attack and randomly casts Wind/Weak, also he gets a even better ability. But you have to go through hell and back to get it, also fight a rather tough battle alone.

But, it's not really that bad of a qualm, I mean, who can compare to the godliness of Cid and Yang? Really now?

Oh yes, Rosa's portrait is pretty bad. But her sprite, along with others are pretty cool.

This post has been edited by Kylerocks on 17th December 2005 21:37

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Posted: 22nd December 2005 01:19

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I got it the day after it came out and have been playing it here and there (I've too many games that I'm juggling right now). I'm about to go retrieve Troia's Earth Crystal from the Dark Elf so I've a bit to go to get to the end. I don't like how they renamed Milon/Milon Z "Scarligmilone".

Oh, and for those of you who've already beaten it- can you take Cecil out of the party?
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Posted: 22nd December 2005 01:36

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Actually, Scarmiglione was his given name. English translators really dropped the ball and called him Milon for some crazy reason. So they didn't technically "rename him" as much as they returned to him his sanctioned name.

And no, Cecil stays.

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Posted: 22nd December 2005 02:36

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Cecil is forced to stay. I'd like to switch him out occassionally just for kicks, but they didn't want to rewrite a new ending if Cecil wasn't in your party... (I think).

Its one of the things that I think makes the game un-Final Fantasy in some respects. The original Final Fantasy was a story about the light warriors saving the world from darkness. Final Fantasy IV broke the tradition by focusing instead on one man's journey. I think V and VI are my favorites in the series because it's really about the warriors, but "the warrior and his gang"

This post has been edited by WildHalcyon on 22nd December 2005 02:40

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Posted: 22nd December 2005 18:48

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I can't wait to get this game. All the positive reviews I hear make me want it more and more, and I think I will enjoy it very much. the only thing is, I see most of you guys beat it fairly quickly, like in a matter of two or three days. Is it really that short? I've never gotten to play the SNES version, so I wouldn't know.

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Posted: 22nd December 2005 19:40

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I don't like the ATB. I was never in favor of having one for FFIV, and I hate being right. It's not accurate, and there's some new glitch where you can get two turns in a row, or some characters wait for everyone else to go twice before executing. I think it has to do with disproportionate Agility, because it got really bad when I gave Edge the Black Hood, and it got better when I replaced it with a third Ribbon.
The encounter rate is really screwed up. "Uncommon" encounters are now rare, and it's darn near impossible to get a full beastiary. I went through the Tower of Zot with only facing Puppets and Puppeteers.
The only portrait that is better is Edge's. Rosa looks like Celes, Cecil and Edward look too femenint, and Kain looks diseased. There are a few that aren't too bad, like Rydia's, though.
It's easier to get the bonus summons. In Rydia's Trial, you can use the Goblin-Summon trick from the Cave of the Summon Monseters to get Cockatrice and Mindflayer.
Anyone know if it's possible to come back and do the Trials a second time?
Music's worse, and some of the Sound effects are just wrong.
Graphics are more detailed, but there are a few places where I don't like the changes.

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Posted: 22nd December 2005 20:27

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I really had fun playing through it. Although the lunar ruins weren't that much of a challenge, there was a lot of variety in the trials and the items were worth it.

DP, I think you can re-do the trials by using the particular Grimoire you received in battle. When it disappears, I think you can get another one by re-doing the trial. Good, because I also messed up Rosa's.

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Posted: 22nd December 2005 20:39

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TornadoOfSouls: Note that a number of people here probably got the game the day it came out and were excited enough to pull all-nighters just to find out how it differed from the original game, and what that new dungeon was like.

A few of the people here might even have gotten their hands on roms, for that matter. Since emulators can turbo through boring passages, it's even easier there.

Also,
Quote (DarkPaladin)
I don't like the ATB. I was never in favor of having one for FFIV, and I hate being right. It's not accurate, and there's some new glitch where you can get two turns in a row, or some characters wait for everyone else to go twice before executing.


Unlike NeoEx-Death, I never minded the fact that the original FFIV didn't have an ATB, but now that it does, I see it using a principle that I personally preferred (purely out of gameplay taste; I don't know if it's a good thing or not for programming's sake)--instead of using a speed stat to determine how far to pre-fill an ATB bar, it uses the speed stat to determine how fast the bar fills, but the bar always starts from zero.

I enjoy seeing the ATB bar in this version, even though as I said above I didn't mind it when it wasn't there. It just gives me a better idea of attack timing.

Also in this game, the enemies seem to attack more slowly, at a more sensible pace that's characteristic of later games like FFV, FFVI, and CT. I don't know what they did to that portion of code, but whatever they did, I think they did it right.

Yes, I've had experiences of Cecil getting two and a half turns in the time that a level 1 Rydia gets one. It's just that his speed stat is so much higher than hers that his ATB bar fills up much much faster. While it's annoying if I'm going for the novelty value of seeing Rydia bash something with that Ice Rod she's holding, I otherwise don't see much of a problem.

I don't quite understand why you say it's inaccurate. It feels pretty accurate to me.

This post has been edited by Glenn Magus Harvey on 22nd December 2005 20:47

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Posted: 22nd December 2005 22:01

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Quote (Glenn Magus Harvey @ 22nd December 2005 16:39)
Yes, I've had experiences of Cecil getting two and a half turns in the time that a level 1 Rydia gets one.  It's just that his speed stat is so much higher than hers that his ATB bar fills up much much faster.  While it's annoying if I'm going for the novelty value of seeing Rydia bash something with that Ice Rod she's holding, I otherwise don't see much of a problem.

Sometimes after one of the characters attacks (it can be ANY character) their menu box opens immediately after, and their ATB bar is empty.
I've had numerous instances where I tell Kain to attack or Jump, and everyone else goes twice before he does.

Quote (Glenn Magus Harvey @ 22nd December 2005 16:39)
I don't quite understand why you say it's inaccurate.  It feels pretty accurate to me.

When multiple characters have full ATB bars, they don't go in the order in which the bars were filled. It's like a second, invisible bar has to be filled after the visible one before they go.

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Posted: 22nd December 2005 22:03

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I want the game, saw good reviews, and may, just may get it for X-mas if i am lucky, if not, i will definetly buy it
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Posted: 22nd December 2005 23:06

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I guess you answered my question, Harvey. I don't think I will be able to put it down once I get it, either.

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Posted: 23rd December 2005 03:36

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I got the game today. The game was always advertised as 'the harder version' that didn't get shipped to the US, but is that even true? Right now I'm on my way to Mt. Ordeals and I don't feel like the game is any harder. The new menu commands obviously make the game (slightly) easier, is there something harder in the game? (edit: I forgot about the new dungeons. But as far as the original main game goes, is there anything more challenging?)

I too have been experiencing the wonkiness of the ATB. I'm thinking that the 2 free attack thing is just a bug. With this issue aside though, does the new ATB gauge functionally change the game from the original or is just displaying hidden information that was originally in the game?

Also, does anyone else notice that from time to time in a battle the ATB gauges will all freeze for a split second?

Edit: For those who have the game, check out what is written on the back of the box next to the ESRB rating, and I'll quote:

"Basic reading ability is needed to fully enjoy this game."

laugh.gif

This post has been edited by 1stclass on 24th December 2005 01:51
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Posted: 27th December 2005 14:24

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Quote (1stclass @ 22nd December 2005 20:36)
Edit: For those who have the game, check out what is written on the back of the box next to the ESRB rating, and I'll quote:

"Basic reading ability is needed to fully enjoy this game."

laugh.gif

It is also on the Dawn of Souls and (I Think..) Tactics Advance, lol i cant wait to play it today, i bought it yesterday, and my dad tells me i can play it today at some point..
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Posted: 28th December 2005 00:41

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It's the Chronicles version with a few tweaks. Still one of the best games ever, but must everyone speak so stiltedly? It's like they hate contractions. I guess it's supposed to make them sound medieval or something.

Whyyyy must the menu portraits be so uglyyyy~

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Posted: 28th December 2005 21:11

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I've been taking the game slowly since I got it (maybe only half hour every night). I just went throught the Tower of Zot, and I definately have some opinions about it.

Quote
The encounter rate is really screwed up. "Uncommon" encounters are now rare, and it's darn near impossible to get a full beastiary. I went through the Tower of Zot with only facing Puppets and Puppeteers.


Yeah, I gotta agree with DP on that. I must have went through several areas over and over again looking for a 'missing' monster in my beastiary. I'm still missing one monster (up to where I'm at in thegame) in area of Mt. Hobbs. For the life of me, I can't remember what it is. And yes, I encountered Puppets and Puppeteers 4 out of 5 times in the Tower of Zot.

I'm missing the copying trick. I just got the Drain Lance and I can't make copies of it in expectation of Trap Doors.

I'm not quite sure what to make of the mingling of the SNES FFII and Japanese FFIV version names. You have the Four Fiends back to their original names but at the same time, there's the Magus Sisters (Sandy, Cindy, Mindy) with the US names.

And what's up with Valvalis (Barbariccia)? Does she have a gender issue going on? During the game, she's refered to as the "Lord of the Wind". Uh...

The battles are wonky as already mentioned by many. Some of my characters will take their turns 2 times over before another character has even had a chance to act.

This has to be my luckiest game I've ever played of any version of FFIV. I managed to get both a Rune Staff (Silence Staff) and a Rune Ring all in that little while going through the Tower of Zot. It usually takes a little bit of time for me to 'find' a Silence Staff in the Land of Summoned monsters for Rosa. Here, I got them quite easily. Not to mention a whole quiver full of Medusa arrows from spending some time leveling up around Eblan.

I'm not sure why this wasn't included, but it was sure nice having conditions of your party written on the right side when you're going to cast a spell. I first really noticed it when I was playing against the Magus Sisters. I couldn't tell which of my party had reflect casted on them (since the girls casts reflect on Mag, then it bounced back onto on of my people). So if it's not something that's really appearant (like being poisoned, frogged or minied) you kinda have to guess (if you weren't paying attention) to your party's conditions.

Another spell related thing is some different looks for conditions. I thought the slowly being stoned process was kinda weak in this version. Instead of the old way where you gradually became stoned (the stone process moves up the body) you're in some type of 'paralysis' bind look. Weird.


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kame, tortue, tortuga, schildkröte, tartaruga, turtle

"Arthur Dent?"
"Yes."
"Arthur Philip Dent?"
"Yes."
"You're a total knee biter."
Post #105858
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Posted: 29th December 2005 02:13

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Holy Swordsman
Posts: 2,154

Joined: 9/10/2005

Awards:
Member of more than ten years. Member of more than five years. Winner of the 2006 Incognito Contest contest. 
okay, i got it, got to the tower of babel on the first day, beat it on the second, and beat "Zeromus EG" on the third. (im VERY tired right now.)

its very good. its definitely alot easier, but not as ridiculously easy as DoS. (why is everything so incredibly cheap?!)

still, i loved that bonus dungeon on the moon. i love those surreal bonus dungeons where you can be in a cave on one floor, a forest the next , and a village later. those are fun! and beating that zeromus eg was prety cool too. (though they dont really explain what he is...)

i beat him with cid, cecil, gilbert (who i named "elbert", to combine the two names gilbert and edward) , rosa, and yang.

oh yeah, and all the bonus armor/ weapons are awesome. so my only complaint is the difficulty being toned down, other than that, it was nice to live through ffiv again tongue.gif i cant wait for ffv, vi, and iii to come out too!

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Post #105868
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Posted: 29th December 2005 23:20

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Cetra
Posts: 2,350

Joined: 19/9/2004

Awards:
Member of more than five years. 
I have mixed feelings about it...

I recently played FF2e again and can definately say this game's much harder. It's great; I'm actually TRYING in some boss battles, as opposed to just mashing 'A' with one hand and mixing myself a drink with the other while pondering flaws in the theory of relativity during a one-sided conversation with a banana peel.

The revamped graphics are good, too. Nothing too excessive, but it does have a bit more of a polished look and feel. I was hoping for a little more after seeing the great job Square did with FF1/2, but hey, whatever. tongue.gif

My main gripe is with the terrible, terrible controls. They're so awful they actually made me screw up in a few battles. The menu cursor is very unresponsive and requires a few presses at times for a command to register. Tapping it doesn't cut it; you have to fully press down on the direction. The game also locks up for a quarter second when an attack or spell is executed, which further distracts and makes the unresponsive controls even less resonponsive.

Hell, even Endless Saga's debug menu, setup in roughly half an hour from scratch, has better controls. Square, hire me. I'll accept a starting salary of $35k renegotiable yearly. Also, you have to move your offices to Montreal, cuz I'm that damned good. Capiche?

I haven't seen the extra dungeons yet, but I do look forward to them. In fact, the only reason I picked this up is to see the dungeons; I still have a working copy of FFIIe and can emulate a translated ROM, so this new version doesn't bring much that I don't already have apart from the stuff at the end (dungeons/characters).

The revamped dialog is well-executed, though. Though I do miss lines such as "I shall avenge you... to the Enterprise!", Tellah's anger towards Golbez is awesome in this version ("I AM DOOM ITSELF!! blink.gif") and they DID keep the priceless "Spoony Bard" line. So... satisfying translation, Square.

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"Judge not a man by his thoughts and words, but by
the quality and quantity of liquor in his possession
and the likelyhood of him sharing."
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