Posted: 12th June 2006 16:04
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![]() Posts: 1,249 Joined: 25/5/2005 Awards: ![]() ![]() ![]() |
SO CUTE ![]() ![]() ![]() ...I think. This post has been edited by NeoEx-Death on 12th June 2006 16:05 |
Post #119858
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Posted: 12th June 2006 19:12
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![]() Posts: 1,972 Joined: 31/7/2003 Awards: ![]() ![]() ![]() ![]() ![]() |
I have a really hard time making out the moogle, and if I didn't know what I was looking at, I'd think that Krile just had a big tumor on the right side of her head.
I have a hard time with the sprite work you've been doing, though. It always seems too small to me, and I can't figure out how anyone can see it well enough to give you criticism. Maybe I just need new glasses. -------------------- Veni, vidi, dormivi. |
Post #119893
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Posted: 12th June 2006 20:00
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![]() Posts: 470 Joined: 31/5/2006 Awards: ![]() ![]() ![]() |
Seems a bit blurry... I can't see the moogle very well either and these are new glasses.....
This post has been edited by Dark Paladin Danny on 12th June 2006 20:01 |
Post #119916
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Posted: 13th June 2006 00:45
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![]() Posts: 639 Joined: 3/4/2005 Awards: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The hair and the moogle are too close in proximity in color.
Actually, the ponytail shouldn't slant so incredibly or come to a point. And you've a habit of making the limbs look like theyre's two parts to them- maybe if you lightened the shading at the elbows and knees, it would eliminate the problem. Other than that, I do think it's cute ![]() -------------------- You're telling me that there's no hope. I'm telling you you're wrong. |
Post #119975
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Posted: 13th June 2006 15:44
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Comments:
- The moogle's too small. It only seems like a decoration on Cara's hair. - Her legs are too thin and piecewise-looking--they look like Pinocchio(?)-style wooden legs, with semi-disjointed joints. - Her hair doesn't seem to make sense. First, the ponytail shouldn't look like a whirlwind ghost from Paperboy 2, and I can't tell what the rest of her hair is doing. - Cara's facial expression is...incomprehensible. - You called her Krile. Perhaps making a larger sprite, with less detail--i.e., fewer pixels--would be helpful. That way, you'd be forced to determine what's important to focus on. In any case, regardless of the number of pixels you use, you want to make things bigger, and determine what you want to put detail into. What I see is something that's often chock full of details, but indiscernable details. I can't see what's going on. This post has been edited by Glenn Magus Harvey on 13th June 2006 15:46 -------------------- Check the "What games are you playing at the moment?" thread for updates on what I've been playing. You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey ) |
Post #120013
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Posted: 13th June 2006 17:04
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![]() Posts: 1,249 Joined: 25/5/2005 Awards: ![]() ![]() ![]() |
Thanks for C&C. I've removed the moogle and gave her an improved new look (legs, skirt, head, hair, arms) aswell as removing those whites from the skin, skirt, and purple to make it easier to view.
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Post #120025
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Posted: 15th June 2006 19:22
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![]() Posts: 470 Joined: 31/5/2006 Awards: ![]() ![]() ![]() |
Much better
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Post #120259
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Posted: 17th June 2006 12:41
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![]() Posts: 946 Joined: 23/5/2004 Awards: ![]() ![]() ![]() |
something about her left leg just strikes me as odd. the way it's bent just seems...painful. if fact, bending your leg like that, at that spot is impossible.
-------------------- moƩ in the streets, senpai in the sheets |
Post #120422
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