Posted: 17th June 2006 02:36
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![]() Posts: 5 Joined: 15/6/2006 ![]() |
I'm having a problem and hoping that I'm just forgetting one of the requirments and that this isn't a glitch in my game.
Alright, I have Omnislash in my items inventory and Cloud has used all of his Limit Breaks except Omnislash at least once but he still refuses to learn it. I tried switching from using Heaven's Cloud to Ultima in hopes that that would somehow help, but, needless to say, it didn't. Any help would be appreciated. Thanks! |
Post #120407
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Posted: 17th June 2006 02:42
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![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
That's actually a known bug... unfortunately. :/
You could try using a gameshark to force it on Cloud. -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #120408
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Posted: 17th June 2006 03:17
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![]() Posts: 5 Joined: 15/6/2006 ![]() |
Really? Thanks.
Whew, I was afraid the gameshark was actually causing the problem. |
Post #120413
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Posted: 17th June 2006 03:40
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![]() Posts: 33 Joined: 2/6/2006 Awards: ![]() ![]() |
Actually if you're using a gameshark there is your problem right there. If you only knew what gamesharks do to playstation systems you probably wouldn't use one anymore.
If there's a glitch it's most likely caused by your gameshark, so using a gameshark to fix it probably isn't a good idea. But then again, you're using a gameshark already so good ideas don't seem to be in the ball park. ![]() -------------------- (Comical Voice) "Say Cloud, why don't you change your party? Who shall we choose? How about......Yuffie and Cait Sith.....Just kidding guys! No one likes you!" |
Post #120416
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Posted: 17th June 2006 06:52
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![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
Quote (Taidell @ 16th June 2006 22:40) If you only knew what gamesharks do to playstation systems you probably wouldn't use one anymore. A gameshark is a device which allows you to force a certain location in RAM to a preset value. A gameshark cannot do the following: - Magically transform your CD compartment into a CD writing device and break your game. - Randomly scramble your PSX's chipset and break it. - Cause your television to burst into flames. - Send a magical pulse of high-voltage static through your controller, frying it and breaking the buttons. - Fry your PSX's RAM. RAM being a volatile form of memory which can no longer contain information once it stops receiving power. - Basically, anything a game cannot normally do. That isn't to say a gameshark is a 100% safe device. In a totally worse case scenario, you could force an incorrect byte into memory, then save your game and end up writing a broken saved game to your memory card, in turn breaking the checksum and causing the memory card's data to be lost. This is about as likely to occure if you're just messing around as it is likely for you to cause your HD to corrupt itself by playing around with (say) ZSNES's cheat entry screen. Codes that do that are carefully tailored to do so (for instance, forcing the instruction telling the game where to write on the card to point to some spot where it shouldn't write, like the memory card's index.) The most likely scenario is corrupting your save file because something impossible occured (like having a character you're not supposed to have in your party.) An other possible screwup is forcing an impossible condition in the game, which could later cause problems further down the road. Removing a key character, for instance, or breaking some "number of bosses defeated" count and never having the game count down all the battles before the last boss can be accessed despite rightfully marking down all bosses as being defeated. So now you know what a GameShark does to a PlayStation. Where does the idea that cheat devices can cause your system harm come from? From memory, I believe it started with Nintendo, as Game Genies could be used to circumvent various protections (for instance, playing an imported or copied game.) To discourage the use and spreading of these devices, Nintendo seeded the idea that they weren't responsible for broken systems due to damages caused by cheating devices and other third party devices. This mentality remains even today, where piracy-related third party devices are even more common. So kids, the next time someone tells you their controller stopped working because of their gameshark, ask them if their gamesharks can also do the dishes, clean the windows, and take the dog out for a walk. ![]() -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #120417
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Posted: 17th June 2006 07:19
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![]() Posts: 5 Joined: 15/6/2006 ![]() |
well then thats good to know i just dont really bother with them they take the fun out of a game i reckon but i think thats all their responsible for doing lol
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Post #120419
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Posted: 17th June 2006 19:53
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![]() Posts: 33 Joined: 2/6/2006 Awards: ![]() ![]() |
Quote (Silverlance @ 17th June 2006 06:52) Quote (Taidell @ 16th June 2006 22:40) If you only knew what gamesharks do to playstation systems you probably wouldn't use one anymore. A gameshark is a device which allows you to force a certain location in RAM to a preset value. A gameshark cannot do the following: - Magically transform your CD compartment into a CD writing device and break your game. - Randomly scramble your PSX's chipset and break it. - Cause your television to burst into flames. - Send a magical pulse of high-voltage static through your controller, frying it and breaking the buttons. - Fry your PSX's RAM. RAM being a volatile form of memory which can no longer contain information once it stops receiving power. - Basically, anything a game cannot normally do. That isn't to say a gameshark is a 100% safe device. In a totally worse case scenario, you could force an incorrect byte into memory, then save your game and end up writing a broken saved game to your memory card, in turn breaking the checksum and causing the memory card's data to be lost. This is about as likely to occure if you're just messing around as it is likely for you to cause your HD to corrupt itself by playing around with (say) ZSNES's cheat entry screen. Codes that do that are carefully tailored to do so (for instance, forcing the instruction telling the game where to write on the card to point to some spot where it shouldn't write, like the memory card's index.) The most likely scenario is corrupting your save file because something impossible occured (like having a character you're not supposed to have in your party.) An other possible screwup is forcing an impossible condition in the game, which could later cause problems further down the road. Removing a key character, for instance, or breaking some "number of bosses defeated" count and never having the game count down all the battles before the last boss can be accessed despite rightfully marking down all bosses as being defeated. So kids, the next time someone tells you their controller stopped working because of their gameshark, ask them if their gamesharks can also do the dishes, clean the windows, and take the dog out for a walk. ![]() That was my point exactly. I don't use gamesharks because of that possibility of that unlikely event. I never said it would do anything that bad. I was just pointing out that a gameshark is not a positive thing in the gaming world. It makes you a cheater, and the possibility that all the things that you stated (besides the fake ones obviously) could actually happen. I think you were assuming that I was thinking like a crazed 14 year old. Anyway gameshark=bad ![]() -------------------- (Comical Voice) "Say Cloud, why don't you change your party? Who shall we choose? How about......Yuffie and Cait Sith.....Just kidding guys! No one likes you!" |
Post #120460
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