Posted: 8th July 2006 05:03
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![]() Posts: 1 Joined: 8/7/2006 ![]() |
I've been trying to create my own character on FFVI using different editors.
I moved the choco/magitek palette (overworld#7) into a blank palette (overworld#27) using LordJ's Sprite Editor, and set Gogo's default palette to 7 using a hex editor. Is there some way for me to set the default palette for chocobos and magitek to #27? I noticed character sprite palettes wouldn't work above the #8 palette. EDIT: Sorry, maybe I wasn't very clear. Basicaly, I was wondering if anyone knows the locations of the overworld palette pointers for chocobos or magitek armor. You can see my problem here: ![]() As unoriginal as it is, I'm adding cloud. Also, I was wondering where gogo's special abilities are stored (like using any allies magic or swapping skills) so that I may disable them. Any help would be much apreciated! Thanks! This post has been edited by Rhatahema on 16th July 2006 22:17 |
Post #123012
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