CoN 25th Anniversary: 1997-2022
Re-make

Posted: 20th July 2006 00:03

*
Cactuar
Posts: 271

Joined: 25/6/2004

Awards:
Member of more than ten years. Member of more than five years. 
All I would want to see is shorter load times. If you've ever seen the "Save Hat" episode of South Park, where the kids try to save classic movies from their directors, you know how I feel about most video game remakes.

--------------------
The world before the fall...
Delightful is the light of dawn...
Noble is the heart of man...
Post #124943
Top
Posted: 20th July 2006 08:16
*
Returner
Posts: 2

Joined: 18/7/2006


Quote
4) Ramza to be able to attain different special classes, like Holy Knight, Dark Knight, Divine Knight, Knight Blade, etc. etc. Even if you have to work like hell for them. (But not too hard, maybe master the Knight class to get Holy/Dark Knight - and then master monk/lancer/samurai/thief/geomancer to get the others, respectively (one per))) That was one of my biggest complaints about Tactics, is Ramza's lack of an awesome class. Sure, his was useful but the others were far better. Or maybe instead of that, pick one at the beginning of the game to be ramza's base class. (Divine,Holy,Dark,KnightBlade,Astrologist,Sorceror,Engineer, or [Ramza's Original Class Renamed]) I don't know if Arc Knight, Heavenly Swordsman, and Rune Knight should be available, but the rest should.


I dont think all of this would match up too well with the storyline. Presumably those classes are very powerful because require advanced training and some sort of social rank/condition, like belonging to some order that lets one in on them. the Dark Knight is probably just plainly inconsistent with Ramzas ethics. Look at Gafgarion-- he was a totally amoral opportunist with no allegience except to himself and making money, and Ramza is a moralistic idealist. Even Gafgarions Dark Sword attacks were opportunistic by stealing their opponents life as he damaged them! He was a "dark knight" because he was ousted from the knights for his brutality in combat. As for the others, only Aristocrats/nobles and Knights belonging to special orders had those classes-- Ramza was a younger half brother whom his brothers resented and tried to keep out of the way (he had little social standing in spite of his nominal nobility), so how would he have the priviledged opportunity to learn the knowledge and techniques necessary for those classes? Similar could apply to the other classes: they were all likely artifacts of the person's social status and membership in some elite order or another. Delita, for example, was a Holy Knight through his ties with the Church, same with Agrias.

This post has been edited by DivisionbyZer0 on 20th July 2006 08:24
Post #124991
Top
Posted: 20th July 2006 10:55

*
Magitek Soldier
Posts: 291

Joined: 11/6/2006

Awards:
Member of more than ten years. Member of more than five years. 
That is a remarkably insightful post, DivisionByZero. In a story dominated by themes
of class struggle and individual distinction, it only stands to reason that the true spirit of
the game would have its classes follow and role the characters they're for. N1ce.

--------------------
Putting the A's in W lm rt: A11smart, Jobclass: Retailer.
Post #125000
Top
Posted: 20th July 2006 14:41

*
Cactuar
Posts: 271

Joined: 25/6/2004

Awards:
Member of more than ten years. Member of more than five years. 
Quote (DivisionbyZer0 @ 20th July 2006 03:16)
I dont think all of this would match up too well with the storyline. Presumably those classes are very powerful because require advanced training and some sort of social rank/condition, like belonging to some order that lets one in on them.

I agree with you, DivisionbyZer0. In addition to Ramza's lack of social standing, he is only 16 years old when the game starts. Most of the people who have access to the special knight classes (Holy Knight, Temple Knight, etc.) are older than Ramza, and most of them have significant experience on the battlefield (e.g., the 50-Year War). This is especially true of the Holy Swordsman class. (Orlandu is in his 50s and was a legendary warrior and leader.)

If you really want to give Ramza access to other Jobs, use a Game Shark. (You don't have to make him a master; you can just replace the Squire class with the desired special class and let him earn JP.)

--------------------
The world before the fall...
Delightful is the light of dawn...
Noble is the heart of man...
Post #125031
Top
Posted: 30th July 2006 17:51

*
Magitek Soldier
Posts: 291

Joined: 11/6/2006

Awards:
Member of more than ten years. Member of more than five years. 
Whollycraut! I can send this whole conversation into a pdf file using Acrobat Distiller!
Adobe, you are the one GuardianForce I could never do without; thanks to you, I've
forgotten what it was like before Illustrator, Acrobat, Photoshop, and Premiere. This
conversation is silent now, but there's some great thinking here. In fact, this and the
'invent-a-class' thread are totally going into my local archives. CoN infrastructure
team: that's a cool forum function. Too bad it won't include the identity icons!

...Or will it? Hmm, what if I just tell Firefox to print to Distiller! Amazing! Either way,
sooooooooooooooo cool!

Moderator Edit
What is this post about? Is it about the topic or how cool Adobe is? Was there a real point to bringing the thread back for it? Questions, all. -R51


This post has been edited by Rangers51 on 30th July 2006 19:21

--------------------
Putting the A's in W lm rt: A11smart, Jobclass: Retailer.
Post #126281
Top
Posted: 11th August 2006 14:55

*
Returner
Posts: 11

Joined: 4/8/2006

Awards:
Member of more than five years. 
Three Words:
Zodiac Brave Mode

As you go through the game, you collect Holy Stones by finding, obtaining the character who corresponds to the stone, or defeating the Zodiac Monster affiliated with the stone. Since you learn that the stones are not entirely evil (Rafa brings Malak back to life with the power of a stone, TG Cid holds a stone and was never possessed by a demon, and the stone in Nelveska returns Reis to her normal form) why shouldn't it be possible for Ramza to form his own band of Zodiac Braves. This would give you a great reason to utilize all of the special characters (even Rafa, Malak, and Cloud) to form your own set of braves. In this way, you would equip the stone to the corresponding character through the accessory slot, and it would give a number of stat enhancements customized to that character. In this way, we could assume that Cid always had the Libra stone equipped and if he chose to remove it, his strength would lower significantly.
BTW: In order to give Ramza a stone since the player chooses his birth information, I truly believe that Square added Elibdis's stone Serpentarius. This 13th stone doesn't correlate to any of the 12 Zodiac signs and can be used by anyone. This would also require the Deep Dungeon to be beaten by anyone who wishes to complete Zodiac Brave Mode.
Anyways, since the final boss characters have two of the 13 stones, there must be one final battle in which you may utilize all 13 Braves and Stones . The final battle would of course pit your Braves against Lucavi, summoned as Vormav's final act. Ramza(Mediator), Agrias(Monk), Mustadio(Chemist), Rafa(Summoner), Malak(Ninja), Beowulf(Wizard), Reis(Lancer), Worker 8, TG Cid(Samurai), Meliadoul(Archer), Zalbag*, Cloud(Time Mage), and Alma(Priest) must fight in three parties (like the Bizarro Sephiroth battle in 7) in order to defeat Lucavi. The battle would really have to make the player focus on using each character's specific skills as well as a secondary job which the Zodiac stone will almost always suggest; ie: Mustadio makes a great Chemist so his Stone (the one that Balk carries) gives him the ability to send an item to any character on the field with 150% potency and an area effect of 2 ignoring enemy units. Completion of this battle should offer a new ending. As a suggestion, King Delita recognizes Ramza's and the Zodiac Braves' efforts to defeat Lucavi (but none of their efforts to stop the war) and grants them a full pardon. He could further appoint them as his own personal guard; the beginnings of Ivalice's Judges.

*For lack of a definite 10th brave, I suggest Undead Zalbag due to his awesome skills, the fact that a stone is keeping him alive which shows affinity with the holy stone, and I really hate Byblos. In this mode, a treasure of some kind found during propositions could be used in the battle to give Zalbag back his free will. That and I always thought it would be fun to have a permanently Zombied character in the party.

Thank you Hamedo. laugh.gif

This post has been edited by StarvingArtist on 12th August 2006 05:09
Post #127896
Top
Posted: 11th August 2006 15:37

*
Cetra
Posts: 2,336

Joined: 1/3/2004

Awards:
Member of more than ten years. Member of more than five years. Third place in CoNCAA, 2007. First place in CoN Fantasy Football, 2007. 
Second place in CoN Fantasy Football, 2008. 
Starving Artist, that is the best suggestion I've heard yet. I think I even like that better than my own idea, which was of having the option of going through the story as Delita and seeing the game through his eyes. Well done!

--------------------
Join the Army, see the world, meet interesting people - and kill them.

~Pacifist Badge, 1978
Post #127899
Top
Posted: 13th August 2006 06:35

*
Chocobo Knight
Posts: 80

Joined: 16/8/2004

Awards:
Member of more than five years. 
Ok, here's one no one has touched on, Ramza's look. No matter how you switched him, he always had that stupid looking sprite, while all your generic units got the cool classic job looks.

I would say give Ramza a tricked out version of all the outfits. Nothing over the top, just something that would stand him out, while still giving him that classic feel. The outfit wouldn't even have to be that different, just a little, like the difference between a Black Mage and a Black Wizard from FFI.
Generic = user posted image
Ramza = user posted image

--------------------
My Final Fantasy Tactics: The War Of The Lions Avatar

The Brave Knight
Name: Eirikir Lashius (Ramza)
Role: Knight
Age: 23
AA1: Arts of War
AA2: Guts
R: Counter
S: Concentration
M: Move +3
W: Durandal
O: Reverie Shield
H: Grand Helm
B: Grand Armor
A: Brigand's Gloves
Post #128035
Top
Posted: 13th August 2006 12:35

*
Lunarian
Posts: 1,207

Joined: 23/6/2004

Awards:
Member of more than ten years. Member of more than five years. 
Eric, that would be kinda' cool if implemented on all of the special characters like Agrias, T.G. Cid, etc. but everyone of the specials had a somewhat alternate look like the characters in FF5.

--------------------
"Thought I was dead, eh? Not until I fulfill my dream!"
Seifer Almasy


"The most important part of the story is the ending."
Secret Window


"Peace is but a shadow of death."
Kuja
Post #128041
Top
Posted: 12th October 2006 04:19

*
Black Mage
Posts: 222

Joined: 11/5/2005

Awards:
Member of more than ten years. Member of more than five years. 
a couple great ideas here. the sprite thing i would agree with as long as they get to keep their faces. We wouldn't want the main character of the game looking like every other character would we? And I would want it to be only for ramza, and for each clas to have a unnique sprite for him.

on the topic of Ramza not achieving enough status to be a special class - yo uforget, that he was a knight with the Hokuten, and with his social standing/knighthood he easily could have gotten a special class between ch1 and ch2. He renounces his claim on his knight status, but that doesn't mean that he couldn't have gotten the skills. look at Beowulf, Orlandu, etc. They end up being unaffiliated but still retain their powers.

Zodiac Brave mode - the benefit would have to be small. It would have to be a temporary power up, or an equipable item that gives stat bonuses. Nothing too special - that would make the game way easier than it already is.

the huge battle thing would be cool. It would have to be a select few battles, but they would be awesome. I would also say that you could still only put six in from your team, and have the rest supplied to you, but it would be cool nonetheless. A particular option that would fit quite well, would be after Zeakden to go help Zalbag finish off the Death Corps.

I also hated the races in the other fft. I much preferred the human-only game. Not only did i find FFTA extremely childish, but the races really did anger me. The fact that it was humans only gave it... more reality (yes i know it's a fantasy game) or something like that.

as far as acquiring other classes, i don't think astrologist should be available (way too overpowering) same with heavenly swordsman, arc knight, sorceror or dark knight. But as far as getting knight blade, holy knight, white knight - it should be allowed. There should be others as well.

the conversation idea was sweet too - i would love to see more out of your generic characters throughout the game.

delita's storyline - i'm sticking to this one. to see the story from delita's eyes after ch1 would be awesomeness. How did he get affiliated with the church in the first place? Did they seek him or the other way around?

And while ramza does have good stats, his stats aren't great. Many, many characters have far better stats than he does. But, none of your units should be as good as the powerful bosses anyways. I'm not complaining about Ramza's power - it's about options, I don't want a ridiculously powerful class for him, just a different one.

and the ideas of a harder difficulty are great as well. I would have enjoyed that a lot.

also - i think that several storylines (like saga frontier 2 sort of) from ajora's time to the end of ramza's story would be cool.



--------------------
[img]http://img83.exs.cx:81/img83/2/ramzaanddelita2rayni7wx.jpg[/img]
Post #132331
Top
Posted: 12th October 2006 06:37

*
Returner
Posts: 13

Joined: 9/10/2006

Awards:
Member of more than five years. 
ok ive read everyones suggestions and well here is mine......

1. Put it on PS3
2. the gameplay graphics more in detail like when your in a battle and u see the whole screen your in add more detal to it such as for example when ur in a forest battle have the whole screen filled with more trees or something i hate that makes me feel like there floating on air n shit lol also put more "earthly" graphics like when it rains let the ppl get drench or something show it rainng show it lightening or show it snowing on the chars go into detail so much.......
3. have the storyline based on delitas children, remember the ppl they were talking about in the fity year war let them go back at it with a twist of the zodiacz coming back from hell and ramza comes to help him (for example when u play the metalgear solid i belive its the second one where u play as raiden and snake is there too ) something like that
4.the game to be more longer
5. an option to buy chocobos lol dun ask lol
6. more weapons and armor to buy and more secert items
7. scatter all the secert weapons (that deep dungen shit took me forever o get all the items lol)
8. the ai much harder
9. ramza or the lead char an option to choose an special class(aka holy arc dark etc.)
10. be able to hold more chars in your party i thnk max s what 16-20 i would like more remember ur going up againt armies why not have your own puts more fun into if to me lol
11. ill edit im tired lol

--------------------
Quote
Live For Everything, Die For Nothing  *The Game
Post #132338
Top
Posted: 23rd October 2006 17:49
*
Chocobo Knight
Posts: 141

Joined: 19/10/2006

Awards:
Member of more than ten years. 
theres going to be a remake on the playstation 3.

--------------------
moetsuki
moetsuki
motoranai yakusoku no basho
jouzu ni habataku watashi wo mitsumete
Post #133284
Top
Posted: 23rd October 2006 19:09

*
Black Mage
Posts: 181

Joined: 15/10/2006

Awards:
Member of more than ten years. Member of more than five years. 
Quote (chou @ 23rd October 2006 17:49)
theres going to be a remake on the playstation 3.

Why spread unsubstantiated rumors?

--------------------
With the lights out
It's less dangerous
Post #133293
Top
Posted: 23rd October 2006 21:50

*
SOLDIER
Posts: 709

Joined: 28/8/2004

Awards:
Member of more than five years. 
If there was a remake, or rerelease, which I doubt... all I'd want is more spaces for party members, and a new game plus that lets you keep your items and skills.

Oh, and a second ending if you beat the game without any of your party dying...

--------------------
The Arcana are the means by which ALL is revealed.
Post #133318
Top
Posted: 24th October 2006 03:48

*
Black Mage
Posts: 222

Joined: 11/5/2005

Awards:
Member of more than ten years. Member of more than five years. 
Red XIII wink.gif

Multiplayer wouldn't be a necessity for me, seeing as how I'm the only one of my friends who has ever played this game. And as for the special classes, I believe the best solution to this is the job wheel at the beginning of the game. And I don't like other races, I really didn't think ffta was that great (very, very childish) and the races were a big part of that. I liked FFT because it was like REAL history (which I am fascinated by), in the leaders lying, and history being written to glorify those in power. Human greed, anger, etc. all coming into play. Throwing in other races just ruins that. Humans are diverse enough for me.

--------------------
[img]http://img83.exs.cx:81/img83/2/ramzaanddelita2rayni7wx.jpg[/img]
Post #133355
Top
Posted: 24th October 2006 17:49

*
Cetra
Posts: 2,336

Joined: 1/3/2004

Awards:
Member of more than ten years. Member of more than five years. Third place in CoNCAA, 2007. First place in CoN Fantasy Football, 2007. 
Second place in CoN Fantasy Football, 2008. 
I keep hoping for a remake. Even if the gameplay stayed exactly the same, and the facelift only offered improved graphics and better translation, I'd probably buy it. If a remake were to be done, though, I doubt it would be left alone. New weapons, stages/locations, character jobs.... alot of new stuff would probably be introduced, which of course would be fine also.

Two things that would rock:

One, multiplayer and PvP mode

Two, Alternate gameplay. Play the game as either Ramza with the "good" storyline, or as Delita with the "rise to power" storyline.

--------------------
Join the Army, see the world, meet interesting people - and kill them.

~Pacifist Badge, 1978
Post #133419
Top
Posted: 26th October 2006 05:06

*
Chocobo Knight
Posts: 80

Joined: 16/8/2004

Awards:
Member of more than five years. 
I was thinking that maybe it wouldn't be such a bad idea to do as people say and give Ramza some advanced classes.

--------------------
My Final Fantasy Tactics: The War Of The Lions Avatar

The Brave Knight
Name: Eirikir Lashius (Ramza)
Role: Knight
Age: 23
AA1: Arts of War
AA2: Guts
R: Counter
S: Concentration
M: Move +3
W: Durandal
O: Reverie Shield
H: Grand Helm
B: Grand Armor
A: Brigand's Gloves
Post #133566
Top
Posted: 26th October 2006 12:05

*
Cetra
Posts: 2,336

Joined: 1/3/2004

Awards:
Member of more than ten years. Member of more than five years. Third place in CoNCAA, 2007. First place in CoN Fantasy Football, 2007. 
Second place in CoN Fantasy Football, 2008. 
Quote (Eric @ 26th October 2006 00:06)
I was thinking that maybe it wouldn't be such a bad idea to do as people say and give Ramza some advanced classes.

.... or at least take away the butt armor pads he dons in Chapter 4. blink.gif

--------------------
Join the Army, see the world, meet interesting people - and kill them.

~Pacifist Badge, 1978
Post #133579
Top
Posted: 30th October 2006 03:23

*
Black Mage
Posts: 222

Joined: 11/5/2005

Awards:
Member of more than ten years. Member of more than five years. 
another thing (I've recently been playing again) is that EVERY action a character takes should generate jp/exp. I hate it when my reactions kill something/one and i get nil for it except for a dead enemy. And the latter isn't really that great because I easily could have killed him/her anyways. Grrr....

--------------------
[img]http://img83.exs.cx:81/img83/2/ramzaanddelita2rayni7wx.jpg[/img]
Post #133862
Top
Posted: 30th October 2006 03:39

*
Holy Swordsman
Posts: 2,154

Joined: 9/10/2005

Awards:
Member of more than ten years. Member of more than five years. Winner of the 2006 Incognito Contest contest. 
It'd be great to see what voice actors the characters would get if there were ever a remake.

Especially Agrias. heart.gif

--------------------
Post #133864
Top
Posted: 30th October 2006 04:47

*
Black Mage
Posts: 222

Joined: 11/5/2005

Awards:
Member of more than ten years. Member of more than five years. 
that would be interesting. For a lot of characters, like Vormav, Izlude, and Elmdor. Or Delita, Ovelia, or Zalbag.

--------------------
[img]http://img83.exs.cx:81/img83/2/ramzaanddelita2rayni7wx.jpg[/img]
Post #133867
Top
Posted: 3rd November 2006 01:09

*
Magitek Soldier
Posts: 342

Joined: 3/11/2006

Awards:
Member of more than ten years. Member of more than five years. 
I've noticed a lot of clamour for a multiplayer mode in FFT, and decided I should comment.

It is actually possible to have Player vs Player combat in FFT, by way of a Gameshark. If you activate the World Debug Menu, you'll be able to select from a bunch of invisible options below the normal ones when you open the menu. Selecting the second invisible option should open an unlabeled window in which you can set three digits - this selects the battlefield. Once selected, the pre-battle window will appear, and you can set 2 parties (the number of characters in each depends on the battlefield). One party will have the normal colours for your forces - if they win, you get the standard "Congratulations" message. The other party has a different set of colors (for example, knights might have a green or red cape, etc), and if they win, you get a "Game Over" message. In either case, you're returned to the world map after the battle. I've used this to play against a friend of mine, and the only trouble was remembering who had which character (which, after the first run through, was no problem).

Now, on the topic of a remake...

I would like to see one, myself, provided that they didn't remove or significantly change anything that's already there - I love the game as is, and I don't want them tinkering with it unless they're adding new content (classes, sidequests + secret characters, locations, and enemies, preferrably in that order).
Post #134167
Top
Posted: 3rd November 2006 03:01

*
Magitek Soldier
Posts: 291

Joined: 11/6/2006

Awards:
Member of more than ten years. Member of more than five years. 
Suunok, that's just dai exciting. I'll be testing that idea. Co-op multi-play is
definite fun, but this could be awesome.

--------------------
Putting the A's in W lm rt: A11smart, Jobclass: Retailer.
Post #134176
Top
Posted: 3rd November 2006 03:39

*
Black Mage
Posts: 222

Joined: 11/5/2005

Awards:
Member of more than ten years. Member of more than five years. 
I knew about the debug codes. You can also use them to level up quickly. wink.gif My general use for them.

--------------------
[img]http://img83.exs.cx:81/img83/2/ramzaanddelita2rayni7wx.jpg[/img]
Post #134183
Top
Posted: 6th November 2006 01:13

*
Onion Knight
Posts: 35

Joined: 28/6/2006

Awards:
Member of more than five years. 
retool some of the skill lists and allow for some jobs to have free skills. Is it really necessary to learn each item as a seperate chemist skill? Same goes for Ninja and Geomancer, maybe even Samurai. There are already certain limitations on these jobs' commands(primarily inventory) we shouldn't have to learn all of these skills seperately, and they shouldn't be so high in cost if we do.

--------------------
Post #134375
Top
Posted: 6th November 2006 11:16

*
Cactuar
Posts: 267

Joined: 10/12/2005

Awards:
Member of more than ten years. Member of more than five years. 
I thought it was a pretty good game to begin with. I especially liked the 2D chess-board type graphics. And how you can move your characters around. I do think there could have been a bit more of a better translation, but other than that, I thought it was a decent place.

--------------------
We, who cannot see into tomorrow, have no way of knowing... But... But... If you don't find dreams yourself... if you don't capture your ambitions... happiness won't just come to you.
Post #134404
Top
Posted: 15th November 2006 20:26

*
Magitek Soldier
Posts: 342

Joined: 3/11/2006

Awards:
Member of more than ten years. Member of more than five years. 
I just got an idea. I don't know if it's been suggested before, but I'll throw it out here anyway...

To make Ramza that little bit more special, without changing his "squire against God" epicness too much, why not have him able to learn special swordskills like, say, Dark Sword by grabbing the crystal formed by certain defeated enemies (in this case, Gafgarion)? The abilities learned would still be randomly selected, as when picking up any other crystal, just when it was Ramza picking it up, there'd be a chance that those "special class" abilities would be learned as well.

This post has been edited by Suunok on 15th November 2006 20:27
Post #135526
Top
Posted: 16th November 2006 23:24

*
Black Mage
Posts: 222

Joined: 11/5/2005

Awards:
Member of more than ten years. Member of more than five years. 
that is actually a great idea, though i think it would only work in gafgarion's case, because if i remember right, he is the only one who crystalizes. But i think that would work excellent for, as you and many others (including myself) have said - making him 'special' - while at the same time not making him ridiculously overpowering as much of the special classes are. But if they were to do this, they would have to make more of the special enemies you defeat crystalize so you could get their abilities.


Possible spoilers: highlight to view
(with the exception of the assassin twins, there aren't many that actually crystalize during the battle. but i don't think it would be good for you to be able to learn their abilities. way too overpowering. If you want them, get Cloud.)
PS: i think balk is the only other one aside from gafgarion and the assassin twins that crystalizes. but the twins crystalize as ultima demons, not assassins.


This post has been edited by KingDelita on 16th November 2006 23:26

--------------------
[img]http://img83.exs.cx:81/img83/2/ramzaanddelita2rayni7wx.jpg[/img]
Post #135671
Top
Posted: 17th November 2006 02:50

*
Magitek Soldier
Posts: 342

Joined: 3/11/2006

Awards:
Member of more than ten years. Member of more than five years. 
Perhaps an option to "keep playing" in battles where you have to kill the boss to proceed? Then, even though the original target of the battle has been killed, you can keep playing until you've defeated all the enemies, and you can try to get that special skill (of course, if it's random, there's no guarantee you'll learn it).
Post #135694
Top
Posted: 25th November 2006 17:51

*
Black Mage
Posts: 167

Joined: 15/6/2006

Awards:
Member of more than ten years. Member of more than five years. 
I'd like to see more cameos of characters from other FF games.

--------------------
I'm finally back, everyone! It's been months, maybe even a year since I last visited this website!
Post #136618
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members: