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Favourite stat in an RPG?

Posted: 28th May 2006 04:55

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What stat do you value the most or like the most on RPGs? Me, I like STR the most but a good combination of STR and AGL is my favourite. I could care less about DEF if I'm fast enough to strike first and strong enough to OHKO enemies.
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Posted: 28th May 2006 05:36

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Holy Swordsman
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DEF. (Or whatever stat I have to raise to not take damage. Like RDM, or MBlock, and so on.) You can become ludicrously invincible in some games. (SO:TtEoT comes to mind. Nothing like taking 0 damage from the optional bosses' attacks. tongue.gif) I can attack all I want, but if I'm getting barraged by rapid attacks, I'll die anyway. *fond memories of Culex*

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Posted: 28th May 2006 05:52

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Yes, good point. I was thinking strictly turn-based RPGs for some reason. But in higher difficulties in Star Ocean, you can't null the optional's attack.
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Posted: 28th May 2006 05:58

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Well yeah, but at least in Galaxy. tongue.gif For turn based, attack would probably be more important. (Like VP, where if you have Guts/Auto Item, then they can attack you all the time even on the brink of death. biggrin.gif)

Meh, vague examples.

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Posted: 28th May 2006 06:14

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Cetra
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Dexterity/Agility/Speed. Because it's downright hillarious to see developers interchanging them despite the fact they have very different meanings.

It's great knowing my character's ability to dodge is affected by his dexterity. Or that my character's agility has an impact on how fast he can escape from battle. Makes a lot of sense. I wonder sometimes how the dev teams out there would react if they ever picked up a dictionary and realized that "agility" doesn't mean "speed," or that "dexterity" has nothing to do with how well you can aim a bow. smile.gif

Runner up? Vigor used in defense calculations. Yeah. Does the word vigorous mean anything to anyone? That's right: it's how strong of body you are! Wait, is that right...? blink.gif

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Posted: 28th May 2006 06:35

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Yeah, it gets annoying figuring out which does what in different games. Good thing to know 'Attack' and 'Defence' aren't too hard to mix upl. But you never know..

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Posted: 28th May 2006 12:35

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Lunarian
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Magic and Spirit are attributes that I personally like the best. I love mysticism and magic is one of the coolest assests in RPGs in my opinion 'cause one thing that can topple a seemingly unstoppable powerhouse with loads of strength and defense is an all-powerful mage with the right spells to destroy the competition, yet when the average mage is on the receiving end of a deadly melee attack, kiss bye-bye to the magic-user, so it's a double-edged sword. For me, it's Magic and Spirit all the way.

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Posted: 28th May 2006 14:37

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My favorite stat is probably speed. Once you begin to max out your speed, and that bar shoots up, it's a wonderful thing
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Posted: 28th May 2006 14:47

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I value Strength over Defence, Agility over Evade, and in mages, Intelligence over Spirit.

Yeah, I'm pretty much into swift attackers, overall I think I value Agility over Strength in ATB controlled games.

Defence will only really become a factor if the enemy can kill me in two or three hits...

As for Luck, it depends on the game. In FFX Luck was key to beating the most powerful bosses as it further raised Evade, Critical Hit rate, Status Evade, and Item drop rate.

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Posted: 30th May 2006 05:42

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Critical hit rate didn't matter in FFX as your guys will eventually always do 99,999 damage. But yeah, if there is an Evasion stat in RPGs, which is rare, I usually like it because dodging attacks can be a life-saver.
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Posted: 30th May 2006 18:16

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Quote (ScreamingMad @ 30th May 2006 00:42)
Critical hit rate didn't matter in FFX as your guys will eventually always do 99,999 damage. But yeah, if there is an Evasion stat in RPGs, which is rare, I usually like it because dodging attacks can be a life-saver.

SOMEONE hasn't battled the Dark Aeons and Penance.

This post has been edited by Mu the Squirrel on 30th May 2006 18:16

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Posted: 2nd June 2006 02:48

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You're right, because I don't have the International version.

This post has been edited by ScreamingMad on 2nd June 2006 02:49
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Posted: 2nd June 2006 09:15

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I like Attack/Strength! I don't really have a strategy in RPGs (I rely on luck) but there's something about having a lot of attack power that makes me feel big! I always make sure I get the biggest and best weapons for all my characters.

In a close second is Spirit 'cause magic is cool. smile.gif

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Posted: 2nd June 2006 11:03

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Speed, nothing like attack four times before your opponent
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Posted: 6th June 2006 07:05

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i like agility because if you cant hit me then you are s.o.l and it wont matter your strength i could do 1 damage per attack and it would still be worth it to me.

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Posted: 6th June 2006 21:47

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In electronic rpgs ATK all the way. In table top rpgs i go for STR, WIS, and CHA because i play paladins, clerics, or paladin/clerics happy.gif and those three are top on my list beause str adds damage, wis for spell casting, and cha for turning undead and for the paladins divine grace class feature.

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Posted: 6th June 2006 22:03

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Magic/Spirit and Strength,defence is really nice for a obvious reason.
And for magic,magic's the best...mostly when it looks cool biggrin.gif
And strength,because it's nice to have Kapeesh?

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Posted: 7th June 2006 03:27
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Quote (Silverlance @ 28th May 2006 01:14)
It's great knowing my character's ability to dodge is affected by his dexterity. Or that my character's agility has an impact on how fast he can escape from battle. Makes a lot of sense. I wonder sometimes how the dev teams out there would react if they ever picked up a dictionary and realized that "agility" doesn't mean "speed," or that "dexterity" has nothing to do with how well you can aim a bow. smile.gif

Runner up? Vigor used in defense calculations. Yeah. Does the word vigorous mean anything to anyone? That's right: it's how strong of body you are! Wait, is that right...? blink.gif

...

dexterity used in evasion calculations may be a little dodgy, but agility affecting whether one can escape from enemy grasp makes perfect sense. furthermore, i suggest confer with the dictionary yourself on the emaning of vigor; it's interchangable with "constitution." why not defense?

str is my favourite, by far. free dmg >> anything with an mp cost.
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Posted: 9th June 2006 13:54

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Speed and Dexterity.
One of my all time favorite RPGs is Wizardry 6 and two of the hardest job classes to get are samurai and ninja.

In the game the number of hits in one round is based on Speed and your natural Armor Class is based on Dexterity.

With nothing equiped, your AC is 10 and the number will decrease when you equip stuff on your head, body, ect...

Everybody knows that samurai and ninja are based mainly on the 2 attributes but by the time I reached quests end, my ninja's AC level was -52.

This post has been edited by Bane King on 10th June 2006 14:23

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Posted: 11th June 2006 19:24

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My favorites are Strength,Speed,Evasion and Magic.
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Posted: 12th June 2006 03:28

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speed. In most pvp based rpg games, it's hard to kill another characcter without speed.

MOVING SPD: If you don't have good moving speed you can't do shit when enemies running tongue.gif
Plus if you are ranged character attacking combt character with tons of speed, you might be able to attack, run, attack, run and repeat.
ATTACK SPD: attack speed in a way "multiplies" with your attack and making it stronger
CASTING SPD: if you take forever to cast something with mages, you'll die :3 or get interfered.

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Posted: 26th June 2006 23:22

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My favorites would be strength or agility and in some games magic is good.

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Posted: 27th June 2006 11:27

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Meh...console RPG's I have to go with Speed and Defense. Speed usually determines what order you attack in, how many attacks you can chain and whatnot. Defense due to obvious reasons. I like to stay alive thanks!

For pen and paper adventures I focus on Charisma, Dexterity and Constitution, using mostly Rogue characters. Charisma raises my saves on thief abilities, and Dexterity is a must have for backstab multipliers. Constitution because well, who wants a fragile thief? My playing style demands that I have a high Constitution to make up for my massive risk taking and solo missions.

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Posted: 27th June 2006 13:45

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Strength. Magic is like a dodgey knee..... it may work fine for you 99% of the time, but when you really need it, it'll let you down. Go with strength and you'll never be disappointed.

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Posted: 27th June 2006 15:05

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i like the defensive strike, so you know what your opponent uses so you can counter-attack with the right abilities
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Posted: 27th June 2006 21:25
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Agility and evade
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Posted: 27th June 2006 21:58

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It depends on the game. In FFVI, my favorite stat is Magic because magic is much more powerful than physical attacks towards the end. In Secret of Mana there are about 20 stats, but practically the only things influencing the damage you deal and take is which weapon you're wielding, which 3 pieces of armor you're wearing, and which levels your elementals are at, so all I care about are HP and MP. In FFX, Agility proved to be the ultimate stat if you've ever fought Nemesis (in the US version anyway). In FFI, my favorite was whichever one influenced the number of hits you dealt - I think it was Speed.

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Posted: 28th June 2006 22:02
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Speed. Speed is the most important stat in my opinion because your character gets more turns and you can heal up much faster. But meh, all stats have ups and downs.
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Posted: 29th June 2006 02:09

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It really is game dependent. In most games, it just happens to be brute strength. In others, such as Legend of Dragoon and FFX, it's speed. -CSM

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Posted: 29th June 2006 03:09

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Vigor, Agility or Stamina, because I never know what they mean happy.gif I'm sure someone is dying to inform me of what they mean and change my wicked ignorant ways, but they'd be ruining all my fun.

Honestly though, Speed ranks pretty high. I know I gave Crono all my speed tabs on CT, and he simply ran circles around the enemies. However, speed means nothing if you don't have the power to back it up.

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