CoN 25th Anniversary: 1997-2022
Final Fantasy V Data Upgrade

Posted: 7th July 2006 20:45

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For all those who have complained about our Final Fantasy V data in the past, don't worry, we just finished upgrading a ton of it! And for those of you (roughly 93%) who have never been into that section, well, now you have a reason to go.

We've done a fresh dump of enemy data from the game and input it into our data tables, which freed us up to do a lot of new stuff. For one, we have doubled the details we will give you for each enemy, including various strengths, weaknesses, abilities, and win/steal data. That allowed us to upgrade some other sections too - the magic page now will show you where to buy, win, or steal or learn certain spells, and weapons, armor, and items all crossreference the shop and enemy data tables to pull the same data.

As always, we won't guarantee that some little irritants didn't slip through, but we did a ton of QA work here that should have caught the bulk of it. This project took us several months of starts and stops, and I had a ton of help. Thanks a lot to all of the following:

  • Silverlance for generating the data dumps;
  • Caesar and Djibriel for analysing, proofreading, and translating the dumps as needed, and checking the input to our tables;
  • MogMaster and Karasuman for the help in additional manual data entry after the first batch upload;
  • And, finally, Del S for doing more data entry, testing, fact checking, and general raw effort than you can throw a Fire Skill at.


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Posted: 7th July 2006 20:53

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Dragoon
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Again The Caves proves to everyone that it is the best Site on the web. The thouroughness of The Caves is the reason I am in these forums. A big thank you to everyone who worked on updating the FFV section.

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Posted: 7th July 2006 21:06

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Black Waltz
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Sweet. I know how much bugging you've been receiving for that.

After about, ooh, say, 2 months of relaxation? I dunno.... what are you going to move onto next? Your workload never falters, and if you're upgrading the FF4 section next, i'd be happy to help.

Once again, good job! thumbup.gif
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Posted: 7th July 2006 21:31

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Holy Swordsman
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Most excellent.

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Posted: 7th July 2006 22:03

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Red Wing Pilot
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I know you don't particularly like the rumors pages, but if you decide to make one for FF7 I'd be more than happy to help.

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Posted: 7th July 2006 22:12

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Cetra
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To everyone (else) who was involved in this, nice work! smile.gif CoN has GameFAQs beat hands down when it comes to FF, and the completedness of the data on the site just keeps growing.

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Posted: 7th July 2006 22:22

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Wavey Marle!
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It's all shiney and new, and has a sillylarge amount of information now where before there was virtually an empty pasture...

A more accurate descirption of what I did would be: data typos, testing R51's patience, "fact" checking, and generally doing nothing at all. happy.gif

Bring on the next bits.

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Posted: 8th July 2006 18:50
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Lunarian
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Great job with the updated data! I'm so happy that CoN finally stepped up to FF5 after all this time and making it the best FF5 section. All we need now are enemy ABP data, and it's fully complete. Again, terrific job you guys.

This post has been edited by NeoEx-Death on 8th July 2006 18:50
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Posted: 8th July 2006 19:15

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SOLDIER
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Ya'll better watch out for websites making angry mobs! biggrin.gif

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Posted: 9th July 2006 09:58

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Onion Knight
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Thanks a lot! Great to see the most underrated and overlooked FF gets updated by CoN Crew! happy.gif

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Posted: 10th July 2006 14:05

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Quote (NeoEx-Death @ 8th July 2006 14:50)
Great job with the updated data! I'm so happy that CoN finally stepped up to FF5 after all this time and making it the best FF5 section. All we need now are enemy ABP data, and it's fully complete. Again, terrific job you guys.

Yeah, we have access to the ABP tables but decided it wasn't worth it since each monster can be in multiple rows. But now in thinking about it I can almost see how we could integrate it into the data and make it worthwhile, so maybe I'll consider that.

Oh, and in terms of everyone offering help, I think it's fair to say that we need solid data for the GBA games right now.

This post has been edited by Rangers51 on 10th July 2006 14:06

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Posted: 10th July 2006 14:13

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Cetra
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Meh. Fine. I give, I give, I'll have a look at the GBA version. wink.gif I can't help but feel a nagging sense of having only half-done my job by getting the info for just one version. And I have a few days of idle-time while waiting for legal matters to clear up over my appartment, so I'll give it a shot. I hate, really hate, not doing something all the way through. smile.gif

Anyone else willing to give it a shot is 100% welcome to do so though - my experience with GBA hacking is limited and I won't be able to resort to assembly to track down info.

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Posted: 10th July 2006 14:26

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Black Waltz
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Quote
Oh, and in terms of everyone offering help, I think it's fair to say that we need solid data for the GBA games right now.


*Signs up*

Which one? I could do DoS walkthroughs, or crap like that. Summer Holidays, so free time galore!
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Posted: 10th July 2006 22:54

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Dude on a Walrus
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Quote (Rangers51 @ 10th July 2006 09:05)
Oh, and in terms of everyone offering help, I think it's fair to say that we need solid data for the GBA games right now.

I'm technically supposed to be working on a lot of CoN stuff right now, but the "summer holidays" have turned into a 50-hours-a-week job for me. Hopefully I can finish my notes and my CoN project before August, but we'll have to see.

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Posted: 11th July 2006 05:04

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Cetra
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Great news, but I can't seem to find the key for the symbols used in the Absorbs, Weakness, Blocks, and Immunities fields.
Or did leave it up to us to just hover the mouse over the image and wait for the image name to pop up?

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Posted: 11th July 2006 10:53

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Quote (Dark Paladin @ 11th July 2006 01:04)
Great news, but I can't seem to find the key for the symbols used in the Absorbs, Weakness, Blocks, and Immunities fields.
Or did leave it up to us to just hover the mouse over the image and wait for the image name to pop up?

Yes, that's how it's been done for each game in which we use those icons or similar. Sorry, but the building of legends will need to wait until the next global upgrade of code so that it will work sitewide. I'm guessing that you figured that out long before you posted about it, though. tongue.gif

This post has been edited by Rangers51 on 11th July 2006 10:53

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"To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly

Why aren't you shopping AmaCoN?
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Posted: 13th July 2006 23:44
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Lunarian
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Quote (Rangers51 @ 10th July 2006 09:05)
Yeah, we have access to the ABP tables but decided it wasn't worth it since each monster can be in multiple rows. But now in thinking about it I can almost see how we could integrate it into the data and make it worthwhile, so maybe I'll consider that.

Ahh I was beat? tongue.gif I wanted to contribute the whole ABP data to staff that I recorded when I was fully done. The reason why an ABP section would be informative because instead of just having monster names in the walkthrough, it would instead display monster group combinations, along with ABP displayed. That way people would know which monsters group to run into and earn ABPs.
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Posted: 24th July 2006 13:06

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Holy Swordsman
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I meant to contribute more, but a change in location for me to a house without internet access sort of derailed the notion.

Don't let Del kid you; All the stuff I didn't do- he got stuck with. tongue.gif

This post has been edited by Rangers51 on 24th July 2006 14:05

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