Posted: 25th July 2006 14:07
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![]() Posts: 271 Joined: 25/6/2004 Awards: ![]() ![]() ![]() |
Quote (Zeromus_X @ 25th July 2006 00:23) The idea is that you equip the equipment you have, fight until you master the abilities, and then move on to the next set of equipment. It's a hell of a lot better than Espers/Materia/Junction where you become walking gods. True, but you are often required to use equipment that is not as good as other items in your inventory in order to learn abilities. -------------------- The world before the fall... Delightful is the light of dawn... Noble is the heart of man... |
Post #125735
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Posted: 25th July 2006 14:11
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Quote (Magicite @ 25th July 2006 09:07) Quote (Zeromus_X @ 25th July 2006 00:23) The idea is that you equip the equipment you have, fight until you master the abilities, and then move on to the next set of equipment. It's a hell of a lot better than Espers/Materia/Junction where you become walking gods. True, but you are often required to use equipment that is not as good as other items in your inventory in order to learn abilities. True, but that's part of the beauty of it. Within all of the customization options, you can optimize your equipment for combat, for elemental resistance, to learn whatever abilities you please, or what have you. Sacrificing power for learning skills, holding off on using new equipment, and using synthesis strategically are key strategic elements to the system. Sure, holding off on equipping your strongest duds can be irritating, but that just adds to the strategy and potential in the system. -------------------- |
Post #125736
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Posted: 26th July 2006 00:29
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![]() Posts: 1,249 Joined: 25/5/2005 Awards: ![]() ![]() ![]() |
Jobs for me. You can have a full party of mages of your own preference and enemies would go down much easier that way. I like that better!
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Post #125819
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