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Posted: 18th March 2006 19:53
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Posts: 143 Joined: 29/3/2005 Awards:
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Is there a way to leave a battle with out actually winning? I was just wondering because all the other FF's i've played had a way to get out of those unwanted battles?
If not do you think that they should have placed a way to get out like a Move-find square were it asks you if you want to leave the battle? In my oppinyan they should have persoming that there isn't a way to get out of the battle. (Pls forgive the spelling mistakes) This post has been edited by Dark RAM on 18th March 2006 19:53 -------------------- "Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it Bings" What you call dog with no legs? Don't matter what you call him, he ain't gonna come. HEHE sorry Wee FF VIII rules... XD |
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Post #111186
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Posted: 18th March 2006 21:18
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Posts: 236 Joined: 11/12/2004 Awards:
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Nope sorry.There's no way u can escape without reseting the system or something.
-------------------- Can't we get a better mission than this.I HATE CATS!!!! Quote from Naruto |
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Post #111199
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Posted: 18th March 2006 21:49
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Posts: 2,336 Joined: 1/3/2004 Awards:
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There is no escaping. Ever. I find that kind of death trap mentality most satisfying in a game.
-------------------- Join the Army, see the world, meet interesting people - and kill them. ~Pacifist Badge, 1978 |
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Post #111207
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Posted: 19th March 2006 00:03
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Posts: 564 Joined: 2/7/2004 Awards:
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Quote (Sam @ 18th March 2006 16:18) Nope sorry.There's no way u can escape without reseting the system or something. Or push the magic L1/R1/Select/Start magic buttons. I always use them before seeing my character dying from the last hit. -------------------- Sayonara |
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Post #111222
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Posted: 19th March 2006 02:19
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Posts: 2,119 Joined: 18/7/2004 Awards:
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Quote (Hamedo @ 18th March 2006 13:49) There is no escaping. Ever. I find that kind of death trap mentality most satisfying in a game. I agree, I actually like the fact that you can't just run from the battle. It builds character....... |
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Post #111253
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Posted: 19th March 2006 08:17
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Posts: 689 Joined: 7/12/2004 Awards:
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Really? No way? I thought I remember seeing an 'Exit Battle' option or something. But, enough people here have said there isn't, so it's probably true. However, I too am not a fan of running from battles, so yeah, I kinda' like the 'live or die' option there.
-------------------- Games on the Go Final Fantasy VII Final Fantasy: Four Warriors of Light Baldur's Gate Too much to play, so little time! Greg |
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Post #111266
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Posted: 19th March 2006 19:40
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Posts: 1,897 Joined: 22/12/2003 Awards:
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FFTA has an exit battle option, if I do recall. After so many hundreds of hours, the obligatory battles just seem like a natural part of the game, and when you can murder enemies with a plethora of beefed-up characters, they seem like minor roadblocks. At least to me.
-------------------- It's gonna be a glorious day I feel my luck can change |
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Post #111305
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Posted: 20th March 2006 14:02
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Posts: 1,207 Joined: 23/6/2004 Awards:
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One thing I love about FFT is the non-escapable battles because it prompts me to save after almost everytime I fight or buy things because one random battle will be a walk in the park while the next random battle nets me the game over screen, so I save after every battle or every shop. Other games, though I'd be too non-chalant about saving and end up losing hours of gameplay. NOT with FFT
-------------------- "Thought I was dead, eh? Not until I fulfill my dream!" Seifer Almasy "The most important part of the story is the ending." Secret Window "Peace is but a shadow of death." Kuja |
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Post #111400
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Posts: 60 Joined: 15/2/2006 Awards:
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I think they should have had an escape battle option because I once played for 12 hours on a saturday 6 months ago and was then killed. I haven't played that game since.
-------------------- "Now! This is it! NOW is the time to choose. Die, and be free of pain; or LIVE, and fight your sorrow! Now is the time to shape your stories. Your fate is in your hands!" - Auron, FFX "I'm telling you, people who eat pickles are nice people!" --Short Guard, FFIX |
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Post #111468
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Posted: 21st March 2006 13:46
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Posts: 2,336 Joined: 1/3/2004 Awards:
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All FFT veterans have felt the sting at least once of an hour or so of gameplay... or a lucky boss battle that fell our way... totally wiped out due to the lack of an escape function. If you haven't felt that kind of disappointment from a videogame, you aren't a gamer. It's practically a rite of passage.
-------------------- Join the Army, see the world, meet interesting people - and kill them. ~Pacifist Badge, 1978 |
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Post #111514
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Posted: 21st March 2006 14:09
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Posts: 1,207 Joined: 23/6/2004 Awards:
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Quote (Hamedo @ 21st March 2006 08:46) All FFT veterans have felt the sting at least once of an hour or so of gameplay... or a lucky boss battle that fell our way... totally wiped out due to the lack of an escape function. If you haven't felt that kind of disappointment from a videogame, you aren't a gamer. It's practically a rite of passage. Couldn't have said it better myself, Hamedo -------------------- "Thought I was dead, eh? Not until I fulfill my dream!" Seifer Almasy "The most important part of the story is the ending." Secret Window "Peace is but a shadow of death." Kuja |
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Post #111515
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Posted: 22nd March 2006 14:02
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Posts: 58 Joined: 9/11/2003 Awards:
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Man, dont be complaining to me. I played FFT and tried to beat it without saving it... It was going good till the Riovanes castle fight. Man, he schooled me because I wasn't a very high level... So, 6 hours is nothing compared to the 13 I wasted trying that (that includes a bajillion random battles
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Post #111605
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Posted: 25th March 2006 01:33
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Posts: 156 Joined: 3/2/2006 Awards:
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Agreed, having an option for leaving battle in tactics would be useful, like the 3 hours i spent trying to find female theives to charm my male summoner, but all in all, once your a higher level, random battles are more or less just "roadblocks" on your way, a pain but not really difficult, I was able to just reset the silly thing until i found them.
I dont think that an escape option would have even really been worth putting into the game, if they did, I cant even really see myself using it all that much anyway. Legend of mana has a battle system that plays more like a hack and slash, but you cant run from battles in that game either, and like FFT, there is really no point to being able to run in the first place. Personally I think they did well in deciding not to put the feature in -------------------- Quote <FrPhoenix[Around]> "Burgleburgleburgle" |
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Post #111886
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Posted: 30th March 2006 19:37
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Posts: 488 Joined: 30/3/2006 Awards:
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Escaping is for the faint of heart...remember, you're out to change the world, are ya gonna let some little inconvience like a berserk, stupid strong goblin stop you? Fall in Soldier!
There you have it, my motivational speech to all the escapists out there. -------------------- This is a webcomic and gaming blog where I rant about nonsense. Enjoy. I was a soldier, now I just play one in video games. |
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Post #112574
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Posted: 21st April 2006 13:39
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Posts: 484 Joined: 20/1/2005 Awards:
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I think FF Tactics would be better if you can escape from battles...sometimes you can get sick of them, or the monotony can consume your motivation. I do love battles, but I'm not a fanatic....
-------------------- "Its no cheating if you don't get caught" |
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Post #114348
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Posted: 21st April 2006 13:46
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Posts: 1,249 Joined: 25/5/2005 Awards:
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I think Thieves and Ninjas should be the only ones able to escape. Otherwise, stay there and suffer BEYOTCH! I think that would makes things alot fair.
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Post #114349
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Posted: 24th April 2006 11:07
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Posts: 953 Joined: 23/2/2005 Awards:
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No escaping for me, win or die trying, that works best in my opinion.
-------------------- "You know that feeling you get when you're on a merry go 'round, and you want to jump off to make the spinning stop, but you know it'll suck when you land? I feel like that all the time"- Keno "I stab my girl until I fall down" -Yukari Do you like Horny Bunnies? |
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Post #114523
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Posted: 24th April 2006 13:05
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Posts: 2,336 Joined: 1/3/2004 Awards:
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It's called Final Fantasy Tactics, folks.
Tactics. Key word. You won't always overpower the enemy you face with the benefit of huge levels or amazing weaponry. Sometimes, you'll face a *gasp* challenge. Sometimes you'll be outnumbered, outpowered, out everything...... and you will have to think in order to survive. That is what tactics are for. Escaping? Piss on that. This post has been edited by Hamedo on 24th April 2006 13:06 -------------------- Join the Army, see the world, meet interesting people - and kill them. ~Pacifist Badge, 1978 |
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Post #114531
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