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Chocobos...worthless?

Posted: 13th January 2006 21:15

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Chocobo Knight
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Just idly playing through the game, I realized I used a chocobo all of once, when you have to, in that scoot from Figaro to the cave right at the beginning of the game. There's not even much in the way of cutscenes for them - the guard at that cave rides off on one, that's it.

Any idea why? They seemed to like them enough to include them, but then just sort of give it up. It'd be neat to see a few more chocobo-armies or something.

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Posted: 14th January 2006 01:13

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I used a chocobo near Maranda when you visit the southern continent for the first time - it's a hell of a long walk back without one. But I see where you're coming from, as chocobos aren't quite as key to the game as in, say, FF VII or FF IX. I dunno about an "army of chocobos", though, because what would it really add to the game?

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Posted: 14th January 2006 01:52

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Cetra
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Moogles only get one scene in the game, unless you include Mog in the cutscene count.

Most of the cities get 0 cutscene time.

There are no cutscenes revolving around neither Gogo nor Umaro after you've obtained them.

Despite how people stress that the released demons from the WoR are such a big deal, only one gets any cutscene time.

Chocobos are just birds that serve as a means of transportation. They aren't intelligent enough to talk or perform acts that would affect the storyline. They don't hold any special powers like Espers, Terra, or monsters. The Empire has much better means of fighting a war than Chocobos (M-Tek armors, for instance.) So... really... Chocobos just don't have a place outside of "vehicule."

Well, at least they get a cutscene early on. wink.gif

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Posted: 14th January 2006 05:50

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As a gameplay element, I'd say chocobos definitely aren't that useful. This is compared to FFIV and FFV.

FFIV had bigger distances (because of smaller gridholes) and less convenient-feeling battles. FFV had Boco, and the same map-size-scale as FFIV. And both also had "chocobo necessary" parts. FFIV had a bigger map-size-scale, no mandatory parts (except, if you count it, that cutscene), and smoother battle interface.

And no Midgar Zolom either, for that matter.

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Posted: 14th January 2006 12:55

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They're nice when you want to circumvent random battles on the Overworld Map when you've fought all the monsters on it alreayd. This includes:

from Maranda to Vector after the Blackjack crashed
from WoR Mobliz to WoR Nikeah after you obtained Fenrir
and that's it for the mandatory bits.

Yeah, I remember a topic (dunno if it was here or at GameFAQs) where somebody asked if the Chocobo song was even in the game, as he hadn't heard it at all (the only mandatory Chocobo ride doesn't tune in on it).

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Posted: 14th January 2006 13:35

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I wouldn't say they were worthless. I always use them to go short distances when I can't be bothered to fight in random battles. I ALWAYS use them:

Jidoor to Zozo (WoB)
Jidoor to Opera House (WoB)
South Figaro to Mount Kolts (WoB)
Maranda to Vector (WoB)
Whenever I can before I get the
Possible spoilers: highlight to view
Falcon airship
(WoR)

I'm really lazy when it comes to random battles.



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Posted: 14th January 2006 21:12

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Quote (Djibriel @ 14th January 2006 07:55)
Yeah, I remember a topic (dunno if it was here or at GameFAQs) where somebody asked if the Chocobo song was even in the game, as he hadn't heard it at all (the only mandatory Chocobo ride doesn't tune in on it).

That would be me, indicating how much I used chocobos in this game.

Can those chocobo stables really stay in business? Oh wait, not everyone is like level 37 and armed with leet equipment-for-slaying-weird-monsters-in-the-great-wilderness.

But I also preferred the FFIV/FFV "overhead view" while riding a chocobo, rather than the FFVI view (is it the famed "Mode 7" or whatnot?) of trampling over the entire flat world on a chocobo. Something just didn't seem right--especially the flatness, which was a similar problem when I flew the airship too close to the ground.

A sidenote: Being able to adjust the airship's altitude is, in my opinion, a pretty useless feature that's there just for the eye candy.

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Posted: 14th January 2006 23:41

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Besides the one "forced" Chocobo ride, I tend to use them here:
**Spoilers**
1. Kohlingen to Zozo (visit the one near the Colosseum builder's house).
2. Maranda to Vector (its a long trip otherwise).
3. Nikeah to Baren Falls (while getting the Water Rondo).
4. Tzen to Nikeah (WoR, right after getting Sabin).

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Posted: 15th January 2006 03:00

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Personally, I think it all depends on the player. I prefer to walk so I can level up and get more money. So it's safer to say they are worthless to me.

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Posted: 15th January 2006 08:21

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Now that I think about it, I don't really touch the chocobos in this game unless I have to. I would prefer to level up on the way to my destination that pay for, ride, and then find out my characters are too weak to take on whatever boss is coming up next. This is actually a frame of mind I developed when I was first playing FFIV.

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Posted: 15th January 2006 11:50

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Quote
A sidenote: Being able to adjust the airship's altitude is, in my opinion, a pretty useless feature that's there just for the eye candy.


The altitude affects how fast you go as well, if you want to get somewhere quicker you go low, but if you want to actually be able to see where you're going, you go high. Or I do anyway huh.gif

I only use chocobos once, other than right at the beginning, and that's when I go to Zozo for the first time. Anywhere else, I just walk. Levels are worth more than quick movement, I think.

Although doesn't some Magitek Armour art look like a robo-Chocobo?
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Posted: 16th January 2006 02:45

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Quote (Glenn Magus Harvey @ 14th January 2006 16:12)
Can those chocobo stables really stay in business?

Those poor farm attendants must be very lonely out there in the middle of nowhere. I thought that chocobos were merely interesting, somewhat helpful diversions in both IV and VI, becoming downright redundant after you acquire the airship. They have helped me on all of the long stretches mentioned above, though, so I wouldn't classify them as being worthless, but would prefer the term "of some value in certain situations where you'd rather not walk, especially when the alternative would mean fighting weak monsters who kill themselves and give you 1 magic point".

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Posted: 16th January 2006 16:03

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The chocobo is useful when you first get the WoR when you are by yourself, and that can help avoid random battles till you get more people back in the party, so chocobo's arent all that useless, to me at least.
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Posted: 17th January 2006 12:25

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Mobliz to Nikeah in WOR
Jidoor to Zozo in WOB.
That's about it for me now that I think about it.

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Posted: 18th January 2006 02:06

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IMO it was probably to add setting to the world. Something like a filler for any plotholes(?) that hardcore fans would notice. How did people deliver messages and what did they use before M-Tek armor? Plus, you can't discount tradition as the chocobos were used for (at least, according to my knowledge) 2 games beforehand.

As far as gameplay goes, its useful for those who don't want to fight or get somewhere faster before they get the airship in either world.

So, they are as you say, useless (to me in gameplay).

This post has been edited by strikerbolt on 18th January 2006 02:06

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Posted: 31st January 2006 19:42

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I use chocobos to speed up the process for getting Water Rondo.
I think the only other use would be early-game, to keep your levels low until you get Espers.

Quote (strikerbolt @ 17th January 2006 22:06)
  Plus, you can't discount tradition as the chocobos were used for (at least, according to my knowledge) 2 games beforehand.

Four games.

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Posted: 2nd February 2006 23:29

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I guess I mostly just used them for fun... I don't remember actually using one out of necesity..

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Posted: 14th February 2006 04:37

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I use them in the usual places that have already been mentioned, mainly to avoid random battles. I also like the music. tongue.gif "Techno de Chocobo"

I suppose they were included because, since FFII, they became somewhat iconic, and the idea of not having them probably never even crossed the developers' minds. The level of usefulness, however, is probably about second lowest of all the FF games they are included in. FFVIII is probably first. I NEVER used a chocobo usefully. I got one once, just to get one (I randomly stumbled upon a Chocobo Forest), but it was useless; it was on a small island in the middle of nowhere. FFII is probably next in line, then the rest are all quite useful in their own way. In fact, you have to use the chocobos in FFIV and FFV in a few parts. In FFIII,
Possible spoilers: highlight to view
a kid gives you a reward for riding around the floating continent.
FFIX and FFX have useful inclusion, too, mainly for getting good stuff. biggrin.gif

This post has been edited by sbq92 on 14th February 2006 04:38

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Posted: 28th February 2006 18:12
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Chocobos arent worthless if for no other reason than the Chocobo song Rocks.

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Posted: 19th March 2006 15:05

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I always use a chocobo when I can... The thing is that i don't like pay to this old guy to ride a chocobo...

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Posted: 20th March 2006 01:01

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I start riding chocobos as soon as I tire of the random battles....which doesn't take very long
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Posted: 23rd March 2006 18:54

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But Chocobos are in a scene in this game.

When Figaro castle submerges, Edgar jumps off the castle onto the back of a Chocobo, joining Locke and Terra who are already on Chocobos. They get chased my soldiers, fight, then run some more on Chocobos. I guess that's what the original poster meant by "the little scoot to the cave on Chocobos", but I just wanted to point out that they did have an important role to play in the story.

Also, weren't there some in the fighting scenes at the opera? Or am I just imagining things?

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Posted: 24th March 2006 19:00

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Quote (yunakitty @ 23rd March 2006 13:54)
Also, weren't there some in the fighting scenes at the opera? Or am I just imagining things?

Yes, chocobos did appear in the opera.

Nowever, there wasn't much significance to them--they were more like props representing an invading army, as I recall. Nothing interactive there.

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Posted: 27th March 2006 09:03

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I just think Square had to make them have a cameo since they're a staple of the FF series. Just like how Cactrots and Pugs (who were so horribly renamed in later FF's) keep making their cameos as well.
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Posted: 31st March 2006 02:58

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Sometimes I like riding chocobos just for the fun. Just because I have an airship doesn't mean HAVE to use it ALWAYS! Especially I agree with the person that said in the WoR, until you get more characters ride a chocobo. I would probably ride until I get Edgar. Still, their music does "ROCK" and their enjoyable to ride.


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Posted: 31st March 2006 20:57

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I use Chocobos when I'm lost and want to find out where I'm going without worrying about running into monsters every two seconds or airshipless. That's about it. eh.gif

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Posted: 21st July 2006 18:21

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Also, if you are playing a LLG and you don't want to have to run away from every random encounter, chocobos are must! They are the way to go in a LLG. thumbup.gif

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Posted: 21st July 2006 18:46

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Quote (Glenn Magus Harvey @ 14th January 2006 00:50)
As a gameplay element, I'd say chocobos definitely aren't that useful. This is compared to FFIV and FFV.

FFIV had bigger distances (because of smaller gridholes) and less convenient-feeling battles. FFV had Boco, and the same map-size-scale as FFIV. And both also had "chocobo necessary" parts. FFIV had a bigger map-size-scale, no mandatory parts (except, if you count it, that cutscene), and smoother battle interface.

And no Midgar Zolom either, for that matter.

actually in IV you need one to get to the magnetic cavern

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Posted: 21st July 2006 21:48

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Chocobos are not very useful in FF6, but apparently, they're still valuable animals. You can't even win the one in the Jidoor auction, because the spoiled kid's dad buys one for an insane amount of money. (Even if you have maxed out GP, the game will not let you outbid him.)

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Posted: 2nd August 2006 03:01

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id rather lvl up, but sometimes id take a chocobo, but not always.And i liked the music happy.gif so it was worth the gil.

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