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bards and dancers

Posted: 5th October 2006 04:51

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D E A D
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why do ppl say they suck??


btw if your gonna respnd please leave more than somthing like, "because they do" happy.gif

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Post #131938
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Posted: 5th October 2006 05:23

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Red Wing Pilot
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I think, in most cases, people don't like the amount of specializatin required to obtain the classes, and the fact that they are gender specefic. While the skills that both classes possess compliment each other, the randomness of the skills is another turn off. The Dancer has some very helpful skills, but, even though the female character must be an accomplished warrior, the physical sideof the house is lacking. This is puzzling to me. While an accomplished male mage character with a low PA makes perfect sense.

The bard class has several advantages to the tactically inclined. It allows you to establish a basic speed for the fight as well as crippling the enemy's paramaters in several areas and raising the party's. I tend to use the bard in a corner or high altitude location and keep him protected by a knight or monk, preferably a monk.

The dancer class also rapes enemy parameters and seems to be a bit faster, but I could be wrong. I generally use her as a compliment to a magic based party, as well as a foil for enemy mages.

Ultimately, it is a matter of preference. I try to use every class based on it's strengths and in a tactically proficient manner.

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Post #131939
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Posted: 5th October 2006 16:30
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Quote
The bard class has several advantages to the tactically inclined. It allows you to establish a basic speed for the fight as well as crippling the enemy's paramaters in several areas and raising the party's.


bard doesn't have any "enemy-crippling" songs; they all boost one of the party's specific parameters. the dances effect the same set of parameters, except rather than augmenting the party, they cripple the enemy.

really, both jobs are rather useless outside of those long, big deep dungeon maps that takes the enemy several at's just to get to the party (in which case calculators are far better anyway...). their stats are low, they can't use good weapons, and their abilities really don't make that much of an impact on the battle. in fact, i find each job has precisely *one* basic use: for dancer, using slow dance to cripple an enemy to snail-like speed so you can farm jp/raise brave or whatever with your characters, and for bard, the ultimate movement ability move+3.
Post #131955
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Posted: 5th October 2006 18:29

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Chocobo Knight
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I like the Bards, as they tend to provide me much needed advantage. And yes their stats suck... if you only raise them as Bards. To get good stats on any unit you have to raise them using other jobs. A pure raised Knight is slow as hell, thats why you raise some levels as a Ninja or a Thief. I really don't think stats are a real issue for any job, you just have to be creative in how you build the unit.

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Post #131961
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Posted: 8th October 2006 02:22

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Black Mage
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i don't really think they're completely useless. I only went through the trouble of getting them in one playthroug, but they weren't all that bad. For one - they master their classes/gain exp very quickly, without taking exp away from everyone else. And the fact that they master it quickly, means you can change to another class to get better level up stats. They also do provide you with a good (albeit unnecessary) advantage in battle. Yes, so do calculators - but it's all about preference, and what you're willing to do. I find that calculators make the game far too easy. Not to mention they take forever to get, which is annoying.

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Post #132065
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Posted: 8th October 2006 07:56
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well, there seems to be a huge misconception here on the magnitude of impact of a levelup on the basic stat. while the effect is real and measurable, the simple fact of the matter is that a character's base stats can only be slowly and slightly tailored toward any specific direction. if that weren't the case, then once you had enough levelups under your belt in one direction -- say pa, you wouldn't see such a big change in pa changing your job from monk to oracle. that said, the stats of a bard are pretty bad. a calculator's stats are no better, of course, which is why i always give math skill as a secondary if i need it for something. and calculators harder to get than bards and dancers? bards/dancers necessitate you fully develop a character in the *opposite* path as is intuitive for their gender. it may be easy enough for someone like agrias, but who wants her as a dancer anyway?

This post has been edited by gozaru~ on 8th October 2006 07:57
Post #132080
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Posted: 9th October 2006 04:24

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Treasure Hunter
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I, for one, like to get a dancer as soon as possible (I powerlevel early), because I love nameless dance in battles full of annoying enemies. At least 2 usualy get hit, and even if it's only one, that's as much as any other character could generaly do in a turn, and without the MP cost. That, and I usualy have a deceny physicaly female generic anyway.

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